use crate::{Distribution, Uniform, uniform::SampleUniform};
use num_traits::Float;
use rand::Rng;
#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct UnitSphere;
impl<F: Float + SampleUniform> Distribution<[F; 3]> for UnitSphere {
#[inline]
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> [F; 3] {
let uniform = Uniform::new(F::from(-1.).unwrap(), F::from(1.).unwrap()).unwrap();
loop {
let (x1, x2) = (uniform.sample(rng), uniform.sample(rng));
let sum = x1 * x1 + x2 * x2;
if sum >= F::from(1.).unwrap() {
continue;
}
let factor = F::from(2.).unwrap() * (F::one() - sum).sqrt();
return [
x1 * factor,
x2 * factor,
F::from(1.).unwrap() - F::from(2.).unwrap() * sum,
];
}
}
}
#[cfg(test)]
mod tests {
use super::UnitSphere;
use crate::Distribution;
#[test]
fn norm() {
let mut rng = crate::test::rng(1);
for _ in 0..1000 {
let x: [f64; 3] = UnitSphere.sample(&mut rng);
assert_almost_eq!(x[0] * x[0] + x[1] * x[1] + x[2] * x[2], 1., 1e-15);
}
}
}