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//! # raplay
//! Library for playing audio
//!
//! ## Examples
//! ### Play a sine wave
//! ```no_run
//! use raplay::{Sink, source::Sine};
//!
//! let mut sink = Sink::default(); // Get the default output
//! let src = Sine::new(1000.); // Create 1000Hz sine source
//! sink.load(Box::new(src), true)?; // Play the sine wave
//! # Ok::<(), raplay::Error>(())
//! ```
//!
//! ### Play a mp3 file
//! ```no_run
//! use std::fs::File;
//! use raplay::{Sink, source::Symph};
//!
//! let mut sink = Sink::default(); // Get the default output
//! let file = File::open("music.mp3").unwrap(); // Open the mp3 file
//! let src = Symph::try_new(file, &Default::default())?; // Create a symphonia
//! // decoder source
//! sink.load(Box::new(src), true); // Play the mp3 file
//! # Ok::<(), raplay::Error>(())
//! ```
//!
//! ## Known issues
//! - If the output device doesn't support the required sample rate, aliasing
//! may occur.
/// Useful conversions on samples.
/// Useful reexports.
/// Audio sources that can be played in [`Sink`].
pub use ;
pub use ;