use hydrate_base::handle::Handle;
use rafx::assets::ImageAsset;
#[derive(Default)]
pub struct SkyboxResource {
pub(super) skybox_texture: Option<Handle<ImageAsset>>,
}
impl SkyboxResource {
pub fn skybox_texture(&self) -> &Option<Handle<ImageAsset>> {
&self.skybox_texture
}
pub fn skybox_texture_mut(&mut self) -> &mut Option<Handle<ImageAsset>> {
&mut self.skybox_texture
}
}