use super::{
AnyVelocityConstraint, DeltaVel, VelocityGroundConstraintElement,
VelocityGroundConstraintNormalPart,
};
use crate::math::{Real, Vector, DIM, MAX_MANIFOLD_POINTS};
#[cfg(feature = "dim2")]
use crate::utils::WBasis;
use crate::utils::{WAngularInertia, WCross, WDot};
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraint {
pub mj_lambda2: usize,
pub dir1: Vector<Real>, #[cfg(feature = "dim3")]
pub tangent1: Vector<Real>, pub im2: Real,
pub limit: Real,
pub elements: [VelocityGroundConstraintElement<Real>; MAX_MANIFOLD_POINTS],
#[cfg(feature = "dim3")]
pub tangent_rot1: na::UnitComplex<Real>, pub manifold_id: ContactManifoldIndex,
pub manifold_contact_id: [u8; MAX_MANIFOLD_POINTS],
pub num_contacts: u8,
}
impl VelocityGroundConstraint {
pub fn generate(
params: &IntegrationParameters,
manifold_id: ContactManifoldIndex,
manifold: &ContactManifold,
bodies: &RigidBodySet,
out_constraints: &mut Vec<AnyVelocityConstraint>,
push: bool,
) {
let inv_dt = params.inv_dt();
let velocity_based_erp_inv_dt = params.velocity_based_erp_inv_dt();
let mut rb1 = &bodies[manifold.data.body_pair.body1];
let mut rb2 = &bodies[manifold.data.body_pair.body2];
let flipped = manifold.data.relative_dominance < 0;
let (force_dir1, flipped_multiplier) = if flipped {
std::mem::swap(&mut rb1, &mut rb2);
(manifold.data.normal, -1.0)
} else {
(-manifold.data.normal, 1.0)
};
#[cfg(feature = "dim2")]
let tangents1 = force_dir1.orthonormal_basis();
#[cfg(feature = "dim3")]
let (tangents1, tangent_rot1) =
super::compute_tangent_contact_directions(&force_dir1, &rb1.linvel, &rb2.linvel);
let mj_lambda2 = rb2.active_set_offset;
let warmstart_coeff = manifold.data.warmstart_multiplier * params.warmstart_coeff;
for (_l, manifold_points) in manifold
.data
.solver_contacts
.chunks(MAX_MANIFOLD_POINTS)
.enumerate()
{
#[cfg(not(target_arch = "wasm32"))]
let mut constraint = VelocityGroundConstraint {
dir1: force_dir1,
#[cfg(feature = "dim3")]
tangent1: tangents1[0],
#[cfg(feature = "dim3")]
tangent_rot1,
elements: [VelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im2: rb2.effective_inv_mass,
limit: 0.0,
mj_lambda2,
manifold_id,
manifold_contact_id: [0; MAX_MANIFOLD_POINTS],
num_contacts: manifold_points.len() as u8,
};
#[cfg(target_arch = "wasm32")]
let constraint = if push {
let new_len = out_constraints.len() + 1;
unsafe {
out_constraints.resize_with(new_len, || {
AnyVelocityConstraint::NongroupedGround(
std::mem::MaybeUninit::uninit().assume_init(),
)
});
}
out_constraints
.last_mut()
.unwrap()
.as_nongrouped_ground_mut()
.unwrap()
} else {
unreachable!(); };
#[cfg(target_arch = "wasm32")]
{
constraint.dir1 = force_dir1;
#[cfg(feature = "dim3")]
{
constraint.tangent1 = tangents1[0];
constraint.tangent_rot1 = tangent_rot1;
}
constraint.im2 = rb2.effective_inv_mass;
constraint.limit = 0.0;
constraint.mj_lambda2 = mj_lambda2;
constraint.manifold_id = manifold_id;
constraint.manifold_contact_id = [0; MAX_MANIFOLD_POINTS];
constraint.num_contacts = manifold_points.len() as u8;
}
for k in 0..manifold_points.len() {
let manifold_point = &manifold_points[k];
let dp2 = manifold_point.point - rb2.world_com;
let dp1 = manifold_point.point - rb1.world_com;
let vel1 = rb1.linvel + rb1.angvel.gcross(dp1);
let vel2 = rb2.linvel + rb2.angvel.gcross(dp2);
let warmstart_correction;
constraint.limit = manifold_point.friction;
constraint.manifold_contact_id[k] = manifold_point.contact_id;
{
let gcross2 = rb2
.effective_world_inv_inertia_sqrt
.transform_vector(dp2.gcross(-force_dir1));
let r = 1.0 / (rb2.effective_inv_mass + gcross2.gdot(gcross2));
let is_bouncy = manifold_point.is_bouncy() as u32 as Real;
let is_resting = 1.0 - is_bouncy;
let mut rhs = (1.0 + is_bouncy * manifold_point.restitution)
* (vel1 - vel2).dot(&force_dir1);
rhs += manifold_point.dist.max(0.0) * inv_dt;
rhs *= is_bouncy + is_resting * params.velocity_solve_fraction;
rhs += is_resting * velocity_based_erp_inv_dt * manifold_point.dist.min(0.0);
warmstart_correction = (params.warmstart_correction_slope
/ (rhs - manifold_point.prev_rhs).abs())
.min(warmstart_coeff);
constraint.elements[k].normal_part = VelocityGroundConstraintNormalPart {
gcross2,
rhs,
impulse: manifold_point.warmstart_impulse * warmstart_correction,
r,
};
}
{
#[cfg(feature = "dim3")]
let impulse = tangent_rot1
* manifold_points[k].warmstart_tangent_impulse
* warmstart_correction;
#[cfg(feature = "dim2")]
let impulse =
[manifold_points[k].warmstart_tangent_impulse * warmstart_correction];
constraint.elements[k].tangent_part.impulse = impulse;
for j in 0..DIM - 1 {
let gcross2 = rb2
.effective_world_inv_inertia_sqrt
.transform_vector(dp2.gcross(-tangents1[j]));
let r = 1.0 / (rb2.effective_inv_mass + gcross2.gdot(gcross2));
let rhs = (vel1 - vel2
+ flipped_multiplier * manifold_point.tangent_velocity)
.dot(&tangents1[j]);
constraint.elements[k].tangent_part.gcross2[j] = gcross2;
constraint.elements[k].tangent_part.rhs[j] = rhs;
constraint.elements[k].tangent_part.r[j] = r;
}
}
}
#[cfg(not(target_arch = "wasm32"))]
if push {
out_constraints.push(AnyVelocityConstraint::NongroupedGround(constraint));
} else {
out_constraints[manifold.data.constraint_index + _l] =
AnyVelocityConstraint::NongroupedGround(constraint);
}
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = DeltaVel::zero();
VelocityGroundConstraintElement::warmstart_group(
&self.elements[..self.num_contacts as usize],
&self.dir1,
#[cfg(feature = "dim3")]
&self.tangent1,
self.im2,
&mut mj_lambda2,
);
mj_lambdas[self.mj_lambda2 as usize].linear += mj_lambda2.linear;
mj_lambdas[self.mj_lambda2 as usize].angular += mj_lambda2.angular;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
VelocityGroundConstraintElement::solve_group(
&mut self.elements[..self.num_contacts as usize],
&self.dir1,
#[cfg(feature = "dim3")]
&self.tangent1,
self.im2,
self.limit,
&mut mj_lambda2,
);
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn writeback_impulses(&self, manifolds_all: &mut [&mut ContactManifold]) {
let manifold = &mut manifolds_all[self.manifold_id];
for k in 0..self.num_contacts as usize {
let contact_id = self.manifold_contact_id[k];
let active_contact = &mut manifold.points[contact_id as usize];
active_contact.data.impulse = self.elements[k].normal_part.impulse;
active_contact.data.rhs = self.elements[k].normal_part.rhs;
#[cfg(feature = "dim2")]
{
active_contact.data.tangent_impulse = self.elements[k].tangent_part.impulse[0];
}
#[cfg(feature = "dim3")]
{
active_contact.data.tangent_impulse = self
.tangent_rot1
.inverse_transform_vector(&self.elements[k].tangent_part.impulse);
}
}
}
}