rankops 0.1.7

Operations on ranked lists: fusion (RRF, Copeland, CombMNZ, DBSF, 14 methods), reranking (MaxSim/ColBERT, MMR, DPP), evaluation (NDCG, MAP, MRR), diagnostics, pipeline builder.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
//! Scoring traits and utilities.
//!
//! # Overview
//!
//! This module provides traits for different scoring strategies. The key insight
//! is that there are three main ways to score query-document similarity, each
//! with different trade-offs:
//!
//! | Method | Speed | Quality | Storage |
//! |--------|-------|---------|---------|
//! | **Dense** | Fastest | Good | 1 vector/doc |
//! | `MaxSim` | Medium | Better | N vectors/doc |
//! | **Cross-encoder** | Slowest | Best | No pre-compute |
//!
//! # The Retrieval Pipeline
//!
//! A typical search pipeline uses all three in sequence:
//!
//! ```text
//! 10M docs          1000 candidates       100 candidates       10 results
//!     │                   │                     │                  │
//!     ▼                   ▼                     ▼                  ▼
//! ┌────────┐         ┌────────┐           ┌────────────┐     ┌─────────┐
//! │ Dense  │ ──────▶ │ MaxSim │ ────────▶ │   Cross-   │ ──▶ │  User   │
//! │  ANN   │         │ rerank │           │  Encoder   │     │         │
//! └────────┘         └────────┘           └────────────┘     └─────────┘
//!   (fast)            (precise)            (accurate)
//! ```
//!
//! # When to Use What
//!
//! - **Dense (`Scorer`)**: First-stage retrieval, millions of candidates
//! - **`MaxSim`** (`TokenScorer`): Reranking 100-1000 candidates from dense search
//! - **Cross-encoder**: Final top-10 refinement when quality matters most
//!
//! # Example
//!
//! ```rust
//! use rankops::rerank::scoring::{DenseScorer, Scorer};
//!
//! let scorer = DenseScorer::Cosine;
//! let score = scorer.score(&[1.0, 0.0], &[0.9, 0.1]);
//! ```
//!
//! See [REFERENCE.md](https://github.com/arclabs561/rankops) for mathematical details.

use super::simd;

// ─────────────────────────────────────────────────────────────────────────────
// Dense Scoring (single-vector)
// ─────────────────────────────────────────────────────────────────────────────

/// Scoring strategy for dense (single-vector) embeddings.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum DenseScorer {
    /// Dot product (assumes pre-normalized vectors for similarity).
    Dot,
    /// Cosine similarity (normalizes vectors).
    Cosine,
}

impl DenseScorer {
    /// Score similarity between query and document embeddings.
    #[must_use]
    pub fn score(&self, query: &[f32], doc: &[f32]) -> f32 {
        match self {
            Self::Dot => simd::dot(query, doc),
            Self::Cosine => simd::cosine(query, doc),
        }
    }
}

/// Dense (single-vector) scoring: `f(q, d) = sim(q, d)`.
///
/// ## Mathematical Properties
///
/// - **Input**: Single embedding per query/document
/// - **Symmetric**: `score(q, d) = score(d, q)` (for dot/cosine)
/// - **Complexity**: O(d) where d = embedding dimension
///
/// ## Invariants
///
/// Implementations should satisfy:
/// - `score(q, q) >= score(q, d)` for normalized q, d (self-similarity is maximal)
/// - `score(αq, αd) = α² × score(q, d)` for dot product (bilinear)
/// - `score(αq, βd) = score(q, d)` for cosine (scale-invariant)
pub trait Scorer {
    /// Score similarity between query and document embeddings.
    fn score(&self, query: &[f32], doc: &[f32]) -> f32;

    /// Rank documents by score (descending).
    fn rank<I: Clone>(&self, query: &[f32], docs: &[(I, &[f32])]) -> Vec<(I, f32)> {
        let mut results: Vec<(I, f32)> = docs
            .iter()
            .map(|(id, doc)| (id.clone(), self.score(query, doc)))
            .collect();
        super::sort_scored_desc(&mut results);
        results
    }
}

impl Scorer for DenseScorer {
    fn score(&self, query: &[f32], doc: &[f32]) -> f32 {
        DenseScorer::score(self, query, doc)
    }
}

// ─────────────────────────────────────────────────────────────────────────────
// Late Interaction Scoring (multi-vector)
// ─────────────────────────────────────────────────────────────────────────────

/// Scoring strategy for late interaction (multi-vector) embeddings.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum LateInteractionScorer {
    /// `MaxSim` with dot product (`ColBERT`-style).
    MaxSimDot,
    /// `MaxSim` with cosine similarity.
    MaxSimCosine,
}

impl LateInteractionScorer {
    /// Score similarity between query and document token embeddings.
    ///
    /// Returns the sum over query tokens of max similarity to any doc token.
    #[must_use]
    pub fn score(&self, query_tokens: &[&[f32]], doc_tokens: &[&[f32]]) -> f32 {
        match self {
            Self::MaxSimDot => simd::maxsim(query_tokens, doc_tokens),
            Self::MaxSimCosine => simd::maxsim_cosine(query_tokens, doc_tokens),
        }
    }

    /// Weighted score: apply per-token importance weights.
    ///
    /// Formula: `score = Σᵢ wᵢ × maxⱼ(Qᵢ · Dⱼ)`
    ///
    /// Weights allow prioritizing important query tokens (e.g., by IDF).
    /// Research shows ~2-5% quality improvement with learned weights.
    ///
    /// See [arXiv:2511.16106](https://arxiv.org/abs/2511.16106) for details.
    ///
    /// # Arguments
    ///
    /// * `query_tokens` - Query token embeddings
    /// * `doc_tokens` - Document token embeddings
    /// * `weights` - Per-query-token importance weights
    ///
    /// # Example
    ///
    /// ```rust
    /// use rankops::rerank::scoring::LateInteractionScorer;
    ///
    /// let scorer = LateInteractionScorer::MaxSimDot;
    /// let query = vec![[1.0, 0.0], [0.0, 1.0]];
    /// let doc = vec![[0.9, 0.1], [0.1, 0.9]];
    /// let q_refs: Vec<&[f32]> = query.iter().map(|t| t.as_slice()).collect();
    /// let d_refs: Vec<&[f32]> = doc.iter().map(|t| t.as_slice()).collect();
    ///
    /// // First token (e.g., rare term) is more important
    /// let weights = [2.0, 0.5];
    /// let score = scorer.score_weighted(&q_refs, &d_refs, &weights);
    /// ```
    #[must_use]
    pub fn score_weighted(
        &self,
        query_tokens: &[&[f32]],
        doc_tokens: &[&[f32]],
        weights: &[f32],
    ) -> f32 {
        match self {
            Self::MaxSimDot => simd::maxsim_weighted(query_tokens, doc_tokens, weights),
            Self::MaxSimCosine => simd::maxsim_cosine_weighted(query_tokens, doc_tokens, weights),
        }
    }
}

/// Late interaction scoring: `f(Q, D) = Σᵢ maxⱼ(Qᵢ · Dⱼ)`.
///
/// ## Mathematical Properties
///
/// - **Input**: M query tokens, N document tokens (each d-dimensional)
/// - **Asymmetric**: `score(Q, D) ≠ score(D, Q)` in general
/// - **Complexity**: O(M × N × d)
///
/// ## Why Asymmetric?
///
/// Each query token finds its best-matching document token. The document
/// provides a "vocabulary" from which query terms select. Reversing this
/// would give document tokens selecting from query vocabulary—semantically
/// different.
///
/// ## Invariants
///
/// - `score(Q, D) >= 0` when all embeddings have non-negative components
/// - `score([q], [d]) = dot(q, d)` — single-token case reduces to dense
/// - Adding a duplicate doc token doesn't change score (max is idempotent)
pub trait TokenScorer {
    /// Score using late interaction (`MaxSim`: sum of max similarities).
    fn score_tokens(&self, query: &[&[f32]], doc: &[&[f32]]) -> f32;

    /// Score with owned vectors (convenience wrapper).
    fn score_vecs(&self, query: &[Vec<f32>], doc: &[Vec<f32>]) -> f32 {
        let q = super::simd::as_slices(query);
        let d = super::simd::as_slices(doc);
        self.score_tokens(&q, &d)
    }

    /// Rank documents by token-level score (descending).
    fn maxsim_tokens<I: Clone>(
        &self,
        query: &[&[f32]],
        docs: &[(I, Vec<&[f32]>)],
    ) -> Vec<(I, f32)> {
        let mut results: Vec<(I, f32)> = docs
            .iter()
            .map(|(id, doc_tokens)| (id.clone(), self.score_tokens(query, doc_tokens)))
            .collect();
        super::sort_scored_desc(&mut results);
        results
    }

    /// Rank with owned document vectors (convenience wrapper).
    fn maxsim_vecs<I: Clone>(
        &self,
        query: &[Vec<f32>],
        docs: &[(I, Vec<Vec<f32>>)],
    ) -> Vec<(I, f32)> {
        let q = super::simd::as_slices(query);
        let mut results: Vec<(I, f32)> = docs
            .iter()
            .map(|(id, doc_tokens)| {
                let d = super::simd::as_slices(doc_tokens);
                (id.clone(), self.score_tokens(&q, &d))
            })
            .collect();
        super::sort_scored_desc(&mut results);
        results
    }
}

impl TokenScorer for LateInteractionScorer {
    fn score_tokens(&self, query: &[&[f32]], doc: &[&[f32]]) -> f32 {
        self.score(query, doc)
    }
}

// ─────────────────────────────────────────────────────────────────────────────
// Score Blending
// ─────────────────────────────────────────────────────────────────────────────

/// Blend two scores with a weight parameter.
///
/// `blended = alpha * score_a + (1 - alpha) * score_b`
///
/// Uses `mul_add` for better floating-point precision.
#[inline]
#[must_use]
pub fn blend(score_a: f32, score_b: f32, alpha: f32) -> f32 {
    (1.0 - alpha).mul_add(score_b, alpha * score_a)
}

/// Normalize scores to \[0, 1\] range.
///
/// Returns original scores if all values are equal (avoids division by zero).
#[must_use]
pub fn normalize_scores(scores: &[f32]) -> Vec<f32> {
    if scores.is_empty() {
        return Vec::new();
    }

    let (min, max) = scores
        .iter()
        .fold((f32::INFINITY, f32::NEG_INFINITY), |(lo, hi), &s| {
            (lo.min(s), hi.max(s))
        });

    let range = max - min;
    if range < 1e-9 {
        // All scores equal, return 0.5 for all
        return vec![0.5; scores.len()];
    }

    scores.iter().map(|&s| (s - min) / range).collect()
}

// ─────────────────────────────────────────────────────────────────────────────
// Pooler Trait
// ─────────────────────────────────────────────────────────────────────────────

/// Token embedding compression (indexing-time only).
///
/// Pooling reduces storage by clustering semantically similar tokens.
/// This is a **lossy** operation—some token-level information is lost.
///
/// ## Mathematical Properties
///
/// - **Dimensionality preserved**: output vectors have same dimension as input
/// - **Cardinality reduced**: `|output| <= |input|`
/// - **Centroid property**: each output is mean of its cluster members
///
/// ## Invariants
///
/// 1. `pool([], n).is_empty()` — empty input → empty output
/// 2. `pool(tokens, n).len() <= tokens.len()` — never increases count
/// 3. `pool(tokens, tokens.len()) == tokens` — target >= count is identity
/// 4. Each output vector has same dimension as input vectors
///
/// ## Quality vs Speed
///
/// Research-backed performance characteristics (Clavie et al., 2024):
///
/// | Method | Quality | Speed | Best For | Research Finding |
/// |--------|---------|-------|----------|-------------------|
/// | Ward clustering | High | O(n² log n) | Aggressive compression (factor 4+) | Best quality at high compression |
/// | Greedy clustering | Good | O(n³) | Moderate compression (factor 2-3) | Near-optimal for factor 2-3 |
/// | Sequential | Low | O(n) | Speed-critical | Fast but quality degrades faster |
///
/// **Recommendation**: Use greedy clustering for factors 2-3 (default), Ward's
/// method for factor 4+ (enable `hierarchical` feature).
pub trait Pooler {
    /// Pool to approximately `target_count` vectors.
    fn pool(&self, tokens: &[Vec<f32>], target_count: usize) -> Vec<Vec<f32>>;

    /// Pool with compression factor (2 = 50% reduction, 3 = 66%, etc).
    fn pool_by_factor(&self, tokens: &[Vec<f32>], factor: usize) -> Vec<Vec<f32>> {
        if tokens.is_empty() || factor <= 1 {
            return tokens.to_vec();
        }
        self.pool(tokens, (tokens.len() / factor).max(1))
    }
}

/// Sequential window pooling (fastest, position-aware).
#[derive(Debug, Clone, Copy, Default)]
pub struct SequentialPooler;

impl Pooler for SequentialPooler {
    fn pool(&self, tokens: &[Vec<f32>], target_count: usize) -> Vec<Vec<f32>> {
        if tokens.is_empty() || target_count >= tokens.len() {
            return tokens.to_vec();
        }
        let window = tokens.len().div_ceil(target_count);
        super::colbert::pool_tokens_sequential(tokens, window).unwrap_or_else(|_| tokens.to_vec())
    }
}

/// Greedy clustering pooler (default, quality-focused).
#[derive(Debug, Clone, Copy, Default)]
pub struct ClusteringPooler;

impl Pooler for ClusteringPooler {
    fn pool(&self, tokens: &[Vec<f32>], target_count: usize) -> Vec<Vec<f32>> {
        if tokens.is_empty() || target_count >= tokens.len() {
            return tokens.to_vec();
        }
        let factor = tokens.len().div_ceil(target_count);
        super::colbert::pool_tokens(tokens, factor).unwrap_or_else(|_| tokens.to_vec())
    }
}

/// Adaptive pooler that chooses the best strategy based on compression factor.
#[derive(Debug, Clone, Copy, Default)]
pub struct AdaptivePooler;

impl Pooler for AdaptivePooler {
    fn pool(&self, tokens: &[Vec<f32>], target_count: usize) -> Vec<Vec<f32>> {
        if tokens.is_empty() || target_count >= tokens.len() {
            return tokens.to_vec();
        }
        let factor = tokens.len().div_ceil(target_count);
        super::colbert::pool_tokens_adaptive(tokens, factor).unwrap_or_else(|_| tokens.to_vec())
    }
}

/// Custom pooler using a user-provided function.
///
/// Useful for experimentation or domain-specific pooling strategies.
///
/// # Example
///
/// ```rust
/// use rankops::rerank::scoring::{FnPooler, Pooler};
///
/// // Simple mean pooling: collapse all tokens into one
/// let mean_pool = FnPooler::new(|tokens: &[Vec<f32>], _target| {
///     if tokens.is_empty() { return vec![]; }
///     let dim = tokens[0].len();
///     let mut mean = vec![0.0; dim];
///     for tok in tokens {
///         for (i, &v) in tok.iter().enumerate() {
///             mean[i] += v;
///         }
///     }
///     let n = tokens.len() as f32;
///     for v in &mut mean { *v /= n; }
///     vec![mean]
/// });
///
/// let tokens = vec![vec![1.0, 0.0], vec![0.0, 1.0]];
/// let pooled = mean_pool.pool(&tokens, 1);
/// assert_eq!(pooled.len(), 1);
/// ```
pub struct FnPooler<F> {
    pool_fn: F,
}

impl<F> FnPooler<F>
where
    F: Fn(&[Vec<f32>], usize) -> Vec<Vec<f32>>,
{
    /// Create a new function-based pooler.
    pub const fn new(pool_fn: F) -> Self {
        Self { pool_fn }
    }
}

impl<F> Pooler for FnPooler<F>
where
    F: Fn(&[Vec<f32>], usize) -> Vec<Vec<f32>>,
{
    fn pool(&self, tokens: &[Vec<f32>], target_count: usize) -> Vec<Vec<f32>> {
        (self.pool_fn)(tokens, target_count)
    }
}

// ─────────────────────────────────────────────────────────────────────────────
// Tests
// ─────────────────────────────────────────────────────────────────────────────

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_dense_dot() {
        let scorer = DenseScorer::Dot;
        assert!((scorer.score(&[1.0, 0.0], &[1.0, 0.0]) - 1.0).abs() < 1e-5);
        assert!((scorer.score(&[1.0, 0.0], &[0.0, 1.0])).abs() < 1e-5);
    }

    #[test]
    fn test_dense_cosine() {
        let scorer = DenseScorer::Cosine;
        assert!((scorer.score(&[2.0, 0.0], &[1.0, 0.0]) - 1.0).abs() < 1e-5);
        assert!((scorer.score(&[1.0, 0.0], &[0.0, 1.0])).abs() < 1e-5);
    }

    #[test]
    fn test_dense_rank() {
        let scorer = DenseScorer::Cosine;
        let query = &[1.0f32, 0.0][..];
        let docs: Vec<(&str, &[f32])> = vec![("d1", &[0.0, 1.0][..]), ("d2", &[1.0, 0.0][..])];

        let ranked = scorer.rank(query, &docs);
        assert_eq!(ranked[0].0, "d2");
    }

    #[test]
    fn test_late_interaction_maxsim() {
        let scorer = LateInteractionScorer::MaxSimDot;
        let q1: &[f32] = &[1.0, 0.0];
        let d1: &[f32] = &[1.0, 0.0];
        let d2: &[f32] = &[0.0, 1.0];

        let query = vec![q1];
        let doc = vec![d1, d2];

        // q1's max match is d1 (dot=1.0)
        assert!((scorer.score_tokens(&query, &doc) - 1.0).abs() < 1e-5);
    }

    #[test]
    fn test_blend() {
        assert!((blend(1.0, 0.0, 1.0) - 1.0).abs() < 1e-5); // all score_a
        assert!((blend(1.0, 0.0, 0.0) - 0.0).abs() < 1e-5); // all score_b
        assert!((blend(1.0, 0.0, 0.5) - 0.5).abs() < 1e-5); // half and half
    }

    #[test]
    fn test_normalize_scores() {
        let scores = vec![0.0, 0.5, 1.0];
        let normalized = normalize_scores(&scores);
        assert!((normalized[0] - 0.0).abs() < 1e-5);
        assert!((normalized[1] - 0.5).abs() < 1e-5);
        assert!((normalized[2] - 1.0).abs() < 1e-5);
    }

    #[test]
    fn test_normalize_scores_equal() {
        let scores = vec![0.5, 0.5, 0.5];
        let normalized = normalize_scores(&scores);
        assert!(normalized.iter().all(|&s| (s - 0.5).abs() < 1e-5));
    }

    #[test]
    fn test_normalize_scores_empty() {
        let scores: Vec<f32> = vec![];
        let normalized = normalize_scores(&scores);
        assert!(normalized.is_empty());
    }

    #[test]
    fn test_token_scorer_score_vecs() {
        let scorer = LateInteractionScorer::MaxSimDot;
        let query = vec![vec![1.0, 0.0], vec![0.0, 1.0]];
        let doc = vec![vec![0.9, 0.1], vec![0.1, 0.9]];

        let score = scorer.score_vecs(&query, &doc);
        assert!(score > 1.5); // both query tokens find good matches
    }

    #[test]
    fn test_token_scorer_maxsim_vecs() {
        let scorer = LateInteractionScorer::MaxSimDot;
        let query = vec![vec![1.0, 0.0]];
        let docs = vec![
            ("d1", vec![vec![0.0, 1.0]]), // orthogonal
            ("d2", vec![vec![1.0, 0.0]]), // aligned
        ];

        let ranked = scorer.maxsim_vecs(&query, &docs);
        assert_eq!(ranked[0].0, "d2"); // aligned doc should rank first
    }

    #[test]
    fn test_fn_pooler_custom() {
        // Custom pooler: always returns first token only
        let first_only = FnPooler::new(|tokens: &[Vec<f32>], _target| {
            if tokens.is_empty() {
                vec![]
            } else {
                vec![tokens[0].clone()]
            }
        });

        let tokens = vec![vec![1.0, 0.0], vec![0.0, 1.0], vec![0.5, 0.5]];
        let pooled = first_only.pool(&tokens, 1);

        assert_eq!(pooled.len(), 1);
        assert_eq!(pooled[0], vec![1.0, 0.0]);
    }

    #[test]
    fn test_fn_pooler_mean() {
        // Mean pooling implementation
        let mean_pool = FnPooler::new(|tokens: &[Vec<f32>], _target| {
            if tokens.is_empty() {
                return vec![];
            }
            let dim = tokens[0].len();
            let mut mean = vec![0.0; dim];
            for tok in tokens {
                for (i, &v) in tok.iter().enumerate() {
                    mean[i] += v;
                }
            }
            let n = tokens.len() as f32;
            for v in &mut mean {
                *v /= n;
            }
            vec![mean]
        });

        let tokens = vec![vec![1.0, 0.0], vec![0.0, 1.0]];
        let pooled = mean_pool.pool(&tokens, 1);

        assert_eq!(pooled.len(), 1);
        assert!((pooled[0][0] - 0.5).abs() < 1e-5);
        assert!((pooled[0][1] - 0.5).abs() < 1e-5);
    }
}

#[cfg(test)]
mod proptests {
    use super::*;
    use proptest::prelude::*;

    fn arb_vec(len: usize) -> impl Strategy<Value = Vec<f32>> {
        proptest::collection::vec(-10.0f32..10.0, len)
    }

    proptest! {
        /// Cosine similarity is commutative via Scorer trait
        #[test]
        fn scorer_cosine_commutative(a in arb_vec(32), b in arb_vec(32)) {
            let scorer = DenseScorer::Cosine;
            let ab = scorer.score(&a, &b);
            let ba = scorer.score(&b, &a);
            prop_assert!((ab - ba).abs() < 1e-5);
        }

        /// Dot product is commutative via Scorer trait
        #[test]
        fn scorer_dot_commutative(a in arb_vec(32), b in arb_vec(32)) {
            let scorer = DenseScorer::Dot;
            let ab = scorer.score(&a, &b);
            let ba = scorer.score(&b, &a);
            prop_assert!((ab - ba).abs() < 1e-5);
        }

        /// Rank preserves document count
        #[test]
        fn scorer_maxsim_preserves_count(n in 1usize..10, dim in 2usize..8) {
            let scorer = DenseScorer::Cosine;
            let query: Vec<f32> = (0..dim).map(|i| i as f32 * 0.1).collect();
            let docs: Vec<(u32, Vec<f32>)> = (0..n as u32)
                .map(|i| (i, (0..dim).map(|j| (i as usize + j) as f32 * 0.1).collect()))
                .collect();
            let doc_refs: Vec<(u32, &[f32])> = docs.iter()
                .map(|(id, v)| (*id, v.as_slice()))
                .collect();

            let ranked = scorer.rank(&query, &doc_refs);
            prop_assert_eq!(ranked.len(), n);
        }

        /// Blend with alpha=1 returns first score
        #[test]
        fn blend_alpha_one(a in -100.0f32..100.0, b in -100.0f32..100.0) {
            let blended = blend(a, b, 1.0);
            prop_assert!((blended - a).abs() < 1e-5);
        }

        /// pool_by_factor uses division, not multiplication
        #[test]
        fn pool_by_factor_uses_division(n_tokens in 10usize..50, factor in 2usize..10) {
            let tokens: Vec<Vec<f32>> = (0..n_tokens)
                .map(|i| vec![i as f32; 4])
                .collect();
            let pooler = ClusteringPooler;
            let pooled = pooler.pool_by_factor(&tokens, factor);
            // Should reduce by factor (division), not multiply
            let expected_count = (n_tokens / factor).max(1);
            prop_assert!(
                pooled.len() <= expected_count + 1, // Allow small rounding
                "pool_by_factor should divide: {} tokens / {} factor = {} expected, got {}",
                n_tokens, factor, expected_count, pooled.len()
            );
            // If it multiplied instead, we'd get way more tokens
            prop_assert!(
                pooled.len() < n_tokens * factor,
                "Should not multiply: {} tokens * {} factor would be {}, got {}",
                n_tokens, factor, n_tokens * factor, pooled.len()
            );
        }

        /// Blend with alpha=0 returns second score
        #[test]
        fn blend_alpha_zero(a in -100.0f32..100.0, b in -100.0f32..100.0) {
            let blended = blend(a, b, 0.0);
            prop_assert!((blended - b).abs() < 1e-5);
        }

        /// Normalized scores are in [0, 1]
        #[test]
        fn normalize_bounded(scores in proptest::collection::vec(-100.0f32..100.0, 2..20)) {
            let normalized = normalize_scores(&scores);
            for &s in &normalized {
                prop_assert!((-0.01..=1.01).contains(&s), "Score {} out of bounds", s);
            }
        }

        /// Normalized scores preserve relative ordering (with tolerance for near-equal values)
        #[test]
        fn normalize_preserves_order(scores in proptest::collection::vec(-100.0f32..100.0, 2..10)) {
            let normalized = normalize_scores(&scores);
            // Relative tolerance for near-equal values: if original scores differ by less than
            // this fraction of their range, we don't require strict order preservation
            // (floating-point normalization can lose precision for nearly-identical values)
            let range = scores.iter().fold(f32::NEG_INFINITY, |a, &b| a.max(b))
                      - scores.iter().fold(f32::INFINITY, |a, &b| a.min(b));
            let eps = range * 1e-5;

            for i in 0..scores.len() {
                for j in 0..scores.len() {
                    // Skip comparison if original values are essentially equal
                    if (scores[i] - scores[j]).abs() < eps.max(1e-5) {
                        continue;
                    }
                    let orig_cmp = scores[i].total_cmp(&scores[j]);
                    let norm_cmp = normalized[i].total_cmp(&normalized[j]);
                    prop_assert_eq!(orig_cmp, norm_cmp, "Order changed at indices ({}, {})", i, j);
                }
            }
        }

        /// Blend is linear in alpha
        #[test]
        fn blend_is_linear(a in -10.0f32..10.0, b in -10.0f32..10.0, alpha in 0.0f32..1.0) {
            let blended = blend(a, b, alpha);
            let expected = alpha * a + (1.0 - alpha) * b;
            prop_assert!((blended - expected).abs() < 1e-5, "blend({}, {}, {}) = {}, expected {}", a, b, alpha, blended, expected);
        }

        /// Rank produces sorted output (descending)
        #[test]
        fn scorer_maxsim_is_sorted(n in 2usize..10, dim in 2usize..8) {
            let scorer = DenseScorer::Cosine;
            let query: Vec<f32> = (0..dim).map(|i| (i + 1) as f32).collect();
            let docs: Vec<(u32, Vec<f32>)> = (0..n as u32)
                .map(|i| (i, (0..dim).map(|j| ((i as usize * dim + j) % 10) as f32).collect()))
                .collect();
            let doc_refs: Vec<(u32, &[f32])> = docs.iter()
                .map(|(id, v)| (*id, v.as_slice()))
                .collect();

            let ranked = scorer.rank(&query, &doc_refs);
            for w in ranked.windows(2) {
                prop_assert!(w[0].1 >= w[1].1, "Not sorted: {} < {}", w[0].1, w[1].1);
            }
        }

        /// Late interaction: `MaxSim` score is non-negative for non-negative inputs
        #[test]
        fn late_interaction_nonnegative(
            q_tokens in 1usize..4,
            d_tokens in 1usize..4,
            dim in 2usize..8
        ) {
            // Generate non-negative vectors
            let query: Vec<Vec<f32>> = (0..q_tokens)
                .map(|i| (0..dim).map(|j| ((i * dim + j) % 5) as f32 * 0.1 + 0.1).collect())
                .collect();
            let doc: Vec<Vec<f32>> = (0..d_tokens)
                .map(|i| (0..dim).map(|j| ((i * dim + j + 3) % 5) as f32 * 0.1 + 0.1).collect())
                .collect();

            let query_refs: Vec<&[f32]> = query.iter().map(Vec::as_slice).collect();
            let doc_refs: Vec<&[f32]> = doc.iter().map(Vec::as_slice).collect();

            let scorer = LateInteractionScorer::MaxSimDot;
            let score = scorer.score(&query_refs, &doc_refs);
            prop_assert!(score >= 0.0, "`MaxSim` score {} should be non-negative", score);
        }

        /// Late interaction: empty doc returns 0
        #[test]
        fn late_interaction_empty_doc(dim in 2usize..8) {
            let query: Vec<Vec<f32>> = vec![vec![1.0; dim], vec![0.5; dim]];
            let query_refs: Vec<&[f32]> = query.iter().map(Vec::as_slice).collect();
            let doc_refs: Vec<&[f32]> = vec![];

            let scorer = LateInteractionScorer::MaxSimDot;
            let score = scorer.score(&query_refs, &doc_refs);
            prop_assert!((score - 0.0).abs() < 1e-9, "Empty doc should return 0, got {}", score);
        }

        /// Cosine scorer bounded [-1, 1] for normalized vectors
        #[test]
        fn scorer_cosine_bounded_normalized(dim in 2usize..16) {
            // Create unit vectors
            let a: Vec<f32> = (0..dim).map(|i| if i == 0 { 1.0 } else { 0.0 }).collect();
            let b: Vec<f32> = (0..dim).map(|i| if i == 1 { 1.0 } else { 0.0 }).collect();

            let scorer = DenseScorer::Cosine;
            let score = scorer.score(&a, &b);
            prop_assert!((-1.01..=1.01).contains(&score), "Cosine {} out of bounds", score);
        }

        // ─────────────────────────────────────────────────────────────────────────
        // Pooler trait invariants
        // ─────────────────────────────────────────────────────────────────────────

        /// Pooler invariant: output count <= input count
        #[test]
        fn pooler_never_increases_count(n_tokens in 2usize..16, dim in 2usize..8, target in 1usize..8) {
            let tokens: Vec<Vec<f32>> = (0..n_tokens)
                .map(|i| (0..dim).map(|j| ((i * dim + j) as f32 * 0.1).sin()).collect())
                .collect();

            let seq = SequentialPooler.pool(&tokens, target);
            let cluster = ClusteringPooler.pool(&tokens, target);
            let adaptive = AdaptivePooler.pool(&tokens, target);

            prop_assert!(seq.len() <= n_tokens, "Sequential increased count: {} -> {}", n_tokens, seq.len());
            prop_assert!(cluster.len() <= n_tokens, "Clustering increased count: {} -> {}", n_tokens, cluster.len());
            prop_assert!(adaptive.len() <= n_tokens, "Adaptive increased count: {} -> {}", n_tokens, adaptive.len());
        }

        /// Pooler invariant: dimension preserved
        #[test]
        fn pooler_preserves_dimension(n_tokens in 2usize..16, dim in 2usize..16, factor in 2usize..4) {
            let tokens: Vec<Vec<f32>> = (0..n_tokens)
                .map(|i| (0..dim).map(|j| ((i * dim + j) as f32 * 0.1).sin()).collect())
                .collect();

            let seq = SequentialPooler.pool_by_factor(&tokens, factor);
            let cluster = ClusteringPooler.pool_by_factor(&tokens, factor);
            let adaptive = AdaptivePooler.pool_by_factor(&tokens, factor);

            prop_assert!(seq.iter().all(|t| t.len() == dim), "Sequential changed dim");
            prop_assert!(cluster.iter().all(|t| t.len() == dim), "Clustering changed dim");
            prop_assert!(adaptive.iter().all(|t| t.len() == dim), "Adaptive changed dim");
        }

        /// Pooler invariant: empty input returns empty
        #[test]
        fn pooler_empty_input(target in 1usize..10) {
            let empty: Vec<Vec<f32>> = vec![];

            prop_assert!(SequentialPooler.pool(&empty, target).is_empty());
            prop_assert!(ClusteringPooler.pool(&empty, target).is_empty());
            prop_assert!(AdaptivePooler.pool(&empty, target).is_empty());
        }

        /// Pooler invariant: factor 1 returns original
        #[test]
        fn pooler_factor_one_identity(n_tokens in 1usize..8, dim in 2usize..8) {
            let tokens: Vec<Vec<f32>> = (0..n_tokens)
                .map(|i| (0..dim).map(|j| (i + j) as f32 * 0.1).collect())
                .collect();

            let seq = SequentialPooler.pool_by_factor(&tokens, 1);
            let cluster = ClusteringPooler.pool_by_factor(&tokens, 1);
            let adaptive = AdaptivePooler.pool_by_factor(&tokens, 1);

            prop_assert_eq!(seq.len(), n_tokens);
            prop_assert_eq!(cluster.len(), n_tokens);
            prop_assert_eq!(adaptive.len(), n_tokens);
        }

        /// TokenScorer rank produces sorted output
        #[test]
        fn token_scorer_maxsim_is_sorted(n_docs in 2usize..6, n_q in 1usize..3, dim in 2usize..8) {
            let query: Vec<Vec<f32>> = (0..n_q)
                .map(|i| (0..dim).map(|j| ((i * dim + j) as f32 * 0.1).sin()).collect())
                .collect();
            let docs: Vec<(u32, Vec<Vec<f32>>)> = (0..n_docs as u32)
                .map(|i| {
                    let toks: Vec<Vec<f32>> = (0..3)
                        .map(|t| (0..dim).map(|j| ((i as usize * 3 + t + j) as f32 * 0.1).cos()).collect())
                        .collect();
                    (i, toks)
                })
                .collect();

            let query_refs: Vec<&[f32]> = query.iter().map(Vec::as_slice).collect();
            let doc_refs: Vec<(u32, Vec<&[f32]>)> = docs.iter()
                .map(|(id, toks)| (*id, toks.iter().map(Vec::as_slice).collect()))
                .collect();

            let scorer = LateInteractionScorer::MaxSimDot;
            let ranked = scorer.maxsim_tokens(&query_refs, &doc_refs);

            for window in ranked.windows(2) {
                prop_assert!(
                    window[0].1 >= window[1].1 - 1e-6,
                    "Not sorted: {} >= {}",
                    window[0].1,
                    window[1].1
                );
            }
        }

        /// TokenScorer rank preserves count
        #[test]
        fn token_scorer_maxsim_preserves_count(n_docs in 1usize..6, n_q in 1usize..3, dim in 2usize..8) {
            let query: Vec<Vec<f32>> = (0..n_q)
                .map(|i| (0..dim).map(|j| ((i * dim + j) as f32 * 0.1).sin()).collect())
                .collect();
            let docs: Vec<(u32, Vec<Vec<f32>>)> = (0..n_docs as u32)
                .map(|i| {
                    let toks: Vec<Vec<f32>> = (0..2)
                        .map(|t| (0..dim).map(|j| ((i as usize * 2 + t + j) as f32 * 0.1).cos()).collect())
                        .collect();
                    (i, toks)
                })
                .collect();

            let query_refs: Vec<&[f32]> = query.iter().map(Vec::as_slice).collect();
            let doc_refs: Vec<(u32, Vec<&[f32]>)> = docs.iter()
                .map(|(id, toks)| (*id, toks.iter().map(Vec::as_slice).collect()))
                .collect();

            let scorer = LateInteractionScorer::MaxSimDot;
            let ranked = scorer.maxsim_tokens(&query_refs, &doc_refs);

            prop_assert_eq!(ranked.len(), n_docs);
        }
    }
}