use rafx::render_feature_renderer_prelude::*;
use super::*;
use crate::phases::UiRenderPhase;
use hydrate_base::handle::Handle;
use rafx::assets::MaterialAsset;
use rafx::framework::{ImageViewResource, ResourceArc};
pub struct ImGuiStaticResources {
pub imgui_material: Handle<MaterialAsset>,
pub imgui_font_atlas_image_view: ResourceArc<ImageViewResource>,
}
#[derive(Default)]
pub struct ImGuiRendererPlugin;
impl ImGuiRendererPlugin {
pub fn legion_init(
&self,
resources: &mut legion::Resources,
window: &sdl2::video::Window,
) {
let imgui_manager = init_sdl2_imgui_manager(window);
resources.insert(imgui_manager);
}
pub fn legion_destroy(resources: &mut legion::Resources) {
resources.remove::<Sdl2ImguiManager>();
}
}
impl RenderFeaturePlugin for ImGuiRendererPlugin {
fn feature_debug_constants(&self) -> &'static RenderFeatureDebugConstants {
super::render_feature_debug_constants()
}
fn feature_index(&self) -> RenderFeatureIndex {
super::render_feature_index()
}
fn is_view_relevant(
&self,
view: &RenderView,
) -> bool {
view.phase_is_relevant::<UiRenderPhase>()
}
fn requires_visible_render_objects(&self) -> bool {
false
}
fn configure_render_registry(
&self,
render_registry: RenderRegistryBuilder,
) -> RenderRegistryBuilder {
render_registry.register_feature::<ImGuiRenderFeature>()
}
fn initialize_static_resources(
&self,
asset_manager: &mut AssetManager,
asset_resource: &mut AssetResource,
extract_resources: &ExtractResources,
render_resources: &mut RenderResources,
upload: &mut RafxTransferUpload,
) -> RafxResult<()> {
let imgui_material = asset_resource.load_artifact_symbol_name::<MaterialAsset, _>(
"rafx-plugins://materials/imgui.material",
);
asset_manager.wait_for_asset_to_load(&imgui_material, asset_resource, "imgui material")?;
let imgui_font_atlas_data = extract_resources
.fetch::<Sdl2ImguiManager>()
.build_font_atlas();
let dyn_resource_allocator = asset_manager.create_dyn_resource_allocator_set();
let imgui_font_atlas_image_view = create_font_atlas_image_view(
imgui_font_atlas_data,
asset_manager.device_context(),
upload,
&dyn_resource_allocator,
)?;
render_resources.insert(ImGuiStaticResources {
imgui_material,
imgui_font_atlas_image_view,
});
Ok(())
}
fn new_frame_packet(
&self,
frame_packet_size: &FramePacketSize,
) -> Box<dyn RenderFeatureFramePacket> {
Box::new(ImGuiFramePacket::new(
self.feature_index(),
frame_packet_size,
))
}
fn new_extract_job<'extract>(
&self,
extract_context: &RenderJobExtractContext<'extract>,
frame_packet: Box<dyn RenderFeatureFramePacket>,
) -> Arc<dyn RenderFeatureExtractJob<'extract> + 'extract> {
let static_resources = extract_context
.render_resources
.fetch::<ImGuiStaticResources>();
let imgui_material = static_resources.imgui_material.clone();
ImGuiExtractJob::new(
extract_context,
frame_packet.into_concrete(),
imgui_material,
)
}
fn new_submit_packet(
&self,
frame_packet: &Box<dyn RenderFeatureFramePacket>,
) -> Box<dyn RenderFeatureSubmitPacket> {
let frame_packet: &ImGuiFramePacket = frame_packet.as_ref().as_concrete();
let mut view_submit_packets = Vec::with_capacity(frame_packet.view_packets().len());
for view_packet in frame_packet.view_packets() {
let view_submit_packet =
ViewSubmitPacket::from_view_packet::<UiRenderPhase>(view_packet, Some(1));
view_submit_packets.push(view_submit_packet);
}
Box::new(ImGuiSubmitPacket::new(
self.feature_index(),
frame_packet.render_object_instances().len(),
view_submit_packets,
))
}
fn new_prepare_job<'prepare>(
&self,
prepare_context: &RenderJobPrepareContext<'prepare>,
frame_packet: Box<dyn RenderFeatureFramePacket>,
submit_packet: Box<dyn RenderFeatureSubmitPacket>,
) -> Arc<dyn RenderFeaturePrepareJob<'prepare> + 'prepare> {
let static_resources = prepare_context
.render_resources
.fetch::<ImGuiStaticResources>();
let font_atlas = static_resources.imgui_font_atlas_image_view.clone();
ImGuiPrepareJob::new(
prepare_context,
frame_packet.into_concrete(),
submit_packet.into_concrete(),
font_atlas,
)
}
fn new_write_job<'write>(
&self,
write_context: &RenderJobWriteContext<'write>,
frame_packet: Box<dyn RenderFeatureFramePacket>,
submit_packet: Box<dyn RenderFeatureSubmitPacket>,
) -> Arc<dyn RenderFeatureWriteJob<'write> + 'write> {
ImGuiWriteJob::new(
write_context,
frame_packet.into_concrete(),
submit_packet.into_concrete(),
)
}
}