(
passes: [
(
name: Some("triangle"),
phase: Some("Opaque"),
fixed_function_state: (),
shaders: [
(
stage: Vertex,
shader_module: "shader.vert.cookedshaderpackage",
entry_name: "main"
),
(
stage: Fragment,
shader_module: "shader.frag.cookedshaderpackage",
entry_name: "main"
),
],
),
]
)