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use crate::geometry::contact_generator::PrimitiveContactGenerationContext;
use crate::geometry::{cuboid, sat, ContactManifold, CuboidFeature, KinematicsCategory, Shape};
use crate::math::Isometry;
#[cfg(feature = "dim2")]
use crate::math::Vector;
use ncollide::shape::Cuboid;
pub fn generate_contacts_cuboid_cuboid(ctxt: &mut PrimitiveContactGenerationContext) {
if let (Shape::Cuboid(cube1), Shape::Cuboid(cube2)) = (ctxt.shape1, ctxt.shape2) {
generate_contacts(
ctxt.prediction_distance,
cube1,
ctxt.position1,
cube2,
ctxt.position2,
ctxt.manifold,
);
} else {
unreachable!()
}
ctxt.manifold.update_warmstart_multiplier();
ctxt.manifold.sort_contacts(ctxt.prediction_distance);
}
pub fn generate_contacts<'a>(
prediction_distance: f32,
mut cube1: &'a Cuboid<f32>,
mut pos1: &'a Isometry<f32>,
mut cube2: &'a Cuboid<f32>,
mut pos2: &'a Isometry<f32>,
manifold: &mut ContactManifold,
) {
let mut pos12 = pos1.inverse() * pos2;
let mut pos21 = pos12.inverse();
if manifold.try_update_contacts(&pos12) {
return;
}
let sep1 = sat::cuboid_cuboid_find_local_separating_normal_oneway(cube1, cube2, &pos12, &pos21);
if sep1.0 > prediction_distance {
manifold.points.clear();
return;
}
let sep2 = sat::cuboid_cuboid_find_local_separating_normal_oneway(cube2, cube1, &pos21, &pos12);
if sep2.0 > prediction_distance {
manifold.points.clear();
return;
}
#[cfg(feature = "dim2")]
let sep3 = (-f32::MAX, Vector::x());
#[cfg(feature = "dim3")]
let sep3 = sat::cuboid_cuboid_find_local_separating_edge_twoway(cube1, cube2, &pos12, &pos21);
if sep3.0 > prediction_distance {
manifold.points.clear();
return;
}
let mut swapped = false;
let mut best_sep = sep1;
if sep2.0 > sep1.0 && sep2.0 > sep3.0 {
std::mem::swap(&mut cube1, &mut cube2);
std::mem::swap(&mut pos1, &mut pos2);
std::mem::swap(&mut pos12, &mut pos21);
manifold.swap_identifiers();
best_sep = sep2;
swapped = true;
} else if sep3.0 > sep1.0 {
best_sep = sep3;
}
let old_manifold_points = manifold.points.clone();
manifold.points.clear();
let feature1 = cuboid::support_feature(cube1, best_sep.1);
let mut feature2 = cuboid::support_feature(cube2, pos21 * -best_sep.1);
feature2.transform_by(&pos12);
match (&feature1, &feature2) {
(CuboidFeature::Face(f1), CuboidFeature::Vertex(v2)) => {
CuboidFeature::face_vertex_contacts(f1, &best_sep.1, v2, &pos21, manifold)
}
#[cfg(feature = "dim3")]
(CuboidFeature::Face(f1), CuboidFeature::Edge(e2)) => CuboidFeature::face_edge_contacts(
prediction_distance,
f1,
&best_sep.1,
e2,
&pos21,
manifold,
false,
),
(CuboidFeature::Face(f1), CuboidFeature::Face(f2)) => CuboidFeature::face_face_contacts(
prediction_distance,
f1,
&best_sep.1,
f2,
&pos21,
manifold,
),
#[cfg(feature = "dim3")]
(CuboidFeature::Edge(e1), CuboidFeature::Edge(e2)) => {
CuboidFeature::edge_edge_contacts(e1, &best_sep.1, e2, &pos21, manifold)
}
#[cfg(feature = "dim3")]
(CuboidFeature::Edge(e1), CuboidFeature::Face(f2)) => {
CuboidFeature::face_edge_contacts(
prediction_distance,
f2,
&-best_sep.1,
e1,
&pos21,
manifold,
true,
)
}
_ => unreachable!(),
}
manifold.local_n1 = best_sep.1;
manifold.local_n2 = pos21 * -best_sep.1;
manifold.kinematics.category = KinematicsCategory::PlanePoint;
manifold.kinematics.radius1 = 0.0;
manifold.kinematics.radius2 = 0.0;
super::match_contacts(manifold, &old_manifold_points, swapped);
}