Struct rafx::assets::AssetManager

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pub struct AssetManager { /* private fields */ }

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impl AssetManager

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pub fn new( device_context: &RafxDeviceContext, render_registry: &RenderRegistry, upload_queue_config: UploadQueueConfig, graphics_queue: &RafxQueue, transfer_queue: &RafxQueue ) -> Result<AssetManager, RafxError>

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pub fn register_asset_type( &mut self, asset_type: Box<dyn AssetTypeHandler> ) -> Result<(), RafxError>

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pub fn register_default_asset_types( &mut self, asset_resource: &mut ArtifactManager, _render_resources: &mut ResourceMap ) -> Result<(), RafxError>

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pub fn committed_asset<AssetT>( &self, handle: &Handle<AssetT> ) -> Option<&AssetT>
where AssetT: 'static,

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pub fn latest_asset<AssetT>(&self, handle: &Handle<AssetT>) -> Option<&AssetT>
where AssetT: 'static,

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pub fn wait_for_asset_to_load<T, TickFn>( &mut self, asset_handle: &Handle<T>, asset_resource: &mut ArtifactManager, asset_name: &str, tick_fn: TickFn ) -> Result<(), RafxError>
where TickFn: FnMut(&mut AssetManager, &mut ArtifactManager) -> Result<(), RafxError>,

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pub fn device_context(&self) -> &RafxDeviceContext

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pub fn graphics_queue(&self) -> &RafxQueue

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pub fn transfer_queue(&self) -> &RafxQueue

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pub fn resource_manager(&self) -> &ResourceManager

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pub fn resource_manager_mut(&mut self) -> &mut ResourceManager

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pub fn resources(&self) -> &ResourceLookupSet

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pub fn graphics_pipeline_cache(&self) -> &GraphicsPipelineCache

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pub fn dyn_command_pool_allocator(&self) -> &DynCommandPoolAllocator

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pub fn create_dyn_resource_allocator_set(&self) -> DynResourceAllocatorSet

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pub fn create_dyn_resource_allocator_provider( &self ) -> DynResourceAllocatorSetProvider

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pub fn create_descriptor_set_allocator(&self) -> DescriptorSetAllocatorRef

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pub fn create_descriptor_set_allocator_provider( &self ) -> DescriptorSetAllocatorProvider

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pub fn upload_queue_context(&self) -> UploadQueueContext

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pub fn get_descriptor_set_layout_for_pass( &self, handle: &Handle<MaterialAsset>, pass_index: usize, layout_index: usize ) -> Option<ResourceArc<DescriptorSetLayoutResource>>

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pub fn update_asset_loaders(&mut self) -> Result<(), RafxError>

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pub fn on_begin_frame(&mut self) -> Result<(), RafxError>

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pub fn on_frame_complete(&mut self) -> Result<(), RafxError>

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pub fn metrics(&self) -> AssetManagerMetrics

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pub fn apply_material_instance_slot_assignment( &self, slot_assignment: &MaterialInstanceSlotAssignment, pass_slot_name_lookup: &HashMap<String, HashSet<SlotLocation, BuildHasherDefault<FnvHasher>>, BuildHasherDefault<FnvHasher>>, resources: &ResourceLookupSet, material_pass_write_set: &mut Vec<DescriptorSetWriteSet> ) -> Result<(), RafxError>

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pub fn create_write_sets_for_material_instance_pass( &self, pass: &MaterialPass, slots: &[MaterialInstanceSlotAssignment], resources: &ResourceLookupSet ) -> Result<Vec<DescriptorSetWriteSet>, RafxError>

Trait Implementations§

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impl Drop for AssetManager

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fn drop(&mut self)

Executes the destructor for this type. Read more

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