range-lock 0.2.4

Range lock for std::vec::Vec
Documentation
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<header id="title-block-header">
<h1 class="title">README</h1>
</header>
<h1 id="range-lock---multithread-range-lock-for-vec">range-lock -
Multithread range lock for Vec</h1>
<p><a href="https://bues.ch/">Project home</a></p>
<p><a href="https://bues.ch/cgit/rangelockrs.git">Git repository</a></p>
<p><a href="https://github.com/mbuesch/rangelockrs">Github
repository</a></p>
<p>This crate provides locks/mutexes for multi-threaded access to a
single <code>Vec&lt;T&gt;</code> instance.</p>
<p>Any thread can request exclusive access to a slice of the
<code>Vec</code>. Such access is granted, if no other thread is
simultaneously holding the permission to access an overlapping
slice.</p>
<h2 id="usage">Usage</h2>
<p>Add this to your <code>Cargo.toml</code>:</p>
<div class="sourceCode" id="cb1"><pre
class="sourceCode toml"><code class="sourceCode toml"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="kw">[dependencies]</span></span>
<span id="cb1-2"><a href="#cb1-2" aria-hidden="true" tabindex="-1"></a><span class="dt">range-lock</span> <span class="op">=</span> <span class="st">&quot;0.2&quot;</span></span></code></pre></div>
<h2 id="vecrangelock-example-usage">VecRangeLock example usage</h2>
<p>General purpose <code>VecRangeLock</code>:</p>
<div class="sourceCode" id="cb2"><pre
class="sourceCode rust"><code class="sourceCode rust"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="kw">use</span> <span class="pp">range_lock::</span>VecRangeLock<span class="op">;</span></span>
<span id="cb2-2"><a href="#cb2-2" aria-hidden="true" tabindex="-1"></a><span class="kw">use</span> <span class="pp">std::sync::</span>Arc<span class="op">;</span></span>
<span id="cb2-3"><a href="#cb2-3" aria-hidden="true" tabindex="-1"></a><span class="kw">use</span> <span class="pp">std::</span>thread<span class="op">;</span></span>
<span id="cb2-4"><a href="#cb2-4" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb2-5"><a href="#cb2-5" aria-hidden="true" tabindex="-1"></a><span class="kw">let</span> lock <span class="op">=</span> <span class="pp">Arc::</span>new(<span class="pp">VecRangeLock::</span>new(<span class="pp">vec!</span>[<span class="dv">1</span><span class="op">,</span> <span class="dv">2</span><span class="op">,</span> <span class="dv">3</span><span class="op">,</span> <span class="dv">4</span><span class="op">,</span> <span class="dv">5</span>]))<span class="op">;</span></span>
<span id="cb2-6"><a href="#cb2-6" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb2-7"><a href="#cb2-7" aria-hidden="true" tabindex="-1"></a><span class="pp">thread::</span>spawn(<span class="kw">move</span> <span class="op">||</span> <span class="op">{</span></span>
<span id="cb2-8"><a href="#cb2-8" aria-hidden="true" tabindex="-1"></a>    <span class="kw">let</span> <span class="kw">mut</span> guard <span class="op">=</span> lock<span class="op">.</span>try_lock(<span class="dv">2</span><span class="op">..</span><span class="dv">4</span>)<span class="op">.</span>expect(<span class="st">&quot;Failed to lock range 2..4&quot;</span>)<span class="op">;</span></span>
<span id="cb2-9"><a href="#cb2-9" aria-hidden="true" tabindex="-1"></a>    <span class="pp">assert_eq!</span>(guard[<span class="dv">0</span>]<span class="op">,</span> <span class="dv">3</span>)<span class="op">;</span></span>
<span id="cb2-10"><a href="#cb2-10" aria-hidden="true" tabindex="-1"></a>    guard[<span class="dv">0</span>] <span class="op">=</span> <span class="dv">10</span><span class="op">;</span></span>
<span id="cb2-11"><a href="#cb2-11" aria-hidden="true" tabindex="-1"></a><span class="op">}</span>)<span class="op">;</span></span></code></pre></div>
<h2 id="repvecrangelock-example-usage">RepVecRangeLock example
usage</h2>
<p>The <code>RepVecRangeLock</code> is a restricted range lock, that
provides access to interleaved patterns of slices to the threads.</p>
<p>Locking a <code>RepVecRangeLock</code> is more lightweight than
locking a <code>VecRangeLock</code>. The threads can not freely choose
slice ranges, but only choose a repeating slice pattern by specifying a
pattern offset.</p>
<p>Please see the example below.</p>
<div class="sourceCode" id="cb3"><pre
class="sourceCode rust"><code class="sourceCode rust"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="kw">use</span> <span class="pp">range_lock::</span>RepVecRangeLock<span class="op">;</span></span>
<span id="cb3-2"><a href="#cb3-2" aria-hidden="true" tabindex="-1"></a><span class="kw">use</span> <span class="pp">std::sync::</span>Arc<span class="op">;</span></span>
<span id="cb3-3"><a href="#cb3-3" aria-hidden="true" tabindex="-1"></a><span class="kw">use</span> <span class="pp">std::</span>thread<span class="op">;</span></span>
<span id="cb3-4"><a href="#cb3-4" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb3-5"><a href="#cb3-5" aria-hidden="true" tabindex="-1"></a><span class="kw">let</span> data <span class="op">=</span> <span class="pp">vec!</span>[<span class="dv">1</span><span class="op">,</span> <span class="dv">2</span><span class="op">,</span> <span class="dv">3</span><span class="op">,</span>  <span class="co">// &lt;- cycle 0</span></span>
<span id="cb3-6"><a href="#cb3-6" aria-hidden="true" tabindex="-1"></a>                <span class="dv">4</span><span class="op">,</span> <span class="dv">5</span><span class="op">,</span> <span class="dv">6</span>]<span class="op">;</span> <span class="co">// &lt;- cycle 1</span></span>
<span id="cb3-7"><a href="#cb3-7" aria-hidden="true" tabindex="-1"></a><span class="co">//              ^  ^  ^</span></span>
<span id="cb3-8"><a href="#cb3-8" aria-hidden="true" tabindex="-1"></a><span class="co">//              |  |  |</span></span>
<span id="cb3-9"><a href="#cb3-9" aria-hidden="true" tabindex="-1"></a><span class="co">//              |  |  offset-2</span></span>
<span id="cb3-10"><a href="#cb3-10" aria-hidden="true" tabindex="-1"></a><span class="co">//       offset-0  offset-1</span></span>
<span id="cb3-11"><a href="#cb3-11" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb3-12"><a href="#cb3-12" aria-hidden="true" tabindex="-1"></a><span class="kw">let</span> lock <span class="op">=</span> <span class="pp">Arc::</span>new(<span class="pp">RepVecRangeLock::</span>new(data<span class="op">,</span></span>
<span id="cb3-13"><a href="#cb3-13" aria-hidden="true" tabindex="-1"></a>                                         <span class="dv">1</span><span class="op">,</span>    <span class="co">// slice_len: Each slice has 1 element.</span></span>
<span id="cb3-14"><a href="#cb3-14" aria-hidden="true" tabindex="-1"></a>                                         <span class="dv">3</span>))<span class="op">;</span>  <span class="co">// cycle_len: Each cycle has 3 slices (offsets).</span></span>
<span id="cb3-15"><a href="#cb3-15" aria-hidden="true" tabindex="-1"></a><span class="pp">thread::</span>spawn(<span class="kw">move</span> <span class="op">||</span> <span class="op">{</span></span>
<span id="cb3-16"><a href="#cb3-16" aria-hidden="true" tabindex="-1"></a>    <span class="co">// Lock slice offset 1:</span></span>
<span id="cb3-17"><a href="#cb3-17" aria-hidden="true" tabindex="-1"></a>    <span class="kw">let</span> <span class="kw">mut</span> guard <span class="op">=</span> lock<span class="op">.</span>try_lock(<span class="dv">1</span>)<span class="op">.</span>expect(<span class="st">&quot;Failed to lock offset.&quot;</span>)<span class="op">;</span></span>
<span id="cb3-18"><a href="#cb3-18" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb3-19"><a href="#cb3-19" aria-hidden="true" tabindex="-1"></a>    <span class="pp">assert_eq!</span>(guard[<span class="dv">0</span>][<span class="dv">0</span>]<span class="op">,</span> <span class="dv">2</span>)<span class="op">;</span>     <span class="co">// Cycle 0, Slice element 0</span></span>
<span id="cb3-20"><a href="#cb3-20" aria-hidden="true" tabindex="-1"></a>    <span class="pp">assert_eq!</span>(guard[<span class="dv">1</span>][<span class="dv">0</span>]<span class="op">,</span> <span class="dv">5</span>)<span class="op">;</span>     <span class="co">// Cycle 1, Slice element 0</span></span>
<span id="cb3-21"><a href="#cb3-21" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb3-22"><a href="#cb3-22" aria-hidden="true" tabindex="-1"></a>    guard[<span class="dv">0</span>][<span class="dv">0</span>] <span class="op">=</span> <span class="dv">20</span><span class="op">;</span>               <span class="co">// Cycle 0, Slice element 0</span></span>
<span id="cb3-23"><a href="#cb3-23" aria-hidden="true" tabindex="-1"></a>    guard[<span class="dv">1</span>][<span class="dv">0</span>] <span class="op">=</span> <span class="dv">50</span><span class="op">;</span>               <span class="co">// Cycle 1, Slice element 0</span></span>
<span id="cb3-24"><a href="#cb3-24" aria-hidden="true" tabindex="-1"></a><span class="op">}</span>)<span class="op">;</span></span></code></pre></div>
<h2 id="todos-for-future-releases">TODOs for future releases</h2>
<p>The following new features might be candidates for future
releases:</p>
<ul>
<li>Sleeping lock, in case of lock contention.</li>
<li>Add support for arrays.</li>
</ul>
<h2 id="license">License</h2>
<p>Copyright (c) 2021-2025 Michael Büsch <a href="mailto:m@bues.ch"
class="email">m@bues.ch</a></p>
<p>Licensed under the Apache License version 2.0 or the MIT license, at
your option.</p>
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