use rafx::render_feature_write_job_prelude::*;
use super::*;
use rafx::api::RafxPrimitiveTopology;
use rafx::api::{
RafxIndexBufferBinding, RafxIndexType, RafxVertexAttributeRate, RafxVertexBufferBinding,
};
use rafx::framework::{MaterialPassResource, ResourceArc};
use rafx::framework::{VertexDataLayout, VertexDataSetLayout};
use rafx::render_features::{BeginSubmitNodeBatchArgs, RenderSubmitNodeArgs};
use std::marker::PhantomData;
use std::sync::atomic::Ordering;
#[derive(Clone, Debug, Copy, Default)]
#[repr(C)]
pub struct SpriteVertex {
pub pos: [f32; 3],
pub tex_coord: [f32; 2],
pub color: [u8; 4],
}
lazy_static::lazy_static! {
pub static ref SPRITE_VERTEX_LAYOUT : VertexDataSetLayout = {
use rafx::api::RafxFormat;
VertexDataLayout::build_vertex_layout(&SpriteVertex::default(), RafxVertexAttributeRate::Vertex, |builder, vertex| {
builder.add_member(&vertex.pos, "POSITION", RafxFormat::R32G32B32_SFLOAT);
builder.add_member(&vertex.tex_coord, "TEXCOORD", RafxFormat::R32G32_SFLOAT);
builder.add_member(&vertex.color, "COLOR", RafxFormat::R8G8B8A8_UNORM);
}).into_set(RafxPrimitiveTopology::TriangleList)
};
}
pub struct SpriteWriteJob<'write> {
sprite_material_pass: Option<ResourceArc<MaterialPassResource>>,
_frame_packet: Box<SpriteFramePacket>,
submit_packet: Box<SpriteSubmitPacket>,
phantom: PhantomData<&'write ()>,
}
impl<'write> SpriteWriteJob<'write> {
pub fn new(
_write_context: &RenderJobWriteContext<'write>,
frame_packet: Box<SpriteFramePacket>,
submit_packet: Box<SpriteSubmitPacket>,
) -> Arc<dyn RenderFeatureWriteJob<'write> + 'write> {
Arc::new(Self {
sprite_material_pass: {
frame_packet
.per_frame_data()
.get()
.sprite_material_pass
.clone()
},
_frame_packet: frame_packet,
submit_packet,
phantom: Default::default(),
})
}
}
impl<'write> RenderFeatureWriteJob<'write> for SpriteWriteJob<'write> {
fn begin_submit_node_batch(
&self,
write_context: &mut RenderJobCommandBufferContext,
args: BeginSubmitNodeBatchArgs,
) -> RafxResult<()> {
if !args.feature_changed {
return Ok(());
}
profiling::scope!(super::render_feature_debug_constants().begin_submit_node_batch);
let command_buffer = &write_context.command_buffer;
let pipeline = write_context
.resource_context()
.graphics_pipeline_cache()
.get_or_create_graphics_pipeline(
Some(args.render_phase_index),
self.sprite_material_pass.as_ref().unwrap(),
&write_context.render_target_meta,
&SPRITE_VERTEX_LAYOUT,
)
.unwrap();
command_buffer.cmd_bind_pipeline(&pipeline.get_raw().pipeline)?;
let view_submit_packet = self.submit_packet.view_submit_packet(args.view_frame_index);
let per_view_submit_data = view_submit_packet.per_view_submit_data().get();
per_view_submit_data
.descriptor_set_arc
.as_ref()
.unwrap()
.bind(command_buffer)?;
command_buffer.cmd_bind_vertex_buffers(
0,
&[RafxVertexBufferBinding {
buffer: &per_view_submit_data
.vertex_buffer
.as_ref()
.unwrap()
.get_raw()
.buffer,
byte_offset: 0,
}],
)?;
command_buffer.cmd_bind_index_buffer(&RafxIndexBufferBinding {
buffer: &per_view_submit_data
.index_buffer
.as_ref()
.unwrap()
.get_raw()
.buffer,
byte_offset: 0,
index_type: RafxIndexType::Uint16,
})?;
Ok(())
}
fn render_submit_node(
&self,
write_context: &mut RenderJobCommandBufferContext,
args: RenderSubmitNodeArgs,
) -> RafxResult<()> {
let command_buffer = &write_context.command_buffer;
let view_submit_packet = self.submit_packet.view_submit_packet(args.view_frame_index);
let submit_node = &view_submit_packet
.get_submit_node_data_from_render_phase(args.render_phase_index, args.submit_node_id);
submit_node
.texture_descriptor_set
.as_ref()
.unwrap()
.bind(command_buffer)?;
command_buffer.cmd_draw_indexed(
submit_node.index_count.load(Ordering::Relaxed),
submit_node.index_data_offset_index,
submit_node.vertex_data_offset_index as i32,
)?;
Ok(())
}
fn feature_debug_constants(&self) -> &'static RenderFeatureDebugConstants {
super::render_feature_debug_constants()
}
fn feature_index(&self) -> RenderFeatureIndex {
super::render_feature_index()
}
}