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/// Reexport of types used by a macro.
pub use crateFocusBuilder;
pub use crateFocusFlag;
pub use crate;
/// Focus navigation for widgets.
///
/// The effects that hinder focus-change (`Reach*`, `Lock`) only work
/// when navigation changes via next()/prev()/focus_at().
///
/// Programmatic focus changes are always possible.
/// Trait for a widget that takes part of focus handling.
///
/// When used for a simple widget implement
/// - build()
/// - focus()
/// - area()
///
/// and optionally
///
/// - area_z() and navigable()
///
/// ```rust no_run
/// use rat_focus::ratatui::layout::Rect;
/// use rat_focus::{FocusBuilder, FocusFlag, HasFocus};
///
/// struct MyWidgetState { pub focus: FocusFlag, pub area: Rect }
///
/// impl HasFocus for MyWidgetState {
/// fn build(&self, builder: &mut FocusBuilder) {
/// builder.leaf_widget(self);
/// }
///
/// fn focus(&self) -> FocusFlag {
/// self.focus.clone()
/// }
///
/// fn area(&self) -> Rect {
/// self.area
/// }
/// }
/// ```
///
///
/// When used for a container widget implement
/// - build()
/// ```rust no_run
/// use rat_focus::ratatui::layout::Rect;
/// use rat_focus::{FocusBuilder, FocusFlag, HasFocus};
///
/// struct MyWidgetState { pub focus: FocusFlag, pub area: Rect }
/// # impl HasFocus for MyWidgetState {
/// # fn build(&self, builder: &mut FocusBuilder) {
/// # builder.leaf_widget(self);
/// # }
/// #
/// # fn focus(&self) -> FocusFlag {
/// # self.focus.clone()
/// # }
/// #
/// # fn area(&self) -> Rect {
/// # self.area
/// # }
/// # }
/// struct SomeWidgetState { pub focus: FocusFlag, pub area: Rect, pub component_a: MyWidgetState, pub component_b: MyWidgetState }
///
/// impl HasFocus for SomeWidgetState {
/// fn build(&self, builder: &mut FocusBuilder) {
/// let tag = builder.start(self);
/// builder.widget(&self.component_a);
/// builder.widget(&self.component_b);
/// builder.end(tag);
/// }
///
/// fn focus(&self) -> FocusFlag {
/// self.focus.clone()
/// }
///
/// fn area(&self) -> Rect {
/// self.area
/// }
/// }
/// ```
/// Creates a container with an identity.
///
/// Or
/// ```rust no_run
/// use rat_focus::ratatui::layout::Rect;
/// use rat_focus::{FocusBuilder, FocusFlag, HasFocus};
///
/// struct MyWidgetState { pub focus: FocusFlag, pub area: Rect }
/// # impl HasFocus for MyWidgetState {
/// # fn build(&self, builder: &mut FocusBuilder) {
/// # builder.leaf_widget(self);
/// # }
/// #
/// # fn focus(&self) -> FocusFlag {
/// # self.focus.clone()
/// # }
/// #
/// # fn area(&self) -> Rect {
/// # self.area
/// # }
/// # }
/// struct SomeWidgetState { pub focus: FocusFlag, pub area: Rect, pub component_a: MyWidgetState, pub component_b: MyWidgetState }
///
/// impl HasFocus for SomeWidgetState {
/// fn build(&self, builder: &mut FocusBuilder) {
/// builder.widget(&self.component_a);
/// builder.widget(&self.component_b);
/// }
///
/// fn focus(&self) -> FocusFlag {
/// unimplemented!("not in use")
/// }
///
/// fn area(&self) -> Rect {
/// unimplemented!("not in use")
/// }
/// }
/// ```
/// for an anonymous container.
///
/// focus(), area() and area_z() are only used for the first case.
/// navigable() is ignored for containers, leave it at the default.
///
/// Does a match on the state struct of a widget. If `widget_state.lost_focus()` is true
/// the block is executed. This requires that `widget_state` implements [HasFocus],
/// but that's the basic requirement for this whole crate.
///
/// ```rust ignore
/// use rat_focus::on_lost;
///
/// on_lost!(
/// state.field1 => {
/// // do checks
/// },
/// state.field2 => {
/// // do checks
/// }
/// );
/// ```
/// Does a match on the state struct of a widget. If `widget_state.gained_focus()` is true
/// the block is executed. This requires that `widget_state` implements [HasFocus],
/// but that's the basic requirement for this whole crate.
///
/// ```rust ignore
/// use rat_focus::on_gained;
///
/// on_gained!(
/// state.field1 => {
/// // do prep
/// },
/// state.field2 => {
/// // do prep
/// }
/// );
/// ```
/// Does a match on several fields and can return a result.
/// Does a `widget_state.is_focused()` for each field and returns
/// the first that is true. There is an `else` branch too.
///
/// This requires that `widget_state` implements [HasFocus],
/// but that's the basic requirement for this whole crate.
///
/// ```rust ignore
/// use rat_focus::match_focus;
///
/// let res = match_focus!(
/// state.field1 => {
/// // do this
/// true
/// },
/// state.field2 => {
/// // do that
/// true
/// },
/// else => {
/// false
/// }
/// );
///
/// if res {
/// // react
/// }
/// ```
///
/// Create the implementation of HasFocus for the
/// given list of struct members.
///
/// Create a container with no identity.
/// ```
/// # use rat_focus::{impl_has_focus, FocusFlag};
/// # struct MyState { field1: FocusFlag, field2: FocusFlag, field3: FocusFlag }
/// impl_has_focus!(field1, field2, field3 for MyState);
/// ```
///
/// Create a container with an identity.
/// ```
/// # use rat_focus::{impl_has_focus, FocusFlag};
/// # struct MyState { container: FocusFlag, field1: FocusFlag, field2: FocusFlag, field3: FocusFlag }
/// impl_has_focus!(container: field1, field2, field3 for MyState);
/// ```
///
/// Create a container with an identity and an area that will react to mouse clicks.
/// ```
/// # use rat_focus::ratatui::layout::Rect;
/// # use rat_focus::{impl_has_focus, FocusFlag};
/// # struct MyState { container: FocusFlag, area: Rect, field1: FocusFlag, field2: FocusFlag, field3: FocusFlag }
/// impl_has_focus!(container:area: field1, field2, field3 for MyState);
/// ```