// @[export]
// @[internal_buffer]
layout(set = 1, binding = 0) uniform PerViewUbo {
mat4 view_proj;
} per_view_data;
// @[immutable_samplers([
// (
// mag_filter: Linear,
// min_filter: Linear,
// mip_map_mode: Linear,
// address_mode_u: Repeat,
// address_mode_v: Repeat,
// address_mode_w: Repeat,
// max_anisotropy: 16.0,
// )
// ])]
layout (set = 0, binding = 1) uniform sampler smp;
// @[export]
layout (set = 0, binding = 0) uniform texture2D tex;