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//! Internal module for seeding the hash functions.
//!
//! Located here instead of `util` to make use of the non-portable mix functions.
/// Don't want to have a recursive import here, so we copy it...
const DEFAULT_SECRETS: [u64; 7] = [
0x2d358dccaa6c78a5,
0x8bb84b93962eacc9,
0x4b33a62ed433d4a3,
0x4d5a2da51de1aa47,
0xa0761d6478bd642f,
0xe7037ed1a0b428db,
0x90ed1765281c388c,
];
pub(crate) mod seed {
use crate::inner::mix_np::rapid_mix_np;
use super::DEFAULT_SECRETS;
#[inline]
pub fn get_seed() -> u64 {
// We take the stack pointer as a rather poor (but cheap!) source of entropy. The first
// call benefits greatly from ASLR, but subsequent calls may have the same stack pointer,
// and so we do further work below (on systems that support it!).
//
// `mut` is unused on targets where no block below applies (no std, atomics, or getrandom).
#[allow(unused_mut)]
let mut seed = 0;
let arbitrary = core::ptr::addr_of!(seed) as u64;
// With std we avoid using global atomics on the hot path, choosing a thread-local seed
// counter. The counter must start from a unique value per thread: the OS recycles thread
// stacks, so two threads whose first call happens at the same (reused) stack address
// would otherwise produce identical seed sequences.
#[cfg(feature = "std")] {
use core::cell::Cell;
thread_local! {
static RANDOM_SEED: Cell<u64> = const {
Cell::new(0)
}
}
seed = RANDOM_SEED.with(|cell| {
let mut seed = cell.get();
#[cfg(target_has_atomic = "ptr")] {
if seed == 0 {
seed = init_thread_seed(arbitrary);
}
}
#[cfg(not(target_has_atomic = "ptr"))] {
if seed == 0 {
seed = super::secrets::generate_random();
}
}
seed = seed.wrapping_add(DEFAULT_SECRETS[0]);
cell.set(seed);
seed
});
}
// Without std we fall back to a global atomic and accept the chance of
// race conditions, but two racing threads should have different stack pointers,
// and so should generate distinct seeds.
//
// Most targets without atomics can still do atomic load/store, but just can't
// do atomic compare-and-swap instructions, so we'd prefer if rust had a better way to
// narrow down exactly what atomic functionality is available on a platform. Here, a
// platform without CAS but does have load/store will miss out.
#[cfg(all(not(feature = "std"), target_has_atomic = "ptr"))] {
use core::sync::atomic::{AtomicUsize, Ordering};
static RANDOM_SEED: AtomicUsize = AtomicUsize::new(0);
seed = RANDOM_SEED.load(Ordering::Relaxed) as u64;
if seed == 0 {
// First call in the process: start the counter from the global seed, so that
// per-map seeds include the one-time entropy (getrandom when enabled,
// otherwise ASLR-derived).
seed = super::secrets::GlobalSecrets::new().get_global_seed();
}
seed = seed.wrapping_add(DEFAULT_SECRETS[0] ^ arbitrary);
RANDOM_SEED.store(seed as usize, Ordering::Relaxed);
}
// Without std or atomics there is no way to store counter state between calls, but with
// the getrandom feature each RandomState can draw a fresh seed straight from the entropy
// source (e.g. a custom getrandom backend over an embedded device's hardware RNG).
// Slower than the counter paths above, but the only randomisation these targets have.
#[cfg(all(not(feature = "std"), not(target_has_atomic = "ptr"), feature = "getrandom_04"))] {
if let Ok(random) = getrandom_04::u64() {
seed = random;
}
}
#[cfg(all(not(feature = "std"), not(target_has_atomic = "ptr"), not(feature = "getrandom_04"), feature = "getrandom_03"))] {
if let Ok(random) = getrandom_03::u64() {
seed = random;
}
}
// If neither atomics, std, nor getrandom were available, we're sadly left hoping that
// stack pointer ASLR has been sufficient randomness. In that case, two RandomStates may
// end up with the same seed, but as long as ASLR is intact, they should be different.
seed ^ rapid_mix_np::<false>(seed ^ DEFAULT_SECRETS[2], arbitrary ^ DEFAULT_SECRETS[1])
}
/// Derive the starting value for a thread's seed counter, called once per thread.
///
/// A global counter guarantees every thread starts from a distinct point even when thread
/// stacks are recycled, and mixing in the global seed folds the process's one-time entropy
/// (OS randomness under std) into every per-map seed. One relaxed `fetch_add` plus a mix:
/// no syscalls, so thread-per-request servers only pay a few cycles per thread.
#[cfg(all(feature = "std", target_has_atomic = "ptr"))]
#[cold]
fn init_thread_seed(arbitrary: u64) -> u64 {
use core::sync::atomic::{AtomicUsize, Ordering};
static THREAD_COUNTER: AtomicUsize = AtomicUsize::new(1);
// Lossy add our ASLR offset to the counter. We believe this is less contentious than a
// fetch_add. We accept a lossy add because the only reason one thread's value will be lost
// is if it's overwritten by another thread, meaning if this thread is cached and reused, it
// will read a different thread_counter value on each instantiation.
let mut thread_counter = THREAD_COUNTER.load(Ordering::Relaxed) as u64;
thread_counter = thread_counter.wrapping_add(arbitrary);
THREAD_COUNTER.store(thread_counter as usize, Ordering::Relaxed);
let global_seed = super::secrets::GlobalSecrets::new().get_global_seed();
rapid_mix_np::<false>(thread_counter ^ DEFAULT_SECRETS[3], global_seed ^ DEFAULT_SECRETS[4])
}
#[cfg(test)]
mod tests {
use super::get_seed;
#[test]
fn test_get_seed() {
let seed1 = get_seed();
let seed2 = get_seed();
assert_ne!(seed1, seed2, "get_seed should return different values on subsequent calls");
}
#[test]
fn test_seed_collision_is_unlikely_across_threads() {
extern crate std;
use std::collections::BTreeSet;
const THREADS: usize = 1024;
let seeds: BTreeSet<u64> = (0..THREADS)
.map(|_| std::thread::spawn(get_seed).join().unwrap())
.collect();
assert_eq!(seeds.len(), THREADS, "expected no seed collisions across threads, got {} unique", seeds.len());
}
}
}
// TODO: use compile-time generated constants here
#[cfg(not(target_has_atomic = "ptr"))]
pub(crate) mod secrets {
#[inline(always)]
pub fn get_secrets() -> &'static [u64; 7] {
// Platforms without atomic pointer (CAS) support cannot safely randomize a global,
// so we fall back to the default rapidhash secrets.
&crate::inner::seed::DEFAULT_RAPID_SECRETS.secrets
}
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub struct GlobalSecrets {
_only_uses_default_secrets: (),
}
impl GlobalSecrets {
/// Set up the global secrets if they are not already initialized.
#[inline(always)]
pub fn new() -> Self {
Self {
_only_uses_default_secrets: (),
}
}
/// Get the global secrets, which are guaranteed to be initialized, but these will
/// be the default rapidhash secrets as this target does not support atomic pointers.
#[inline(always)]
pub fn get(self) -> &'static [u64; 7] {
get_secrets()
}
/// Get the fixed seed, which is guaranteed to be initialized.
#[inline(always)]
pub fn get_global_seed(self) -> u64 {
// rapidhash v1 seed as default
0xbdd89aa982704029
}
}
}
#[cfg(target_has_atomic = "ptr")]
pub(crate) mod secrets {
use core::cell::UnsafeCell;
use core::sync::atomic::{AtomicUsize, Ordering};
use crate::inner::mix_np::rapid_mix_np;
use crate::v1::DEFAULT_SEED;
use super::DEFAULT_SECRETS;
/// A hacky sync-friendly, std-free, OnceCell that sadly needs unsafe inspired by foldhash's
/// `seed.rs` which includes some similar bodges.
struct SecretStorage {
state: AtomicUsize,
seed: UnsafeCell<u64>,
secrets: UnsafeCell<[u64; 7]>,
}
unsafe impl Sync for SecretStorage {}
static SECRET_STORAGE: SecretStorage = SecretStorage {
state: AtomicUsize::new(0),
seed: UnsafeCell::new(0),
secrets: UnsafeCell::new([0; 7]),
};
enum SecretStorageStates {
Uninitialized = 0,
Initializing = 1,
Initialized = 2,
}
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub struct GlobalSecrets {
_private: (),
}
impl GlobalSecrets {
/// Set up the global secrets if they are not already initialized.
#[inline(always)]
pub fn new() -> Self {
if SECRET_STORAGE.state.load(Ordering::Acquire) != SecretStorageStates::Initialized as usize {
initialize_secrets();
}
Self { _private: () }
}
/// Get the global secrets, which are guaranteed to be initialized.
#[inline(always)]
pub fn get(self) -> &'static [u64; 7] {
// SAFETY: The secrets are guaranteed to be initialized before being accessed
// as we cannot construct this struct without first calling `new()`
unsafe { &*SECRET_STORAGE.secrets.get() }
}
/// Get the fixed seed, which is guaranteed to be initialized.
#[inline(always)]
pub fn get_global_seed(self) -> u64 {
// SAFETY: The secrets are guaranteed to be initialized before being accessed
// as we cannot construct this struct without first calling `new()`
unsafe { *SECRET_STORAGE.seed.get() }
}
}
/// Get the global secrets, slow(ish).
///
/// Short for `GlobalSecrets::new().get()`.
#[inline(always)]
pub fn get_secrets() -> &'static [u64; 7] {
GlobalSecrets::new().get()
}
/// Initialize the global seed and secrets, racing other threads for the right to do so.
///
/// All randomness generation and derivation happens *before* the CAS, so the window where
/// the state is `Initializing` is only a handful of stores. Losing threads spin until the
/// winner publishes; on any preemptive OS this is bounded and tiny. The remaining hazard is
/// a single-core system without preemption — e.g. an interrupt handler creating a hasher
/// while the interrupted code was mid-initialization — which would spin forever. That is
/// unavoidable without heap allocation while `get()` hands out `&'static` secrets; such
/// systems should create a hasher once at startup, before enabling interrupts.
#[cold]
#[inline(never)]
fn initialize_secrets() {
let randomness = generate_random();
let seed = rapid_mix_np::<false>(randomness ^ DEFAULT_SECRETS[0], DEFAULT_SEED);
let secrets = create_secrets(randomness);
loop {
match SECRET_STORAGE.state.compare_exchange_weak(
SecretStorageStates::Uninitialized as usize,
SecretStorageStates::Initializing as usize,
Ordering::Acquire,
Ordering::Acquire,
) {
// This thread is the first to initialize, so we can safely set the secrets
Ok(_) => {
unsafe {
*SECRET_STORAGE.seed.get() = seed;
*SECRET_STORAGE.secrets.get() = secrets;
}
SECRET_STORAGE.state.store(SecretStorageStates::Initialized as usize, Ordering::Release);
break;
}
// Another thread has initialized for us, so we're done.
Err(s) if s == SecretStorageStates::Initialized as usize => {
return;
}
// We are spinning here until the other thread is done initializing. This should
// be very fast, as the initializing thread should only be copying the already
// generated secrets for a few instructions.
_ => core::hint::spin_loop(),
}
}
}
fn create_secrets(seed: u64) -> [u64; 7] {
let mut state = rapid_mix_np::<false>(seed ^ DEFAULT_SECRETS[2], DEFAULT_SECRETS[1]);
let mut secrets = [0u64; 7];
for i in 0..secrets.len() {
const HI: u64 = 0xFFFF << 48;
const MI: u64 = 0xFFFF << 24;
const LO: u64 = 0xFFFF;
state = rapid_mix_np::<false>(state ^ DEFAULT_SECRETS[0], seed ^ DEFAULT_SECRETS[i]);
// ensure at least one high, middle, and low bit is set for a semi-decent secret
if (state & HI) == 0 {
state |= 1u64 << 63;
}
if (state & MI) == 0 {
state |= 1u64 << 31;
}
if (state & LO) == 0 {
state |= 1u64;
}
secrets[i] = state;
}
secrets
}
/// Generate a random number, trying our best to make this a good random number.
///
/// This method should only be relied upon _once per process_ to create randomness, as without
/// the `getrandom` or `std` features it relies entirely on ASLR to produce randomness.
pub(crate) fn generate_random() -> u64 {
// The getrandom feature sources entropy directly from the OS/platform, and is the only
// real entropy source on wasm32 (via getrandom's `wasm_js` backend) and many no_std
// targets. It takes priority over std, as std's RandomState silently falls back to
// fixed keys on targets without entropy (e.g. wasm32-unknown-unknown).
#[cfg(feature = "getrandom_04")] {
if let Ok(random) = getrandom_04::u64() {
return random;
}
// otherwise fall through to the weaker sources below
}
#[cfg(all(feature = "getrandom_03", not(feature = "getrandom_04")))] {
if let Ok(random) = getrandom_03::u64() {
return random;
}
// otherwise fall through to the weaker sources below
}
#[cfg(feature = "std")] {
// the rust standard library doesn't directly expose the secure randomness it feeds its
// hashers, but we can still indirectly use it by running a single hash.
use std::hash::{BuildHasher, Hasher};
// using the old import path for MSRV 1.71 compatibility
use std::collections::hash_map::RandomState as StdRandomState;
let mut hasher = StdRandomState::new().build_hasher();
hasher.write(b"");
hasher.finish()
}
#[cfg(not(feature = "std"))] {
// Trying our best to generate a good random number on all platforms by hoping for ASLR
// and noting that this randomness only works once, all other randomness must be derived
// from this single u64 of randomness. Calling get_random() twice in the same thread or
// process can return the same u64 value.
let mut seed = DEFAULT_SECRETS[0];
let stack_ptr = core::ptr::addr_of!(seed) as u64;
let static_ptr = &DEFAULT_SECRETS as *const _ as usize as u64;
let function_ptr = generate_random as *const () as usize as u64;
seed = rapid_mix_np::<false>(seed ^ DEFAULT_SECRETS[4], stack_ptr ^ DEFAULT_SECRETS[1]);
seed = rapid_mix_np::<false>(seed ^ DEFAULT_SECRETS[5], function_ptr ^ DEFAULT_SECRETS[2]);
seed = rapid_mix_np::<false>(seed ^ DEFAULT_SECRETS[6], static_ptr ^ DEFAULT_SECRETS[3]);
// final avalanche mix step
rapid_mix_np::<false>(seed ^ DEFAULT_SECRETS[6], DEFAULT_SECRETS[0])
}
}
#[cfg(test)]
mod tests {
extern crate std;
use std::collections::BTreeSet;
use super::*;
#[test]
fn test_get_secrets() {
let secrets1 = get_secrets();
let secrets2 = get_secrets();
assert_eq!(secrets1, secrets2, "get_secrets should return the same value on subsequent calls");
}
#[test]
fn test_get_global_seed() {
let global_secrets = GlobalSecrets::new();
let seed1 = global_secrets.get_global_seed();
let seed2 = global_secrets.get_global_seed();
assert_eq!(seed1, seed2, "get_fixed_seed should return the same value on subsequent calls");
}
#[test]
fn test_create_secrets() {
let seed = super::generate_random();
let secrets1 = super::create_secrets(seed);
let secrets2 = super::create_secrets(seed);
assert_eq!(secrets1, secrets2, "create_secrets should return the same value for the same seed");
#[cfg(feature = "std")] {
let secrets3 = super::create_secrets(seed + 1);
assert_ne!(secrets1, secrets3, "create_secrets should not return the same value for different seeds");
}
// Check that the secrets are well-formed
for secret in secrets1.iter() {
const HI: u64 = 0xFFFF << 48;
const MI: u64 = 0xFFFF << 24;
const LO: u64 = 0xFFFF;
assert_ne!(*secret & HI, 0, "Secret should have a high bit set");
assert_ne!(*secret & MI, 0, "Secret should have a middle bit set");
assert_ne!(*secret & LO, 0, "Secret should have a low bit set");
}
// Check that the secrets are unique
let mut unique_secrets = BTreeSet::new();
for secret in secrets1.iter() {
unique_secrets.insert(*secret);
}
assert_eq!(unique_secrets.len(), secrets1.len(), "Secrets should be unique across both calls");
}
#[test]
#[cfg(any(feature = "std", feature = "getrandom_04", feature = "getrandom_03"))]
fn test_generate_random() {
let random1 = super::generate_random();
let random2 = super::generate_random();
assert_ne!(random1, random2, "generate_random should return different values on subsequent calls");
}
#[test]
#[ignore]
#[cfg(not(any(feature = "std", feature = "getrandom_04", feature = "getrandom_03")))]
fn test_generate_random_no_std_hardcoded() {
// I use this to check we're getting random values between test runs by flipping this
// to an "assert_eq" ...
let random1 = super::generate_random();
assert_ne!(random1, 10848721480813500213, "a hardcoded test that ASLR randomisation is working");
}
}
}