(
passes: [
(
name: Some("Depth"),
fixed_function_state: (
depth_testing: EnabledReverseZ,
cull_mode: Some(None),
),
shaders: [
(
stage: Vertex,
shader_module: "../../shaders/depth/depth.vert.cookedshaderpackage",
entry_name: "main"
),
// No fragment shader required
],
)
]
)