use crate::GraphicsManager;
use crate::harness::Harness;
use crate::physics::PhysicsState;
use kiss3d::window::Window;
pub trait TestbedPlugin {
fn init_plugin(&mut self);
fn init_graphics(
&mut self,
graphics: &mut GraphicsManager,
window: &mut Window,
harness: &mut Harness,
);
fn clear_graphics(&mut self, graphics: &mut GraphicsManager, window: &mut Window);
fn run_callbacks(&mut self, harness: &mut Harness);
fn step(&mut self, physics: &mut PhysicsState);
fn draw(&mut self, graphics: &mut GraphicsManager, window: &mut Window, harness: &mut Harness);
fn update_ui(
&mut self,
ui_context: &egui::Context,
harness: &mut Harness,
graphics: &mut GraphicsManager,
window: &mut Window,
);
fn profiling_string(&self) -> String;
}