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//! Structure for combining the various physics components to perform an actual simulation.

pub use collision_pipeline::CollisionPipeline;
pub use event_handler::{ActiveEvents, ChannelEventCollector, EventHandler};
pub use physics_hooks::{ActiveHooks, ContactModificationContext, PairFilterContext, PhysicsHooks};
pub use physics_pipeline::PhysicsPipeline;
pub use query_pipeline::{QueryPipeline, QueryPipelineMode};

mod collision_pipeline;
mod event_handler;
mod physics_hooks;
mod physics_pipeline;
mod query_pipeline;
mod user_changes;