#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 out_color [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float4 pos [[attribute(0)]];
float4 in_color [[attribute(1)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.out_color = in.in_color;
out.gl_Position = in.pos;
return out;
}