use rafx::render_feature_write_job_prelude::*;
use super::*;
use crate::phases::WireframeRenderPhase;
use rafx::api::{RafxPrimitiveTopology, RafxVertexAttributeRate, RafxVertexBufferBinding};
use rafx::framework::render_features::RenderPhase;
use rafx::framework::{MaterialPassResource, ResourceArc, VertexDataLayout, VertexDataSetLayout};
use rafx::render_features::{BeginSubmitNodeBatchArgs, RenderSubmitNodeArgs};
use std::marker::PhantomData;
#[derive(Clone, Debug, Copy, Default)]
#[repr(C)]
pub struct Debug3DVertex {
pub pos: [f32; 3],
pub color: [f32; 4],
}
lazy_static::lazy_static! {
pub static ref DEBUG_VERTEX_LAYOUT : VertexDataSetLayout = {
use rafx::api::RafxFormat;
VertexDataLayout::build_vertex_layout(&Debug3DVertex::default(), RafxVertexAttributeRate::Vertex, |builder, vertex| {
builder.add_member(&vertex.pos, "POSITION", RafxFormat::R32G32B32_SFLOAT);
builder.add_member(&vertex.color, "COLOR", RafxFormat::R32G32B32A32_SFLOAT);
}).into_set(RafxPrimitiveTopology::LineStrip)
};
}
pub struct Debug3DWriteJob<'write> {
debug3d_material_pass: Option<ResourceArc<MaterialPassResource>>,
_frame_packet: Box<Debug3DFramePacket>,
submit_packet: Box<Debug3DSubmitPacket>,
phantom: PhantomData<&'write ()>,
}
impl<'write> Debug3DWriteJob<'write> {
pub fn new(
_write_context: &RenderJobWriteContext<'write>,
frame_packet: Box<Debug3DFramePacket>,
submit_packet: Box<Debug3DSubmitPacket>,
) -> Arc<dyn RenderFeatureWriteJob<'write> + 'write> {
Arc::new(Self {
debug3d_material_pass: {
frame_packet
.per_frame_data()
.get()
.debug3d_material_pass
.clone()
},
_frame_packet: frame_packet,
submit_packet,
phantom: Default::default(),
})
}
}
impl<'write> RenderFeatureWriteJob<'write> for Debug3DWriteJob<'write> {
fn begin_submit_node_batch(
&self,
write_context: &mut RenderJobCommandBufferContext,
args: BeginSubmitNodeBatchArgs,
) -> RafxResult<()> {
if !args.feature_changed {
return Ok(());
}
profiling::scope!(super::render_feature_debug_constants().begin_submit_node_batch);
let per_frame_submit_data = self.submit_packet.per_frame_submit_data().get();
if let Some(vertex_buffer) = per_frame_submit_data.vertex_buffer.as_ref() {
let pipeline = write_context
.resource_context()
.graphics_pipeline_cache()
.get_or_create_graphics_pipeline(
Some(args.render_phase_index),
self.debug3d_material_pass.as_ref().unwrap(),
&write_context.render_target_meta,
&*DEBUG_VERTEX_LAYOUT,
)?;
let command_buffer = &write_context.command_buffer;
command_buffer.cmd_bind_pipeline(&*pipeline.get_raw().pipeline)?;
let view_submit_packet = self.submit_packet.view_submit_packet(args.view_frame_index);
if args.render_phase_index == WireframeRenderPhase::render_phase_index() {
let per_view_submit_data = view_submit_packet.per_view_submit_data().get();
per_view_submit_data
.descriptor_set_arc
.as_ref()
.unwrap()
.bind(command_buffer)?;
command_buffer.cmd_bind_vertex_buffers(
0,
&[RafxVertexBufferBinding {
buffer: &*vertex_buffer.get_raw().buffer,
byte_offset: 0,
}],
)?;
}
}
Ok(())
}
fn render_submit_node(
&self,
write_context: &mut RenderJobCommandBufferContext,
args: RenderSubmitNodeArgs,
) -> RafxResult<()> {
profiling::scope!(super::render_feature_debug_constants().render_submit_node);
if args.submit_node_id == 0 {
let per_frame_submit_data = self.submit_packet.per_frame_submit_data().get();
let command_buffer = &write_context.command_buffer;
for draw_call in &per_frame_submit_data.draw_calls {
command_buffer.cmd_draw(draw_call.count as u32, draw_call.first_element as u32)?;
}
}
Ok(())
}
fn feature_debug_constants(&self) -> &'static RenderFeatureDebugConstants {
super::render_feature_debug_constants()
}
fn feature_index(&self) -> RenderFeatureIndex {
super::render_feature_index()
}
}