radiate-utils 1.2.22

A Rust library for genetic algorithms and artificial evolution.
Documentation
use crate::Statistic;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
use std::collections::HashMap;

#[derive(Clone, PartialEq, Default)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Distribution {
    pub statistic: Statistic,
    pub last_sequence: Vec<f32>,
}

impl Distribution {
    #[inline(always)]
    pub fn add(&mut self, value: &[f32]) {
        self.clear();
        for v in value {
            self.statistic.add(*v);
            self.last_sequence.push(*v);
        }
    }

    pub fn last_sequence(&self) -> &[f32] {
        &self.last_sequence
    }

    pub fn count(&self) -> i32 {
        self.last_sequence.len() as i32
    }

    pub fn mean(&self) -> f32 {
        self.statistic.mean()
    }

    pub fn variance(&self) -> f32 {
        self.statistic.variance().unwrap()
    }

    pub fn standard_deviation(&self) -> f32 {
        self.statistic.std_dev().unwrap()
    }

    pub fn skewness(&self) -> f32 {
        self.statistic.skewness().unwrap()
    }

    pub fn kurtosis(&self) -> f32 {
        self.statistic.kurtosis().unwrap()
    }

    pub fn min(&self) -> f32 {
        self.statistic.min()
    }

    pub fn max(&self) -> f32 {
        self.statistic.max()
    }

    pub fn clear(&mut self) {
        self.statistic.clear();
        self.last_sequence.clear();
    }

    pub fn log2(&self) -> f32 {
        (self.last_sequence().len() as f32).log2()
    }

    #[inline(always)]
    pub fn entropy(&self) -> f32 {
        let bin_width = 0.01;
        let mut counts = HashMap::new();

        for &value in &self.last_sequence {
            let bin = (value / bin_width).floor();
            *counts.entry(bin as i32).or_insert(0) += 1;
        }

        let total = self.last_sequence.len() as f32;
        if total == 0.0 {
            return 0.0;
        }

        counts
            .values()
            .map(|&count| {
                let p = count as f32 / total;
                -p * p.log2()
            })
            .sum()
    }

    #[inline(always)]
    pub fn percentile(&self, p: f32) -> f32 {
        if p < 0.0 || p > 100.0 {
            panic!("Percentile must be between 0 and 100");
        }

        let count = self.last_sequence.len() as f32;
        if count == 0.0 {
            return 0.0;
        }

        let index = (p / 100.0) * count;

        let sorted_values = { &self.last_sequence };

        let index = index as usize;

        if index == 0 && !sorted_values.is_empty() {
            return sorted_values[0];
        } else if index == sorted_values.len() {
            return sorted_values[sorted_values.len() - 1];
        } else if index >= sorted_values.len() {
            panic!(
                "Index out of bounds for the sorted values {} >= {}",
                index,
                sorted_values.len()
            );
        }

        sorted_values[index]
    }
}

impl From<&[f32]> for Distribution {
    fn from(value: &[f32]) -> Self {
        let mut result = Distribution::default();
        result.add(value);
        result
    }
}

impl From<Vec<f32>> for Distribution {
    fn from(value: Vec<f32>) -> Self {
        let mut result = Distribution::default();
        result.add(&value);
        result
    }
}

impl From<&Vec<usize>> for Distribution {
    fn from(value: &Vec<usize>) -> Self {
        let mut dist = Distribution::default();
        for v in value.iter().map(|&v| v as f32) {
            dist.statistic.add(v);
            dist.last_sequence.push(v);
        }

        dist
    }
}