Struct rapier2d::pipeline::QueryFilter

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pub struct QueryFilter<'a> {
    pub flags: QueryFilterFlags,
    pub groups: Option<InteractionGroups>,
    pub exclude_collider: Option<ColliderHandle>,
    pub exclude_rigid_body: Option<RigidBodyHandle>,
    pub predicate: Option<&'a dyn Fn(ColliderHandle, &Collider) -> bool>,
}
Expand description

A filter that describes what collider should be included or excluded from a scene query.

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§flags: QueryFilterFlags

Flags indicating what particular type of colliders should be excluded from the scene query.

§groups: Option<InteractionGroups>

If set, only colliders with collision groups compatible with this one will be included in the scene query.

§exclude_collider: Option<ColliderHandle>

If set, this collider will be excluded from the scene query.

§exclude_rigid_body: Option<RigidBodyHandle>

If set, any collider attached to this rigid-body will be excluded from the scene query.

§predicate: Option<&'a dyn Fn(ColliderHandle, &Collider) -> bool>

If set, any collider for which this closure returns false will be excluded from the scene query.

Implementations§

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impl<'a> QueryFilter<'a>

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pub fn test( &self, bodies: &RigidBodySet, handle: ColliderHandle, collider: &Collider ) -> bool

Applies the filters described by self to a collider to determine if it has to be included in a scene query (true) or not (false).

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impl<'a> QueryFilter<'a>

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pub fn new() -> Self

A query filter that doesn’t exclude any collider.

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pub fn exclude_fixed() -> Self

Exclude from the query any collider attached to a fixed rigid-body and colliders with no rigid-body attached.

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pub fn exclude_kinematic() -> Self

Exclude from the query any collider attached to a kinematic rigid-body.

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pub fn exclude_dynamic() -> Self

Exclude from the query any collider attached to a dynamic rigid-body.

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pub fn only_dynamic() -> Self

Excludes all colliders not attached to a dynamic rigid-body.

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pub fn only_kinematic() -> Self

Excludes all colliders not attached to a kinematic rigid-body.

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pub fn only_fixed() -> Self

Exclude all colliders attached to a non-fixed rigid-body (this will not exclude colliders not attached to any rigid-body).

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pub fn exclude_sensors(self) -> Self

Exclude from the query any collider that is a sensor.

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pub fn exclude_solids(self) -> Self

Exclude from the query any collider that is not a sensor.

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pub fn groups(self, groups: InteractionGroups) -> Self

Only colliders with collision groups compatible with this one will be included in the scene query.

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pub fn exclude_collider(self, collider: ColliderHandle) -> Self

Set the collider that will be excluded from the scene query.

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pub fn exclude_rigid_body(self, rigid_body: RigidBodyHandle) -> Self

Set the rigid-body that will be excluded from the scene query.

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pub fn predicate( self, predicate: &'a impl Fn(ColliderHandle, &Collider) -> bool ) -> Self

Set the predicate to apply a custom collider filtering during the scene query.

Trait Implementations§

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impl<'a> Clone for QueryFilter<'a>

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fn clone(&self) -> QueryFilter<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Default for QueryFilter<'a>

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fn default() -> QueryFilter<'a>

Returns the “default value” for a type. Read more
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impl<'a> From<InteractionGroups> for QueryFilter<'a>

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fn from(groups: InteractionGroups) -> Self

Converts to this type from the input type.
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impl<'a> From<QueryFilterFlags> for QueryFilter<'a>

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fn from(flags: QueryFilterFlags) -> Self

Converts to this type from the input type.
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impl<'a> Copy for QueryFilter<'a>

Auto Trait Implementations§

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impl<'a> Freeze for QueryFilter<'a>

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impl<'a> !RefUnwindSafe for QueryFilter<'a>

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impl<'a> !Send for QueryFilter<'a>

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impl<'a> !Sync for QueryFilter<'a>

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impl<'a> Unpin for QueryFilter<'a>

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impl<'a> !UnwindSafe for QueryFilter<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

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const ALIGN: usize = _

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type Init = T

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