// @[export]
// @[internal_buffer]
layout(set = 0, binding = 0) uniform Args {
mat4 mvp;
} uniform_buffer;
// @[immutable_samplers([
// (
// mag_filter: Nearest,
// min_filter: Nearest,
// mip_map_mode: Nearest,
// address_mode_u: Mirror,
// address_mode_v: Mirror,
// address_mode_w: Mirror,
// )
// ])]
layout (set = 1, binding = 0) uniform sampler smp;
// @[export]
// @[slot_name("tilemap_texture")]
layout (set = 1, binding = 1) uniform texture2D tex;