use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{
IntegrationParameters, JointGraphEdge, JointIndex, JointParams, PrismaticJoint, RigidBody,
};
use crate::math::{AngularInertia, Real, Vector};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[cfg(feature = "dim3")]
use na::{Cholesky, Matrix3x2, Matrix5, Vector5, U2, U3};
#[cfg(feature = "dim2")]
use {
na::{Matrix2, Vector2},
parry::utils::SdpMatrix2,
};
#[cfg(feature = "dim2")]
type LinImpulseDim = na::U1;
#[cfg(feature = "dim3")]
type LinImpulseDim = na::U2;
#[derive(Debug)]
pub(crate) struct PrismaticVelocityConstraint {
mj_lambda1: usize,
mj_lambda2: usize,
joint_id: JointIndex,
r1: Vector<Real>,
r2: Vector<Real>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix5<Real>,
#[cfg(feature = "dim3")]
rhs: Vector5<Real>,
#[cfg(feature = "dim3")]
impulse: Vector5<Real>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix2<Real>,
#[cfg(feature = "dim2")]
rhs: Vector2<Real>,
#[cfg(feature = "dim2")]
impulse: Vector2<Real>,
limits_impulse: Real,
limits_forcedirs: Option<(Vector<Real>, Vector<Real>)>,
limits_rhs: Real,
#[cfg(feature = "dim2")]
basis1: Vector2<Real>,
#[cfg(feature = "dim3")]
basis1: Matrix3x2<Real>,
im1: Real,
im2: Real,
ii1_sqrt: AngularInertia<Real>,
ii2_sqrt: AngularInertia<Real>,
}
impl PrismaticVelocityConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &PrismaticJoint,
) -> Self {
let anchor1 = rb1.position * cparams.local_anchor1;
let anchor2 = rb2.position * cparams.local_anchor2;
let axis1 = rb1.position * cparams.local_axis1;
let axis2 = rb2.position * cparams.local_axis2;
#[cfg(feature = "dim2")]
let basis1 = rb1.position * cparams.basis1[0];
#[cfg(feature = "dim3")]
let basis1 = Matrix3x2::from_columns(&[
rb1.position * cparams.basis1[0],
rb1.position * cparams.basis1[1],
]);
let im1 = rb1.effective_inv_mass;
let ii1 = rb1.effective_world_inv_inertia_sqrt.squared();
let r1 = anchor1 - rb1.world_com;
let r1_mat = r1.gcross_matrix();
let im2 = rb2.effective_inv_mass;
let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
let r2 = anchor2 - rb2.world_com;
let r2_mat = r2.gcross_matrix();
#[allow(unused_mut)] let mut lhs;
#[cfg(feature = "dim3")]
{
let r1_mat_b1 = r1_mat * basis1;
let r2_mat_b1 = r2_mat * basis1;
lhs = Matrix5::zeros();
let lhs00 = ii1.quadform3x2(&r1_mat_b1).add_diagonal(im1)
+ ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2);
let lhs10 = ii1 * r1_mat_b1 + ii2 * r2_mat_b1;
let lhs11 = (ii1 + ii2).into_matrix();
lhs.fixed_slice_mut::<U2, U2>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U3, U2>(2, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U3, U3>(2, 2).copy_from(&lhs11);
}
#[cfg(feature = "dim2")]
{
let b1r1 = basis1.dot(&r1_mat);
let b2r2 = basis1.dot(&r2_mat);
let m11 = im1 + im2 + b1r1 * ii1 * b1r1 + b2r2 * ii2 * b2r2;
let m12 = basis1.dot(&r1_mat) * ii1 + basis1.dot(&r2_mat) * ii2;
let m22 = ii1 + ii2;
lhs = SdpMatrix2::new(m11, m12, m22);
}
let anchor_linvel1 = rb1.linvel + rb1.angvel.gcross(r1);
let anchor_linvel2 = rb2.linvel + rb2.angvel.gcross(r2);
#[cfg(feature = "dim2")]
let inv_lhs = lhs.inverse_unchecked().into_matrix();
#[cfg(feature = "dim3")]
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_rhs = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1));
let ang_rhs = rb2.angvel - rb1.angvel;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_rhs.x, ang_rhs);
#[cfg(feature = "dim3")]
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
let mut limits_forcedirs = None;
let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0;
if cparams.limits_enabled {
let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1);
if dist < cparams.limits[0] {
limits_forcedirs = Some((-axis1.into_inner(), axis2.into_inner()));
limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1);
limits_impulse = cparams.limits_impulse;
} else if dist > cparams.limits[1] {
limits_forcedirs = Some((axis1.into_inner(), -axis2.into_inner()));
limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1);
limits_impulse = cparams.limits_impulse;
}
}
PrismaticVelocityConstraint {
joint_id,
mj_lambda1: rb1.active_set_offset,
mj_lambda2: rb2.active_set_offset,
im1,
ii1_sqrt: rb1.effective_world_inv_inertia_sqrt,
im2,
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
impulse: cparams.impulse * params.warmstart_coeff,
limits_impulse: limits_impulse * params.warmstart_coeff,
limits_forcedirs,
limits_rhs,
basis1,
inv_lhs,
rhs,
r1,
r2,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let lin_impulse = self.basis1 * self.impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = self.impulse.fixed_rows::<U3>(2).into_owned();
mj_lambda1.linear += self.im1 * lin_impulse;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
mj_lambda1.linear += limits_forcedir1 * (self.im1 * self.limits_impulse);
mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
}
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_vel1 = mj_lambda1.linear + ang_vel1.gcross(self.r1);
let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let lin_dvel = self.basis1.tr_mul(&(lin_vel2 - lin_vel1));
let ang_dvel = ang_vel2 - ang_vel1;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs;
#[cfg(feature = "dim3")]
let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = self.basis1 * impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = impulse.fixed_rows::<U3>(2).into_owned();
mj_lambda1.linear += self.im1 * lin_impulse;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(ang_impulse + self.r1.gcross(lin_impulse));
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ limits_forcedir1.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1)))
+ self.limits_rhs;
let new_impulse = (self.limits_impulse - lin_dvel / (self.im1 + self.im2)).max(0.0);
let dimpulse = new_impulse - self.limits_impulse;
self.limits_impulse = new_impulse;
mj_lambda1.linear += limits_forcedir1 * (self.im1 * dimpulse);
mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse);
}
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::PrismaticJoint(revolute) = &mut joint.params {
revolute.impulse = self.impulse;
revolute.limits_impulse = self.limits_impulse;
}
}
}
#[derive(Debug)]
pub(crate) struct PrismaticVelocityGroundConstraint {
mj_lambda2: usize,
joint_id: JointIndex,
r2: Vector<Real>,
#[cfg(feature = "dim2")]
inv_lhs: Matrix2<Real>,
#[cfg(feature = "dim2")]
rhs: Vector2<Real>,
#[cfg(feature = "dim2")]
impulse: Vector2<Real>,
#[cfg(feature = "dim3")]
inv_lhs: Matrix5<Real>,
#[cfg(feature = "dim3")]
rhs: Vector5<Real>,
#[cfg(feature = "dim3")]
impulse: Vector5<Real>,
limits_impulse: Real,
limits_rhs: Real,
axis2: Vector<Real>,
#[cfg(feature = "dim2")]
basis1: Vector2<Real>,
#[cfg(feature = "dim3")]
basis1: Matrix3x2<Real>,
limits_forcedir2: Option<Vector<Real>>,
im2: Real,
ii2_sqrt: AngularInertia<Real>,
}
impl PrismaticVelocityGroundConstraint {
pub fn from_params(
params: &IntegrationParameters,
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
cparams: &PrismaticJoint,
flipped: bool,
) -> Self {
let anchor2;
let anchor1;
let axis2;
let axis1;
let basis1;
if flipped {
anchor2 = rb2.position * cparams.local_anchor1;
anchor1 = rb1.position * cparams.local_anchor2;
axis2 = rb2.position * cparams.local_axis1;
axis1 = rb1.position * cparams.local_axis2;
#[cfg(feature = "dim2")]
{
basis1 = rb1.position * cparams.basis2[0];
}
#[cfg(feature = "dim3")]
{
basis1 = Matrix3x2::from_columns(&[
rb1.position * cparams.basis2[0],
rb1.position * cparams.basis2[1],
]);
}
} else {
anchor2 = rb2.position * cparams.local_anchor2;
anchor1 = rb1.position * cparams.local_anchor1;
axis2 = rb2.position * cparams.local_axis2;
axis1 = rb1.position * cparams.local_axis1;
#[cfg(feature = "dim2")]
{
basis1 = rb1.position * cparams.basis1[0];
}
#[cfg(feature = "dim3")]
{
basis1 = Matrix3x2::from_columns(&[
rb1.position * cparams.basis1[0],
rb1.position * cparams.basis1[1],
]);
}
};
let im2 = rb2.effective_inv_mass;
let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
let r1 = anchor1 - rb1.world_com;
let r2 = anchor2 - rb2.world_com;
let r2_mat = r2.gcross_matrix();
#[allow(unused_mut)] let mut lhs;
#[cfg(feature = "dim3")]
{
let r2_mat_b1 = r2_mat * basis1;
lhs = Matrix5::zeros();
let lhs00 = ii2.quadform3x2(&r2_mat_b1).add_diagonal(im2);
let lhs10 = ii2 * r2_mat_b1;
let lhs11 = ii2.into_matrix();
lhs.fixed_slice_mut::<U2, U2>(0, 0)
.copy_from(&lhs00.into_matrix());
lhs.fixed_slice_mut::<U3, U2>(2, 0).copy_from(&lhs10);
lhs.fixed_slice_mut::<U3, U3>(2, 2).copy_from(&lhs11);
}
#[cfg(feature = "dim2")]
{
let b2r2 = basis1.dot(&r2_mat);
let m11 = im2 + b2r2 * ii2 * b2r2;
let m12 = basis1.dot(&r2_mat) * ii2;
let m22 = ii2;
lhs = SdpMatrix2::new(m11, m12, m22);
}
let anchor_linvel1 = rb1.linvel + rb1.angvel.gcross(r1);
let anchor_linvel2 = rb2.linvel + rb2.angvel.gcross(r2);
#[cfg(feature = "dim2")]
let inv_lhs = lhs.inverse_unchecked().into_matrix();
#[cfg(feature = "dim3")]
let inv_lhs = Cholesky::new_unchecked(lhs).inverse();
let lin_rhs = basis1.tr_mul(&(anchor_linvel2 - anchor_linvel1));
let ang_rhs = rb2.angvel - rb1.angvel;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_rhs.x, ang_rhs);
#[cfg(feature = "dim3")]
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
let mut limits_forcedir2 = None;
let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0;
if cparams.limits_enabled {
let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1);
if dist < cparams.limits[0] {
limits_forcedir2 = Some(axis2.into_inner());
limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1);
limits_impulse = cparams.limits_impulse;
} else if dist > cparams.limits[1] {
limits_forcedir2 = Some(-axis2.into_inner());
limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1);
limits_impulse = cparams.limits_impulse;
}
}
PrismaticVelocityGroundConstraint {
joint_id,
mj_lambda2: rb2.active_set_offset,
im2,
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
impulse: cparams.impulse * params.warmstart_coeff,
limits_impulse: limits_impulse * params.warmstart_coeff,
basis1,
inv_lhs,
rhs,
r2,
axis2: axis2.into_inner(),
limits_forcedir2,
limits_rhs,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let lin_impulse = self.basis1 * self.impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = self.impulse.fixed_rows::<U3>(2).into_owned();
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
if let Some(limits_forcedir2) = self.limits_forcedir2 {
mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
}
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let lin_dvel = self.basis1.tr_mul(&lin_vel2);
let ang_dvel = ang_vel2;
#[cfg(feature = "dim2")]
let rhs = Vector2::new(lin_dvel.x, ang_dvel) + self.rhs;
#[cfg(feature = "dim3")]
let rhs =
Vector5::new(lin_dvel.x, lin_dvel.y, ang_dvel.x, ang_dvel.y, ang_dvel.z) + self.rhs;
let impulse = self.inv_lhs * rhs;
self.impulse += impulse;
let lin_impulse = self.basis1 * impulse.fixed_rows::<LinImpulseDim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = impulse.y;
#[cfg(feature = "dim3")]
let ang_impulse = impulse.fixed_rows::<U3>(2).into_owned();
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
if let Some(limits_forcedir2) = self.limits_forcedir2 {
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
+ self.limits_rhs;
let new_impulse = (self.limits_impulse - lin_dvel / self.im2).max(0.0);
let dimpulse = new_impulse - self.limits_impulse;
self.limits_impulse = new_impulse;
mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse);
}
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::PrismaticJoint(revolute) = &mut joint.params {
revolute.impulse = self.impulse;
revolute.limits_impulse = self.limits_impulse;
}
}
}