Struct rapier2d::pipeline::DebugRenderStyle
source · pub struct DebugRenderStyle {Show 17 fields
pub subdivisions: u32,
pub border_subdivisions: u32,
pub collider_dynamic_color: DebugColor,
pub collider_fixed_color: DebugColor,
pub collider_kinematic_color: DebugColor,
pub collider_parentless_color: DebugColor,
pub impulse_joint_anchor_color: DebugColor,
pub impulse_joint_separation_color: DebugColor,
pub multibody_joint_anchor_color: DebugColor,
pub multibody_joint_separation_color: DebugColor,
pub sleep_color_multiplier: [f32; 4],
pub disabled_color_multiplier: [f32; 4],
pub rigid_body_axes_length: Real,
pub contact_depth_color: DebugColor,
pub contact_normal_color: DebugColor,
pub contact_normal_length: Real,
pub collider_aabb_color: DebugColor,
}
Expand description
Style used for computing colors when rendering the scene.
Fields§
§subdivisions: u32
The number of subdivision used to approximate the curved parts of a shape with smooth faces.
border_subdivisions: u32
The number of subdivision used to approimate the curved borders of round shapes.
collider_dynamic_color: DebugColor
The color of colliders attached to dynamic rigid-bodies.
collider_fixed_color: DebugColor
The color of colliders attached to fixed rigid-bodies.
collider_kinematic_color: DebugColor
The color of colliders attached to kinematic rigid-bodies.
collider_parentless_color: DebugColor
The color of colliders not attached to any rigid-body.
impulse_joint_anchor_color: DebugColor
The color of the line between a rigid-body’s center-of-mass and the anchors of its attached impulse joints.
impulse_joint_separation_color: DebugColor
The color of the line between the two anchors of an impulse joint.
multibody_joint_anchor_color: DebugColor
The color of the line between a rigid-body’s center-of-mass and the anchors of its attached multibody joints.
multibody_joint_separation_color: DebugColor
The color of the line between the two anchors of a multibody joint.
sleep_color_multiplier: [f32; 4]
If a rigid-body is sleeping, its attached entities will have their colors multiplied by this array. (For a joint, both attached rigid-bodies must be sleeping or non-dynamic for this multiplier to be applied).
disabled_color_multiplier: [f32; 4]
If a rigid-body is disabled, its attached entities will have their colors multiplied by this array. (For a joint, both attached rigid-bodies must be disabled for this multiplier to be applied).
rigid_body_axes_length: Real
The length of the local coordinate axes rendered for a rigid-body.
contact_depth_color: DebugColor
The collor for the segments joining the two contact points.
contact_normal_color: DebugColor
The color of the contact normals.
contact_normal_length: Real
The length of the contact normals.
collider_aabb_color: DebugColor
The color of the colliders Aabbs.
Trait Implementations§
source§impl Clone for DebugRenderStyle
impl Clone for DebugRenderStyle
source§fn clone(&self) -> DebugRenderStyle
fn clone(&self) -> DebugRenderStyle
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for DebugRenderStyle
impl Debug for DebugRenderStyle
source§impl Default for DebugRenderStyle
impl Default for DebugRenderStyle
source§impl PartialEq for DebugRenderStyle
impl PartialEq for DebugRenderStyle
source§fn eq(&self, other: &DebugRenderStyle) -> bool
fn eq(&self, other: &DebugRenderStyle) -> bool
self
and other
values to be equal, and is used
by ==
.impl Copy for DebugRenderStyle
impl StructuralPartialEq for DebugRenderStyle
Auto Trait Implementations§
impl Freeze for DebugRenderStyle
impl RefUnwindSafe for DebugRenderStyle
impl Send for DebugRenderStyle
impl Sync for DebugRenderStyle
impl Unpin for DebugRenderStyle
impl UnwindSafe for DebugRenderStyle
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