use crate::event::Outcome;
use crate::{TableSelection, TableState};
use rat_event::{ct_event, HandleEvent, MouseOnly, Regular};
use rat_focus::HasFocusFlag;
use rat_scrolled::event::ScrollOutcome;
use rat_scrolled::ScrollAreaState;
use std::cmp::max;
#[derive(Debug, Default, Clone)]
pub struct NoSelection;
impl TableSelection for NoSelection {
fn is_selected_row(&self, _row: usize) -> bool {
false
}
fn is_selected_column(&self, _column: usize) -> bool {
false
}
fn is_selected_cell(&self, _column: usize, _row: usize) -> bool {
false
}
fn lead_selection(&self) -> Option<(usize, usize)> {
None
}
}
impl HandleEvent<crossterm::event::Event, Regular, Outcome> for TableState<NoSelection> {
fn handle(&mut self, event: &crossterm::event::Event, _keymap: Regular) -> Outcome {
let res = if self.is_focused() {
match event {
ct_event!(keycode press Up) => self.scroll_up(1).into(),
ct_event!(keycode press Down) => self.scroll_down(1).into(),
ct_event!(keycode press CONTROL-Up)
| ct_event!(keycode press CONTROL-Home)
| ct_event!(keycode press Home) => self.scroll_to_row(0).into(),
ct_event!(keycode press CONTROL-Down)
| ct_event!(keycode press CONTROL-End)
| ct_event!(keycode press End) => {
self.scroll_to_row(self.rows.saturating_sub(1)).into()
}
ct_event!(keycode press PageUp) => self
.scroll_up(max(1, self.page_len().saturating_sub(1)))
.into(),
ct_event!(keycode press PageDown) => self
.scroll_down(max(1, self.page_len().saturating_sub(1)))
.into(),
ct_event!(keycode press Left) => self.scroll_left(1).into(),
ct_event!(keycode press Right) => self.scroll_right(1).into(),
ct_event!(keycode press CONTROL-Left) => self.scroll_to_x(0).into(),
ct_event!(keycode press CONTROL-Right) => {
self.scroll_to_x(self.x_max_offset()).into()
}
_ => Outcome::Continue,
}
} else {
Outcome::Continue
};
if res == Outcome::Continue {
self.handle(event, MouseOnly)
} else {
res
}
}
}
impl HandleEvent<crossterm::event::Event, MouseOnly, Outcome> for TableState<NoSelection> {
fn handle(&mut self, event: &crossterm::event::Event, _keymap: MouseOnly) -> Outcome {
let mut sas = ScrollAreaState {
area: self.inner,
h_scroll: Some(&mut self.hscroll),
v_scroll: Some(&mut self.vscroll),
};
let r = match sas.handle(event, MouseOnly) {
ScrollOutcome::Up(v) => self.scroll_up(v),
ScrollOutcome::Down(v) => self.scroll_down(v),
ScrollOutcome::VPos(v) => self.set_row_offset(v),
ScrollOutcome::Left(v) => self.scroll_left(v),
ScrollOutcome::Right(v) => self.scroll_right(v),
ScrollOutcome::HPos(v) => self.set_x_offset(v),
ScrollOutcome::Continue => false,
ScrollOutcome::Unchanged => false,
ScrollOutcome::Changed => true,
};
if r {
return Outcome::Changed;
}
Outcome::Unchanged
}
}
pub fn handle_events(
state: &mut TableState<NoSelection>,
focus: bool,
event: &crossterm::event::Event,
) -> Outcome {
state.focus.set(focus);
state.handle(event, Regular)
}
pub fn handle_mouse_events(
state: &mut TableState<NoSelection>,
event: &crossterm::event::Event,
) -> Outcome {
state.handle(event, MouseOnly)
}