use super::MeshAdvRenderFeature;
use crate::assets::mesh_adv::MeshAdvAsset;
use hydrate_base::handle::Handle;
use rafx::render_features::RenderObjectSet;
#[derive(Clone)]
pub struct MeshAdvRenderObject {
pub mesh: Handle<MeshAdvAsset>,
}
pub type MeshAdvRenderObjectSet = RenderObjectSet<MeshAdvRenderFeature, MeshAdvRenderObject>;