// @[immutable_samplers([
// (
// mag_filter: Linear,
// min_filter: Linear,
// mip_map_mode: Linear,
// address_mode_u: ClampToEdge,
// address_mode_v: ClampToEdge,
// address_mode_w: ClampToEdge,
// )
// ])]
layout (set = 0, binding = 0) uniform sampler smp;
// @[export]
layout (set = 0, binding = 1) uniform texture2D debug_pip_tex;