use rafx::render_feature_write_job_prelude::*;
use super::*;
use rafx::api::{
RafxBarrierQueueTransition, RafxCmdCopyBufferToTextureParams, RafxIndexBufferBinding,
RafxIndexType, RafxPrimitiveTopology, RafxResourceState, RafxTextureBarrier,
RafxVertexAttributeRate, RafxVertexBufferBinding,
};
use rafx::framework::{MaterialPassResource, ResourceArc, VertexDataLayout, VertexDataSetLayout};
use rafx::render_features::{BeginSubmitNodeBatchArgs, RenderSubmitNodeArgs};
use std::marker::PhantomData;
lazy_static::lazy_static! {
pub static ref EGUI_VERTEX_LAYOUT : VertexDataSetLayout = {
use rafx::api::RafxFormat;
let vertex = egui::epaint::Vertex {
pos: Default::default(),
color: Default::default(),
uv: Default::default()
};
VertexDataLayout::build_vertex_layout(&vertex, RafxVertexAttributeRate::Vertex, |builder, vertex| {
builder.add_member(&vertex.pos, "POSITION", RafxFormat::R32G32_SFLOAT);
builder.add_member(&vertex.uv, "TEXCOORD", RafxFormat::R32G32_SFLOAT);
builder.add_member(&vertex.color, "COLOR", RafxFormat::R8G8B8A8_UNORM);
}).into_set(RafxPrimitiveTopology::TriangleList)
};
}
pub struct EguiWriteJob<'write> {
egui_material_pass: Option<ResourceArc<MaterialPassResource>>,
frame_packet: Box<EguiFramePacket>,
submit_packet: Box<EguiSubmitPacket>,
phantom: PhantomData<&'write ()>,
}
impl<'write> EguiWriteJob<'write> {
pub fn new(
_write_context: &RenderJobWriteContext<'write>,
frame_packet: Box<EguiFramePacket>,
submit_packet: Box<EguiSubmitPacket>,
) -> Arc<dyn RenderFeatureWriteJob<'write> + 'write> {
Arc::new(Self {
egui_material_pass: {
frame_packet
.per_frame_data()
.get()
.egui_material_pass
.clone()
},
frame_packet,
submit_packet,
phantom: Default::default(),
})
}
}
impl<'write> RenderFeatureWriteJob<'write> for EguiWriteJob<'write> {
fn on_begin_execute_graph(
&self,
begin_execute_graph_context: &mut RenderJobBeginExecuteGraphContext,
) -> RafxResult<()> {
profiling::scope!(super::render_feature_debug_constants().on_begin_execute_graph);
if let Some(image_update) = &self
.submit_packet
.per_frame_submit_data()
.get()
.image_update
{
let rafx_image = &image_update.upload_image.get_raw().image.get_raw().image;
begin_execute_graph_context
.command_buffer
.cmd_resource_barrier(
&[],
&[RafxTextureBarrier::state_transition(
rafx_image,
RafxResourceState::SHADER_RESOURCE,
RafxResourceState::COPY_DST,
)],
)?;
log::debug!(
"upload egui texture {} bytes",
image_update
.upload_buffer
.get_raw()
.buffer
.buffer_def()
.size
);
begin_execute_graph_context
.command_buffer
.cmd_copy_buffer_to_texture(
&image_update.upload_buffer.get_raw().buffer,
rafx_image,
&RafxCmdCopyBufferToTextureParams::default(),
)?;
if rafx_image.texture_def().mip_count > 1 {
begin_execute_graph_context
.command_buffer
.cmd_resource_barrier(
&[],
&[RafxTextureBarrier {
texture: &rafx_image,
src_state: RafxResourceState::COPY_DST,
dst_state: RafxResourceState::COPY_SRC,
queue_transition: RafxBarrierQueueTransition::None,
array_slice: None,
mip_slice: Some(0),
}],
)?;
rafx::api::extra::mipmaps::generate_mipmaps(
&*begin_execute_graph_context.command_buffer,
rafx_image,
)?;
begin_execute_graph_context
.command_buffer
.cmd_resource_barrier(
&[],
&[RafxTextureBarrier::state_transition(
rafx_image,
RafxResourceState::COPY_SRC,
RafxResourceState::SHADER_RESOURCE,
)],
)?;
} else {
begin_execute_graph_context
.command_buffer
.cmd_resource_barrier(
&[],
&[RafxTextureBarrier::state_transition(
rafx_image,
RafxResourceState::COPY_DST,
RafxResourceState::SHADER_RESOURCE,
)],
)?;
}
}
Ok(())
}
fn begin_submit_node_batch(
&self,
write_context: &mut RenderJobCommandBufferContext,
args: BeginSubmitNodeBatchArgs,
) -> RafxResult<()> {
if !args.feature_changed {
return Ok(());
}
profiling::scope!(super::render_feature_debug_constants().begin_submit_node_batch);
let per_frame_data = self.frame_packet.per_frame_data().get();
let per_frame_submit_data = self.submit_packet.per_frame_submit_data().get();
if per_frame_data.egui_draw_data.is_some() {
let pipeline = write_context
.resource_context()
.graphics_pipeline_cache()
.get_or_create_graphics_pipeline(
Some(args.render_phase_index),
self.egui_material_pass.as_ref().unwrap(),
&write_context.render_target_meta,
&*EGUI_VERTEX_LAYOUT,
)?;
let command_buffer = &write_context.command_buffer;
command_buffer.cmd_bind_pipeline(&pipeline.get_raw().pipeline)?;
per_frame_submit_data
.per_view_descriptor_set
.as_ref()
.unwrap()
.bind(command_buffer)?;
per_frame_submit_data
.per_font_descriptor_set
.as_ref()
.unwrap()
.bind(command_buffer)?; }
Ok(())
}
fn render_submit_node(
&self,
write_context: &mut RenderJobCommandBufferContext,
args: RenderSubmitNodeArgs,
) -> RafxResult<()> {
profiling::scope!(super::render_feature_debug_constants().render_submit_node);
if args.submit_node_id == 0 {
let per_frame_data = self.frame_packet.per_frame_data().get();
let per_frame_submit_data = self.submit_packet.per_frame_submit_data().get();
let command_buffer = &write_context.command_buffer;
if let Some(draw_data) = &per_frame_data.egui_draw_data {
command_buffer.cmd_bind_vertex_buffers(
0, &[RafxVertexBufferBinding {
buffer: &per_frame_submit_data
.vertex_buffer
.as_ref()
.unwrap()
.get_raw()
.buffer,
byte_offset: 0,
}],
)?;
command_buffer.cmd_bind_index_buffer(&RafxIndexBufferBinding {
buffer: &per_frame_submit_data
.index_buffer
.as_ref()
.unwrap()
.get_raw()
.buffer,
byte_offset: 0,
index_type: RafxIndexType::Uint16,
})?;
for clipped_draw_call in &draw_data.clipped_draw_calls {
command_buffer.cmd_set_scissor(
clipped_draw_call.clip_rect.left() as u32,
clipped_draw_call.clip_rect.top() as u32,
clipped_draw_call.clip_rect.width() as u32,
clipped_draw_call.clip_rect.height() as u32,
)?;
for draw_call in &clipped_draw_call.draw_calls {
command_buffer.cmd_draw_indexed(
draw_call.index_count as u32,
draw_call.index_offset as u32,
draw_call.vertex_offset as i32,
)?;
}
}
}
}
Ok(())
}
fn feature_debug_constants(&self) -> &'static RenderFeatureDebugConstants {
super::render_feature_debug_constants()
}
fn feature_index(&self) -> RenderFeatureIndex {
super::render_feature_index()
}
}