1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
use crate::dynamics::RigidBodySet;
use crate::geometry::{
Collider, ColliderHandle, ColliderSet, InteractionGroups, Ray, RayIntersection, WQuadtree,
};
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
pub struct QueryPipeline {
quadtree: WQuadtree<ColliderHandle>,
tree_built: bool,
dilation_factor: f32,
}
impl Default for QueryPipeline {
fn default() -> Self {
Self::new()
}
}
impl QueryPipeline {
pub fn new() -> Self {
Self {
quadtree: WQuadtree::new(),
tree_built: false,
dilation_factor: 0.01,
}
}
pub fn update(&mut self, bodies: &RigidBodySet, colliders: &ColliderSet) {
if !self.tree_built {
let data = colliders.iter().map(|(h, c)| (h, c.compute_aabb()));
self.quadtree.clear_and_rebuild(data, self.dilation_factor);
return;
}
for (_, body) in bodies
.iter_active_dynamic()
.chain(bodies.iter_active_kinematic())
{
for handle in &body.colliders {
self.quadtree.pre_update(*handle)
}
}
self.quadtree.update(colliders, self.dilation_factor);
}
pub fn cast_ray<'a>(
&self,
colliders: &'a ColliderSet,
ray: &Ray,
max_toi: f32,
groups: InteractionGroups,
) -> Option<(ColliderHandle, &'a Collider, RayIntersection)> {
let mut inter = Vec::new();
self.quadtree.cast_ray(ray, max_toi, &mut inter);
let mut best = f32::MAX;
let mut result = None;
for handle in inter {
if let Some(collider) = colliders.get(handle) {
if collider.collision_groups.test(groups) {
if let Some(inter) = collider.shape().toi_and_normal_with_ray(
collider.position(),
ray,
max_toi,
true,
) {
if inter.toi < best {
best = inter.toi;
result = Some((handle, collider, inter));
}
}
}
}
}
result
}
pub fn interferences_with_ray<'a>(
&self,
colliders: &'a ColliderSet,
ray: &Ray,
max_toi: f32,
groups: InteractionGroups,
mut callback: impl FnMut(ColliderHandle, &'a Collider, RayIntersection) -> bool,
) {
let mut inter = Vec::new();
self.quadtree.cast_ray(ray, max_toi, &mut inter);
for handle in inter {
let collider = &colliders[handle];
if collider.collision_groups.test(groups) {
if let Some(inter) = collider.shape().toi_and_normal_with_ray(
collider.position(),
ray,
max_toi,
true,
) {
if !callback(handle, collider, inter) {
return;
}
}
}
}
}
}