Struct rafx_api::RafxTextureBarrier
source · [−]pub struct RafxTextureBarrier<'a> {
pub texture: &'a RafxTexture,
pub src_state: RafxResourceState,
pub dst_state: RafxResourceState,
pub queue_transition: RafxBarrierQueueTransition,
pub array_slice: Option<u16>,
pub mip_slice: Option<u8>,
}
Expand description
A memory barrier for textures. This is used to transition textures between resource states and possibly from one queue to another.
Fields
texture: &'a RafxTexture
src_state: RafxResourceState
dst_state: RafxResourceState
queue_transition: RafxBarrierQueueTransition
array_slice: Option<u16>
If set, only the specified array element is included
mip_slice: Option<u8>
If set, only the specified mip level is included
Implementations
sourceimpl<'a> RafxTextureBarrier<'a>
impl<'a> RafxTextureBarrier<'a>
sourcepub fn state_transition(
texture: &'a RafxTexture,
src_state: RafxResourceState,
dst_state: RafxResourceState
) -> RafxTextureBarrier<'_>
pub fn state_transition(
texture: &'a RafxTexture,
src_state: RafxResourceState,
dst_state: RafxResourceState
) -> RafxTextureBarrier<'_>
Creates a simple state transition
Auto Trait Implementations
impl<'a> RefUnwindSafe for RafxTextureBarrier<'a>
impl<'a> Send for RafxTextureBarrier<'a>
impl<'a> Sync for RafxTextureBarrier<'a>
impl<'a> Unpin for RafxTextureBarrier<'a>
impl<'a> UnwindSafe for RafxTextureBarrier<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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