use egui::Vec2;
use radiance::{ArcTextureViewSampler, AudioLevels};
use std::iter;
const LENGTH: u32 = 300;
pub struct WaveformWidget {
pixels_per_point: f32,
width: u32,
height: u32,
texture: ArcTextureViewSampler,
_shader_module: wgpu::ShaderModule,
uniform_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
render_pipeline: wgpu::RenderPipeline,
data: Vec<Sample>,
data_texture: ArcTextureViewSampler,
beat_data: Vec<BeatSample>,
beat_data_texture: ArcTextureViewSampler,
}
#[repr(C)]
#[derive(Default, Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Uniforms {
resolution: [f32; 2], size: [f32; 2], }
#[repr(C)]
#[derive(Default, Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Sample {
pub low: u8,
pub mid: u8,
pub high: u8,
pub level: u8,
}
#[repr(C)]
#[derive(Default, Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct BeatSample {
pub beat: u8,
_padding: [u8; 3],
}
impl WaveformWidget {
fn make_texture(device: &wgpu::Device, width: u32, height: u32) -> ArcTextureViewSampler {
let texture_size = wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
};
let texture_desc = wgpu::TextureDescriptor {
size: texture_size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::TEXTURE_BINDING,
label: None,
view_formats: &[wgpu::TextureFormat::Rgba8Unorm],
};
let texture = device.create_texture(&texture_desc);
let view = texture.create_view(&Default::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
..Default::default()
});
ArcTextureViewSampler::new(texture, view, sampler)
}
fn make_data_texture(device: &wgpu::Device, size: u32) -> ArcTextureViewSampler {
let texture_size = wgpu::Extent3d {
width: size,
height: 1,
depth_or_array_layers: 1,
};
let texture_desc = wgpu::TextureDescriptor {
size: texture_size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D1,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::COPY_DST | wgpu::TextureUsages::TEXTURE_BINDING,
label: None,
view_formats: &[wgpu::TextureFormat::Rgba8Unorm],
};
let texture = device.create_texture(&texture_desc);
let view = texture.create_view(&Default::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
..Default::default()
});
ArcTextureViewSampler::new(texture, view, sampler)
}
pub fn new(device: &wgpu::Device, pixels_per_point: f32) -> Self {
let width = 1;
let height = 1;
let texture = Self::make_texture(&device, width, height);
let data_texture = Self::make_data_texture(&device, LENGTH);
let data = vec![Default::default(); LENGTH as usize];
let beat_data_texture = Self::make_data_texture(&device, LENGTH);
let beat_data = vec![Default::default(); LENGTH as usize];
let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some(&"waveform widget shader module"),
source: wgpu::ShaderSource::Wgsl(include_str!("waveform_widget.wgsl").into()),
});
let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some(&"waveform widget uniform buffer"),
size: std::mem::size_of::<Uniforms>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some(&"waveform widget bind group layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0, visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1, visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2, visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D1,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 3, visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D1,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},
],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: uniform_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1, resource: wgpu::BindingResource::Sampler(&data_texture.sampler),
},
wgpu::BindGroupEntry {
binding: 2, resource: wgpu::BindingResource::TextureView(&data_texture.view),
},
wgpu::BindGroupEntry {
binding: 3, resource: wgpu::BindingResource::TextureView(&beat_data_texture.view),
},
],
label: Some("waveform bind group"),
});
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Waveform widget render pipeline layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Waveform widget render pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader_module,
entry_point: Some("vs_main"),
buffers: &[],
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader_module,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Rgba8Unorm,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleStrip,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});
Self {
pixels_per_point,
width,
height,
texture,
_shader_module: shader_module,
bind_group,
uniform_buffer,
render_pipeline,
data_texture,
data,
beat_data_texture,
beat_data,
}
}
pub fn paint(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
size: Vec2,
audio: &AudioLevels,
time: f32,
) -> ArcTextureViewSampler {
let width = (size.x * self.pixels_per_point) as u32;
let height = (size.y * self.pixels_per_point) as u32;
if width != self.width || height != self.height {
self.width = width;
self.height = height;
self.texture = Self::make_texture(device, width, height);
}
let data_texture_size = wgpu::Extent3d {
width: LENGTH,
height: 1,
depth_or_array_layers: 1,
};
let uniforms = Uniforms {
resolution: [width as f32, height as f32],
size: [size.x as f32, size.y as f32],
..Default::default()
};
for i in (1..LENGTH as usize).rev() {
self.data[i] = self.data[i - 1];
self.beat_data[i] = self.beat_data[i - 1];
}
fn u8norm(x: f32) -> u8 {
(x * 255.).clamp(0., 255.) as u8
}
self.data[0] = Sample {
low: u8norm(audio.low),
mid: u8norm(audio.mid),
high: u8norm(audio.high),
level: u8norm(audio.level),
};
self.beat_data[0] = BeatSample {
beat: u8norm(time.fract()),
..Default::default()
};
queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[uniforms]));
queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &self.data_texture.texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
bytemuck::cast_slice(&self.data),
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(4 * LENGTH),
rows_per_image: Some(1),
},
data_texture_size,
);
queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &self.beat_data_texture.texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
bytemuck::cast_slice(&self.beat_data),
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(4 * LENGTH),
rows_per_image: Some(1),
},
data_texture_size,
);
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Waveform widget encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Output window render pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &self.texture.view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.,
g: 0.,
b: 0.,
a: 0.,
}),
store: wgpu::StoreOp::Store,
},
depth_slice: None,
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
render_pass.set_pipeline(&self.render_pipeline);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..4, 0..1);
}
queue.submit(iter::once(encoder.finish()));
self.texture.clone()
}
}