rafx-api 0.0.16

Rendering framework built on an extensible asset pipeline
Documentation
mod api;
pub use api::*;

mod device_context;
pub use device_context::*;

pub use internal::descriptor_heap::Dx12DescriptorId;

use windows::Win32::Graphics::Direct3D as d3d;
use windows::Win32::Graphics::Direct3D12 as d3d12;
use windows::Win32::Graphics::Dxgi as dxgi;

mod swapchain;
pub use swapchain::*;

mod shader_module;
pub use shader_module::*;

mod shader;
pub use shader::*;

mod queue;
pub use queue::*;

mod command_pool;
pub use command_pool::*;

mod command_buffer;
pub use command_buffer::*;

mod fence;
pub use fence::*;

mod semaphore;
pub use semaphore::*;

mod texture;
pub use texture::*;

mod buffer;
pub use buffer::*;

mod root_signature;
pub use root_signature::*;

mod pipeline;
pub use pipeline::*;

mod sampler;
pub use sampler::*;

mod descriptor_set_array;
pub use descriptor_set_array::*;

mod internal;
pub(crate) use internal::*;