userainbow::SrgbRgba;fnmain(){// You can create colors using floats...
let color =dbg!(SrgbRgba::from_f32(0.0,1.0,0.5,1.0));// or using integers. These colors are approximately identical, being only
// slightly different due to `u8` affording less precision.
dbg!(SrgbRgba::from_u8(0x00,0xFF,0x80,0xFF));// Naturally, you can also convert to arrays of either type:
dbg!(color.into_f32_array());dbg!(color.into_u8_array());// If you want to convert to linear, that's easy too:
dbg!(color.to_linear());// `LinRgba` has all of the same conversion methods as `SrgbRgba`, save for
// providing `to_srgb` instead of `to_linear`.
}