rapier2d 0.35.0-beta.0

2-dimensional physics engine in Rust.
Documentation
//! The intersection (sensor) pair update: filters and refreshes every
//! intersection pair involving a moved or user-modified collider.

#[cfg(feature = "parallel")]
use rayon::prelude::*;

use super::{NarrowPhase, collect_pairs_to_update};
use crate::alloc_prelude::*;
use crate::dynamics::{IslandManager, RigidBodySet, RigidBodyType};
use crate::geometry::{ColliderHandle, ColliderSet, IntersectionPair};
use crate::pipeline::{ActiveEvents, ActiveHooks, EventHandler, PairFilterContext, PhysicsHooks};
#[cfg(feature = "parallel")]
use crate::utils::SyncPtr;

impl NarrowPhase {
    #[profiling::function]
    pub(crate) fn compute_intersections(
        &mut self,
        islands: &IslandManager,
        bodies: &RigidBodySet,
        colliders: &ColliderSet,
        modified_colliders: &[ColliderHandle],
        hooks: &dyn PhysicsHooks,
        events: &dyn EventHandler,
    ) {
        self.refresh_awake_body_mask(islands);
        let awake_body_mask = core::mem::take(&mut self.awake_body_mask);

        // Only iterate on pairs involving at least one changed collider instead of
        // the whole graph, which can be very large when most pairs are asleep.
        let mut update_candidates = core::mem::take(&mut self.update_candidates);
        collect_pairs_to_update(
            &mut update_candidates,
            &self.graph_indices,
            &self.intersection_graph.graph,
            islands,
            bodies,
            colliders,
            modified_colliders,
            |gid| gid.intersection_graph_index,
        );

        let nodes = &self.intersection_graph.graph.nodes;
        let query_dispatcher = &*self.query_dispatcher;

        // Takes the hooks as an argument rather than capturing them, so that under
        // `unsync-callbacks` the workers can be handed a `&()` (a no-op `PhysicsHooks` that
        // is `Sync`) while only this thread passes the real `hooks`.
        let process_pair = |edge: &mut crate::data::graph::Edge<IntersectionPair>,
                            hooks: &dyn PhysicsHooks| {
            let handle1 = nodes[edge.source().index()].weight;
            let handle2 = nodes[edge.target().index()].weight;
            let had_intersection = edge.weight.intersecting;
            let co1 = &colliders[handle1];
            let co2 = &colliders[handle2];
            let rb_handle1 = co1.parent.map(|p| p.handle);
            let rb_handle2 = co2.parent.map(|p| p.handle);

            'emit_events: {
                let body_awake = |co: &crate::geometry::Collider| {
                    co.parent.as_ref().is_some_and(|p| {
                        awake_body_mask
                            .get(p.handle.into_raw_parts().0 as usize)
                            .copied()
                            .unwrap_or(false)
                    })
                };
                if !co1.changes.needs_narrow_phase_update()
                    && !co2.changes.needs_narrow_phase_update()
                    && !body_awake(co1)
                    && !body_awake(co2)
                {
                    // Neither collider was changed by the user nor possibly moved by
                    // the simulation (its parent body is asleep or fixed).
                    return None;
                }

                if rb_handle1 == rb_handle2 && co1.parent.is_some() {
                    // Same parents. Ignore collisions.
                    edge.weight.intersecting = false;
                    break 'emit_events;
                }
                // TODO: avoid lookup into bodies.
                let mut rb_type1 = RigidBodyType::Fixed;
                let mut rb_type2 = RigidBodyType::Fixed;

                if let Some(co_parent1) = &co1.parent {
                    rb_type1 = bodies[co_parent1.handle].body_type;
                }

                if let Some(co_parent2) = &co2.parent {
                    rb_type2 = bodies[co_parent2.handle].body_type;
                }

                // Filter based on the rigid-body types.
                if !co1.flags.active_collision_types.test(rb_type1, rb_type2)
                    && !co2.flags.active_collision_types.test(rb_type1, rb_type2)
                {
                    edge.weight.intersecting = false;
                    break 'emit_events;
                }

                // Filter based on collision groups.
                if !co1.flags.collision_groups.test(co2.flags.collision_groups) {
                    edge.weight.intersecting = false;
                    break 'emit_events;
                }

                let active_hooks = co1.flags.active_hooks | co2.flags.active_hooks;

                if active_hooks.contains(ActiveHooks::FILTER_INTERSECTION_PAIR) {
                    let context = PairFilterContext {
                        bodies,
                        colliders,
                        rigid_body1: rb_handle1,
                        rigid_body2: rb_handle2,
                        collider1: handle1,
                        collider2: handle2,
                    };

                    if !hooks.filter_intersection_pair(&context) {
                        // No intersection allowed.
                        edge.weight.intersecting = false;
                        break 'emit_events;
                    }
                }

                let pos12 = co1.pos.inv_mul(&co2.pos);
                edge.weight.intersecting = query_dispatcher
                    .intersection_test(&pos12, &*co1.shape, &*co2.shape)
                    .unwrap_or(false);
            }

            let active_events = co1.flags.active_events | co2.flags.active_events;

            // Event emission is deferred so the parallel path emits in candidate
            // order (not scheduling order), identical to the serial path.
            if active_events.contains(ActiveEvents::COLLISION_EVENTS)
                && had_intersection != edge.weight.intersecting
            {
                return Some(edge.weight.intersecting);
            }
            None
        };

        #[cfg(not(feature = "parallel"))]
        let deferred_events: Vec<(u32, bool)> = update_candidates
            .iter()
            .filter_map(|id| {
                process_pair(
                    &mut self.intersection_graph.graph.edges[*id as usize],
                    hooks,
                )
                .map(|started| (*id, started))
            })
            .collect();

        #[cfg(feature = "parallel")]
        let deferred_events: Vec<(u32, bool)> = {
            let edges_ptr = SyncPtr(self.intersection_graph.graph.edges.as_mut_ptr());

            #[cfg(feature = "unsync-callbacks")]
            let is_hooked = |id: u32| {
                // SAFETY: read-only, and no worker is running at either call site.
                let edge = unsafe { &*edges_ptr.add(id as usize) };
                let hooks_of = |i: usize| colliders[nodes[i].weight].flags.active_hooks;
                (hooks_of(edge.source().index()) | hooks_of(edge.target().index()))
                    .contains(ActiveHooks::FILTER_INTERSECTION_PAIR)
            };

            // Bound concretely so the worker closure captures `&()` rather than
            // `&dyn PhysicsHooks` under `unsync-callbacks`.
            #[cfg(not(feature = "unsync-callbacks"))]
            let worker_hooks = hooks;
            #[cfg(feature = "unsync-callbacks")]
            let worker_hooks = &();

            // NOTE: rayon's collect preserves the candidates' order.
            #[allow(unused_mut)]
            let mut slots: Vec<Option<(u32, bool)>> = par_iter!(&update_candidates)
                .map(|id| {
                    #[cfg(feature = "unsync-callbacks")]
                    if is_hooked(*id) {
                        return None;
                    }
                    // SAFETY: `update_candidates` is deduplicated, so each edge is accessed
                    //         by exactly one iteration.
                    let edge = unsafe { &mut *edges_ptr.add(*id as usize) };
                    process_pair(edge, worker_hooks).map(|started| (*id, started))
                })
                .collect();

            #[cfg(feature = "unsync-callbacks")]
            for (slot, id) in slots.iter_mut().zip(update_candidates.iter()) {
                if is_hooked(*id) {
                    // SAFETY: as above; the workers have joined.
                    let edge = unsafe { &mut *edges_ptr.add(*id as usize) };
                    *slot = process_pair(edge, hooks).map(|started| (*id, started));
                }
            }

            slots.into_iter().flatten().collect()
        };

        for (id, started) in deferred_events {
            let edge = &mut self.intersection_graph.graph.edges[id as usize];
            let handle1 = nodes[edge.source().index()].weight;
            let handle2 = nodes[edge.target().index()].weight;
            if started {
                edge.weight
                    .emit_start_event(bodies, colliders, handle1, handle2, events);
            } else {
                edge.weight
                    .emit_stop_event(bodies, colliders, handle1, handle2, events);
            }
        }

        self.update_candidates = update_candidates;
        self.awake_body_mask = awake_body_mask;
    }
}