Struct rafx::assets::DefaultAssetTypeHandler
source · pub struct DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT>where
LoadHandlerT: DefaultAssetTypeLoadHandler<AssetDataT, AssetT>,{ /* private fields */ }
Implementations§
source§impl<AssetDataT, AssetT, LoadHandlerT> DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT>where
AssetDataT: TypeUuid + for<'a> Deserialize<'a> + 'static + Send + Clone,
AssetT: TypeUuid + 'static + Send + Clone + Sync,
LoadHandlerT: DefaultAssetTypeLoadHandler<AssetDataT, AssetT> + 'static + Sync + Send,
impl<AssetDataT, AssetT, LoadHandlerT> DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT>where
AssetDataT: TypeUuid + for<'a> Deserialize<'a> + 'static + Send + Clone,
AssetT: TypeUuid + 'static + Send + Clone + Sync,
LoadHandlerT: DefaultAssetTypeLoadHandler<AssetDataT, AssetT> + 'static + Sync + Send,
pub fn create( _asset_manager: &mut AssetManager, asset_resource: &mut ArtifactManager ) -> Result<Box<dyn AssetTypeHandler>, RafxError>
Trait Implementations§
source§impl<AssetDataT, AssetT, LoadHandlerT> AssetTypeHandler for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT>where
AssetDataT: TypeUuid + for<'a> Deserialize<'a> + 'static + Send + Clone,
AssetT: TypeUuid + 'static + Send + Clone + Sync,
LoadHandlerT: DefaultAssetTypeLoadHandler<AssetDataT, AssetT> + 'static + Sync + Send,
impl<AssetDataT, AssetT, LoadHandlerT> AssetTypeHandler for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT>where
AssetDataT: TypeUuid + for<'a> Deserialize<'a> + 'static + Send + Clone,
AssetT: TypeUuid + 'static + Send + Clone + Sync,
LoadHandlerT: DefaultAssetTypeLoadHandler<AssetDataT, AssetT> + 'static + Sync + Send,
source§fn process_load_requests(
&mut self,
asset_manager: &mut AssetManager
) -> Result<(), RafxError>
fn process_load_requests( &mut self, asset_manager: &mut AssetManager ) -> Result<(), RafxError>
Called every frame to process load queues
source§fn asset_lookup(&self) -> &(dyn DynAssetLookup + 'static)
fn asset_lookup(&self) -> &(dyn DynAssetLookup + 'static)
Return the asset lookup which can be used to obtain the committed and the latest (but
possibly not committed) version of the asset
source§fn asset_type_id(&self) -> TypeId
fn asset_type_id(&self) -> TypeId
Returns the TypeId of the asset
fn on_frame_complete(&mut self) -> Result<(), RafxError>
Auto Trait Implementations§
impl<AssetDataT, AssetT, LoadHandlerT> RefUnwindSafe for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT>where
AssetT: RefUnwindSafe,
LoadHandlerT: RefUnwindSafe,
impl<AssetDataT, AssetT, LoadHandlerT> Send for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT>
impl<AssetDataT, AssetT, LoadHandlerT> Sync for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT>
impl<AssetDataT, AssetT, LoadHandlerT> Unpin for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT>
impl<AssetDataT, AssetT, LoadHandlerT> UnwindSafe for DefaultAssetTypeHandler<AssetDataT, AssetT, LoadHandlerT>where
AssetT: UnwindSafe,
LoadHandlerT: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast
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