radiance 0.7.1

Video art software designed for live performance
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
// For profiling (see also Cargo.toml)
//use jemallocator::Jemalloc;
//
//#[global_allocator]
//static GLOBAL: Jemalloc = Jemalloc;

extern crate nalgebra as na;

use serde_json::json;
use std::collections::hash_map::Entry;
use std::collections::HashMap;
use std::fs::{self, read_to_string, File};
use std::io::Write;
use std::path::Path;
use std::sync::Arc;
use std::time::{Duration, Instant};
use std::{env, iter};
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
use winit::window::{Window, WindowId};

use radiance::{
    ArcTextureViewSampler, AutoDJ, Context, InsertionPoint, Mir, MusicInfo, NodeId, Props,
    RenderTarget, RenderTargetId,
};

mod ui;
use ui::{library, modal, modal_shown, mosaic, UiBg};
use ui::{BeatWidget, SpectrumWidget, WaveformWidget};

mod setup;
use setup::load_default_library;

mod winit_output;
use winit_output::WinitOutput;

const AUTOSAVE_INTERVAL_FRAMES: usize = 60 * 10;
const AUTOSAVE_FILENAME: &str = "autosave.json";

const LOGO_SIZE: egui::Vec2 = egui::Vec2 { x: 56., y: 56. };

fn autosave(resource_dir: &Path, props: &Props) {
    let inner = || {
        let contents = serde_json::to_string(props).map_err(|e| format!("{:?}", e))?;
        let mut file =
            File::create(resource_dir.join(AUTOSAVE_FILENAME)).map_err(|e| format!("{:?}", e))?;
        file.write_all(contents.as_bytes())
            .map_err(|e| format!("{:?}", e))?;
        Ok(())
    };

    inner().unwrap_or_else(|msg: String| println!("Failed to write autosave file: {}", msg));
}

fn main() {
    env_logger::init();

    // Append build-time RADIANCE_ADDITIONAL_PATH to run-time PATH
    // (this allows a MacOS bundle build to add homebrew directories to PATH
    // so that a homebrew-installed yt-dlp can be found)
    if let Some(additional_path) = option_env!("RADIANCE_ADDITIONAL_PATH") {
        if let Ok(current_path) = env::var("PATH") {
            let separator = if cfg!(windows) { ";" } else { ":" };
            let new_path = format!("{}{}{}", current_path, separator, additional_path);
            unsafe {
                env::set_var("PATH", new_path);
            }
        }
    }

    // Prepare wgpu
    let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
        backends: wgpu::Backends::all(),
        flags: wgpu::InstanceFlags::from_env_or_default(),
        memory_budget_thresholds: Default::default(),
        backend_options: wgpu::BackendOptions::from_env_or_default(),
    });
    let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
        power_preference: wgpu::PowerPreference::default(),
        compatible_surface: None,
        force_fallback_adapter: false,
    }))
    .unwrap();

    let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor {
        required_features: wgpu::Features::TEXTURE_BINDING_ARRAY,
        // WebGL doesn't support all of wgpu's features, so if
        // we're building for the web we'll have to disable some.
        required_limits: if cfg!(target_arch = "wasm32") {
            wgpu::Limits::downlevel_webgl2_defaults()
        } else {
            wgpu::Limits {
                max_binding_array_elements_per_shader_stage: 500_000,
                ..Default::default()
            }
        },
        label: None,
        memory_hints: Default::default(),
        trace: wgpu::Trace::Off,
        experimental_features: Default::default(),
    }))
    .unwrap();

    // Prepare winit
    let event_loop = EventLoop::new().unwrap();
    event_loop.set_control_flow(ControlFlow::Poll);

    // Prepare & run app
    let mut app = App::new(instance, adapter, device, queue);
    event_loop.run_app(&mut app).unwrap();
}

struct App<'a> {
    instance: wgpu::Instance,
    adapter: wgpu::Adapter,
    device: wgpu::Device,
    queue: wgpu::Queue,
    mir: Mir,
    ctx: Context,
    props: Props,
    auto_dj_1: Option<AutoDJ>,
    auto_dj_2: Option<AutoDJ>,
    auto_dj_1_enabled: bool,
    auto_dj_2_enabled: bool,
    autosave_timer: usize,
    preview_render_target: (RenderTargetId, RenderTarget),
    waveform_texture: Option<egui::TextureId>,
    spectrum_texture: Option<egui::TextureId>,
    beat_texture: Option<egui::TextureId>,
    left_panel_expanded: bool,
    library_newly_opened: bool,
    insertion_point: InsertionPoint,
    preview_images: HashMap<NodeId, egui::TextureId>,
    winit_output: WinitOutput<'a>,
    app_ui: Option<AppUi>, // Stuff we can't make until we have a window
}

struct AppUi {
    egui_ctx: egui::Context,
    egui_state: egui_winit::State,
    egui_renderer: egui_wgpu::Renderer,
    window: Arc<winit::window::Window>,
    surface_config: wgpu::SurfaceConfiguration,
    surface: wgpu::Surface<'static>,
    logo_texture: egui::TextureHandle,
    waveform_widget: WaveformWidget,
    spectrum_widget: SpectrumWidget,
    beat_widget: BeatWidget,
    ui_bg: UiBg,
    can_draw: bool,
}

#[repr(C)]
#[derive(Default, Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct BgUniforms {
    opacity: f32,
}

impl App<'_> {
    fn new(
        instance: wgpu::Instance,
        adapter: wgpu::Adapter,
        device: wgpu::Device,
        queue: wgpu::Queue,
    ) -> Self {
        let resource_dir = directories::ProjectDirs::from("", "", "Radiance")
            .unwrap()
            .data_local_dir()
            .to_owned();

        if !resource_dir.exists() {
            fs::create_dir_all(&resource_dir).expect("Failed to create resource directory");
        }

        println!("Resource directory is: {}", resource_dir.display());

        load_default_library(&resource_dir);

        // RADIANCE, WOO

        // Make a Mir
        let mir = Mir::new();

        // Make context
        let ctx = Context::new(resource_dir.clone(), &device, &queue);

        let read_autosave_file = || {
            let contents = read_to_string(resource_dir.join(AUTOSAVE_FILENAME))
                .map_err(|e| format!("{:?}", e))?;
            serde_json::from_str(contents.as_str()).map_err(|e| format!("{:?}", e))
        };

        let props = read_autosave_file().unwrap_or_else(|err_string| {
            println!("Failed to read autosave file ({})", err_string);

            // Make a graph
            let node1_id: NodeId =
                serde_json::from_value(json!("node_TW+qCFNoz81wTMca9jRIBg")).unwrap();
            let node2_id: NodeId =
                serde_json::from_value(json!("node_IjPuN2HID3ydxcd4qOsCuQ")).unwrap();
            let node3_id: NodeId =
                serde_json::from_value(json!("node_mW00lTCmDH/03tGyNv3iCQ")).unwrap();
            let node4_id: NodeId =
                serde_json::from_value(json!("node_EdpVLI4KG5JEBRNSgKUzsw")).unwrap();
            let node5_id: NodeId =
                serde_json::from_value(json!("node_I6AAXBaZKvSUfArs2vBr4A")).unwrap();
            let node6_id: NodeId =
                serde_json::from_value(json!("node_I6AAXBaZKvSUfAxs2vBr4A")).unwrap();
            let output_node_id: NodeId =
                serde_json::from_value(json!("node_KSvPLGkiJDT+3FvPLf9JYQ")).unwrap();
            serde_json::from_value(json!({
                "graph": {
                    "nodes": [
                        node1_id,
                        node2_id,
                        node3_id,
                        node4_id,
                        node5_id,
                        node6_id,
                        output_node_id,
                    ],
                    "edges": [
                        {
                            "from": node1_id,
                            "to": node2_id,
                            "input": 0,
                        },
                        {
                            "from": node2_id,
                            "to": node5_id,
                            "input": 1,
                        },
                        {
                            "from": node3_id,
                            "to": node4_id,
                            "input": 0,
                        },
                        {
                            "from": node4_id,
                            "to": node5_id,
                            "input": 0,
                        },
                        {
                            "from": node5_id,
                            "to": output_node_id,
                            "input": 0,
                        },
                        {
                            "from": node6_id,
                            "to": node1_id,
                            "input": 0,
                        },
                    ],
                },
                "node_props": {
                    node1_id.to_string(): {
                        "type": "EffectNode",
                        "name": "purple",
                        "input_count": 1,
                        "intensity": 1.0,
                    },
                    node2_id.to_string(): {
                        "type": "EffectNode",
                        "name": "droste",
                        "input_count": 1,
                        "intensity": 1.0,
                    },
                    node3_id.to_string(): {
                        "type": "EffectNode",
                        "name": "wwave",
                        "input_count": 1,
                        "intensity": 0.6,
                        "frequency": 0.25,
                    },
                    node4_id.to_string(): {
                        "type": "EffectNode",
                        "name": "zoomin",
                        "input_count": 1,
                        "intensity": 0.3,
                        "frequency": 1.0
                    },
                    node5_id.to_string(): {
                        "type": "EffectNode",
                        "name": "uvmap",
                        "input_count": 2,
                        "intensity": 0.2,
                        "frequency": 0.0
                    },
                    node6_id.to_string(): {
                        "type": "ImageNode",
                        "name": "logo.png",
                        "intensity": 1.0,
                    },
                    output_node_id.to_string(): {
                        "type": "UiBgNode",
                        "opacity": 0.2,
                    }
                },
                "time": 0.,
                "dt": 0.03,
            }))
            .unwrap()
        });

        println!("Props: {}", serde_json::to_string(&props).unwrap());

        // Make render targets
        let preview_render_target = (
            serde_json::from_value(json!("rt_LVrjzxhXrGU7SqFo+85zkw")).unwrap(),
            RenderTarget::new(256, 256, 1. / 60.),
        );

        let winit_output = WinitOutput::new(&device);

        App {
            instance,
            adapter,
            device,
            queue,
            mir,
            ctx,
            props,
            auto_dj_1: None,
            auto_dj_2: None,
            auto_dj_1_enabled: false,
            auto_dj_2_enabled: false,
            autosave_timer: 0,
            preview_render_target,
            waveform_texture: None,
            spectrum_texture: None,
            beat_texture: None,
            left_panel_expanded: false,
            library_newly_opened: false,
            insertion_point: Default::default(),
            preview_images: Default::default(),
            winit_output,
            app_ui: None,
        }
    }

    // returns true if present() was called (forcing vsync)
    fn update(&mut self, event_loop: &ActiveEventLoop) -> bool {
        let mut did_vsync = false;

        // Update
        let music_info = self.mir.poll();
        self.props.time = music_info.time;
        self.props.dt = music_info.tempo * (1. / 60.);
        self.props.audio = music_info.audio.clone();

        // See if we need to (re-)create the UI BG render target
        if let Some(app_ui) = &mut self.app_ui {
            let wgpu::SurfaceConfiguration { width, height, .. } = app_ui.surface_config;
            app_ui.ui_bg.create_or_update_render_target(width, height);
        }

        // Merge our render list (preview + bg) and the winit_output render list:
        let (preview_id, preview_rt) = &self.preview_render_target;
        let preview = Some((preview_id, preview_rt));
        let render_target_list = preview
            .into_iter()
            .chain(
                self.app_ui
                    .as_ref()
                    .map(|app_ui| app_ui.ui_bg.render_target())
                    .into_iter(),
            )
            .chain(self.winit_output.render_targets_iter())
            .map(|(k, v)| (*k, v.clone()))
            .collect();
        self.auto_dj_1.as_mut().map(|a| {
            a.update(&mut self.props);

            // Uncheck the checkbox if we broke the AutoDJ
            if a.is_broken() {
                self.auto_dj_1_enabled = false;
            }
        });
        self.auto_dj_2.as_mut().map(|a| {
            a.update(&mut self.props);

            // Uncheck the checkbox if we broke the AutoDJ
            if a.is_broken() {
                self.auto_dj_2_enabled = false;
            }
        });

        self.ctx.update(
            &self.device,
            &self.queue,
            &mut self.props,
            &render_target_list,
        );

        // Autosave if necessary
        // TODO: consider moving this to a background thread
        if self.autosave_timer == 0 {
            autosave(&self.ctx.resource_dir, &self.props);
            self.autosave_timer = AUTOSAVE_INTERVAL_FRAMES;
        } else {
            self.autosave_timer -= 1;
        }

        // Paint the previews
        let radiance_preview_paint_results = {
            let mut encoder = self
                .device
                .create_command_encoder(&wgpu::CommandEncoderDescriptor {
                    label: Some("Encoder"),
                });

            let (preview_render_target_id, _) = self.preview_render_target;
            let results = self.ctx.paint(
                &self.device,
                &self.queue,
                &mut encoder,
                preview_render_target_id,
            );

            self.queue.submit(iter::once(encoder.finish()));
            results
        };

        // Paint the UI BG
        let radiance_ui_bg_paint_results = {
            let mut encoder = self
                .device
                .create_command_encoder(&wgpu::CommandEncoderDescriptor {
                    label: Some("Encoder"),
                });

            if let Some((&bg_render_target_id, _)) = self
                .app_ui
                .as_ref()
                .map(|app_ui| app_ui.ui_bg.render_target())
            {
                let results =
                    self.ctx
                        .paint(&self.device, &self.queue, &mut encoder, bg_render_target_id);

                self.queue.submit(iter::once(encoder.finish()));
                results
            } else {
                Default::default()
            }
        };

        // Run the UI
        {
            let Some(app_ui) = &mut self.app_ui else {
                return did_vsync;
            };
            let raw_input = app_ui.egui_state.take_egui_input(&app_ui.window);
            app_ui.egui_ctx.begin_pass(raw_input);
        }
        self.ui(&music_info, &radiance_preview_paint_results);

        let app_ui = self.app_ui.as_mut().unwrap();
        let full_output = app_ui.egui_ctx.end_pass();

        app_ui
            .egui_state
            .handle_platform_output(&app_ui.window, full_output.platform_output);

        // Construct or destroy the AutoDJs
        match (self.auto_dj_1_enabled, &mut self.auto_dj_1) {
            (false, Some(_)) => {
                self.auto_dj_1 = None;
            }
            (true, None) => {
                self.auto_dj_1 = Some(AutoDJ::new());
            }
            _ => {}
        }
        match (self.auto_dj_2_enabled, &mut self.auto_dj_2) {
            (false, Some(_)) => {
                self.auto_dj_2 = None;
            }
            (true, None) => {
                self.auto_dj_2 = Some(AutoDJ::new());
            }
            _ => {}
        }

        // Update & paint other windows
        if self.winit_output.update(
            event_loop,
            &mut self.ctx,
            &mut self.props,
            &self.instance,
            &self.adapter,
            &self.device,
            &self.queue,
        ) {
            did_vsync = true;
        }

        app_ui.ui_bg.update(
            &self.device,
            &self.queue,
            &self.props,
            &radiance_ui_bg_paint_results,
        );

        // UI GPU update
        let tris = app_ui
            .egui_ctx
            .tessellate(full_output.shapes, full_output.pixels_per_point);

        for (id, image_delta) in &full_output.textures_delta.set {
            app_ui
                .egui_renderer
                .update_texture(&self.device, &self.queue, *id, image_delta);
        }

        let screen_descriptor = egui_wgpu::ScreenDescriptor {
            size_in_pixels: [app_ui.surface_config.width, app_ui.surface_config.height],
            pixels_per_point: app_ui.window.scale_factor() as f32,
        };

        // See if we can present (window is not occluded)
        // (on Mac, we can always draw.) XXX test this
        // (on Windows, we can always draw, and in fact, the redraw signal doesn't fire as it should.)
        if cfg!(target_os = "linux") && !app_ui.can_draw {
            return did_vsync;
        }
        app_ui.can_draw = false;
        app_ui.window.request_redraw();

        let output = app_ui.surface.get_current_texture().unwrap();
        let view = output
            .texture
            .create_view(&wgpu::TextureViewDescriptor::default());

        let mut encoder = self
            .device
            .create_command_encoder(&wgpu::CommandEncoderDescriptor {
                label: Some("Render Encoder"),
            });
        app_ui.egui_renderer.update_buffers(
            &self.device,
            &self.queue,
            &mut encoder,
            &tris,
            &screen_descriptor,
        );
        {
            let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
                label: Some("Render Pass"),
                color_attachments: &[Some(wgpu::RenderPassColorAttachment {
                    view: &view,
                    resolve_target: None,
                    ops: wgpu::Operations {
                        load: wgpu::LoadOp::Clear(from_srgb(25, 25, 25, 255)),
                        store: wgpu::StoreOp::Store,
                    },
                    depth_slice: None,
                })],
                depth_stencil_attachment: None,
                timestamp_writes: None,
                occlusion_query_set: None,
            });

            // Draw background
            app_ui.ui_bg.render(&self.device, &mut render_pass);

            // Draw EGUI
            app_ui.egui_renderer.render(
                &mut render_pass.forget_lifetime(),
                &tris,
                &screen_descriptor,
            );
        }
        self.queue.submit(std::iter::once(encoder.finish()));

        for id in &full_output.textures_delta.free {
            app_ui.egui_renderer.free_texture(id);
        }
        app_ui.window.pre_present_notify();
        output.present();
        did_vsync = true;
        did_vsync
    }

    fn ui(
        &mut self,
        music_info: &MusicInfo,
        radiance_paint_results: &HashMap<NodeId, ArcTextureViewSampler>,
    ) {
        fn update_or_register_native_texture(
            egui_renderer: &mut egui_wgpu::Renderer,
            device: &wgpu::Device,
            native_texture: &wgpu::TextureView,
            egui_texture: &mut Option<egui::TextureId>,
        ) {
            match egui_texture {
                None => {
                    *egui_texture = Some(egui_renderer.register_native_texture(
                        device,
                        native_texture,
                        wgpu::FilterMode::Linear,
                    ));
                }
                Some(egui_texture) => {
                    egui_renderer.update_egui_texture_from_wgpu_texture(
                        device,
                        native_texture,
                        wgpu::FilterMode::Linear,
                        *egui_texture,
                    );
                }
            }
        }

        let app_ui = self.app_ui.as_mut().unwrap();

        let waveform_size = egui::vec2(330., 75.);
        let spectrum_size = egui::vec2(330., 75.);
        let beat_size = egui::vec2(75., 75.);
        {
            for node_id in self.props.graph.nodes.iter() {
                let native_texture = &radiance_paint_results.get(&node_id).unwrap().view;
                match self.preview_images.entry(*node_id) {
                    Entry::Vacant(e) => {
                        e.insert(app_ui.egui_renderer.register_native_texture(
                            &self.device,
                            native_texture,
                            wgpu::FilterMode::Linear,
                        ));
                    }
                    Entry::Occupied(e) => {
                        app_ui.egui_renderer.update_egui_texture_from_wgpu_texture(
                            &self.device,
                            native_texture,
                            wgpu::FilterMode::Linear,
                            *e.get(),
                        );
                    }
                }
            }

            for (node_id, egui_texture_id) in self.preview_images.iter() {
                if !self.props.graph.nodes.contains(node_id) {
                    app_ui.egui_renderer.free_texture(egui_texture_id);
                }
            }

            // Update & paint widgets

            let waveform_native_texture = app_ui.waveform_widget.paint(
                &self.device,
                &self.queue,
                waveform_size,
                &music_info.audio,
                music_info.uncompensated_unscaled_time,
            );

            update_or_register_native_texture(
                &mut app_ui.egui_renderer,
                &self.device,
                &waveform_native_texture.view,
                &mut self.waveform_texture,
            );

            let spectrum_native_texture = app_ui.spectrum_widget.paint(
                &self.device,
                &self.queue,
                spectrum_size,
                &music_info.spectrum,
            );

            update_or_register_native_texture(
                &mut app_ui.egui_renderer,
                &self.device,
                &spectrum_native_texture.view,
                &mut self.spectrum_texture,
            );

            let beat_native_texture = app_ui.beat_widget.paint(
                &self.device,
                &self.queue,
                beat_size,
                music_info.unscaled_time,
            );

            update_or_register_native_texture(
                &mut app_ui.egui_renderer,
                &self.device,
                &beat_native_texture.view,
                &mut self.beat_texture,
            );
        }

        let left_panel_response = egui::SidePanel::left("left").show_animated(
            &app_ui.egui_ctx,
            self.left_panel_expanded,
            |ui| library::library_ui(ui, &self.ctx, self.library_newly_opened),
        );

        let full_rect = app_ui.egui_ctx.available_rect();
        egui::CentralPanel::default()
            .frame(egui::Frame::NONE)
            .show(&app_ui.egui_ctx, |ui| {
                let modal_id = ui.make_persistent_id("modal");
                let modal_shown = modal_shown(&app_ui.egui_ctx, modal_id);

                // Mosaic
                let egui::InnerResponse {
                    inner: mosaic_response,
                    ..
                } = ui.scope_builder(
                    {
                        let mut builder = egui::UiBuilder::default().max_rect(full_rect);
                        builder.disabled = modal_shown;
                        builder
                    },
                    |ui| {
                        let egui::containers::scroll_area::ScrollAreaOutput {
                            inner: mosaic_response,
                            ..
                        } = egui::containers::scroll_area::ScrollArea::both()
                            .auto_shrink(false)
                            .show(ui, |ui| {
                                ui.add(mosaic(
                                    "mosaic",
                                    &mut self.props,
                                    self.ctx.node_states(),
                                    &self.preview_images,
                                    &mut self.insertion_point,
                                    modal_id,
                                ))
                            });
                        mosaic_response
                    },
                );

                // Top bar
                ui.scope_builder(
                    {
                        let top_bar_rect = egui::Rect::from_min_size(
                            full_rect.min,
                            egui::vec2(full_rect.width(), 80.0),
                        );
                        let mut builder = egui::UiBuilder::default().max_rect(top_bar_rect);
                        builder.disabled = modal_shown;
                        builder
                    },
                    |ui| {
                        egui::Frame::NONE
                            .fill(egui::Color32::from_rgba_premultiplied(25, 25, 25, 250))
                            .show(ui, |ui| {
                                ui.horizontal_centered(|ui| {
                                    ui.set_min_width(ui.available_width());
                                    ui.add_space(5.0);
                                    ui.add(
                                        egui::Image::new((app_ui.logo_texture.id(), LOGO_SIZE))
                                            .fit_to_exact_size(LOGO_SIZE),
                                    );
                                    ui.add_space(5.0);
                                    ui.image((self.waveform_texture.unwrap(), waveform_size));
                                    ui.image((self.spectrum_texture.unwrap(), spectrum_size));
                                    ui.image((self.beat_texture.unwrap(), beat_size));
                                    ui.checkbox(&mut self.auto_dj_1_enabled, "Auto DJ 1");
                                    ui.checkbox(&mut self.auto_dj_2_enabled, "Auto DJ 2");

                                    ui.label("Global timescale:");
                                    let timescales: &[f32] = &[0.125, 0.25, 0.5, 1., 2., 4., 8.];
                                    fn str_for_timescale(timescale: f32) -> String {
                                        if timescale < 1. {
                                            format!("{}x slower", 1. / timescale)
                                        } else if timescale == 1. {
                                            "1x".to_owned()
                                        } else if timescale > 1. {
                                            format!("{}x faster", timescale)
                                        } else {
                                            format!("{}", timescale)
                                        }
                                    }
                                    egui::ComboBox::from_id_salt("global timescale")
                                        .selected_text(
                                            str_for_timescale(self.mir.global_timescale).as_str(),
                                        )
                                        .show_ui(ui, |ui| {
                                            for &timescale in timescales.iter() {
                                                ui.selectable_value(
                                                    &mut self.mir.global_timescale,
                                                    timescale,
                                                    str_for_timescale(timescale).as_str(),
                                                );
                                            }
                                        });
                                    ui.label("Latency compensation:");
                                    ui.add(
                                        egui::DragValue::new(&mut self.mir.latency_compensation)
                                            .speed(0.001)
                                            .fixed_decimals(3)
                                            .suffix("s")
                                            .range(0. ..=1.),
                                    );
                                });
                            });

                        if !self.left_panel_expanded && ui.input(|i| i.key_pressed(egui::Key::A)) {
                            self.left_panel_expanded = true;
                            self.library_newly_opened = true;
                        }
                        if self.left_panel_expanded
                            && ui.input(|i| i.key_pressed(egui::Key::Escape))
                        {
                            self.left_panel_expanded = false;
                            self.library_newly_opened = false;
                        }

                        if let Some(egui::InnerResponse {
                            inner: library_response,
                            response: _,
                        }) = left_panel_response
                        {
                            // Reset the focus flag after it's been used
                            self.library_newly_opened = false;

                            match library_response {
                                library::LibraryResponse::AddNode(node_props) => {
                                    let new_node_id = NodeId::gen();
                                    self.props.node_props.insert(new_node_id, node_props);
                                    self.props
                                        .graph
                                        .insert_node(new_node_id, &self.insertion_point);
                                    self.left_panel_expanded = false;
                                    mosaic_response.request_focus();
                                }
                                library::LibraryResponse::Close => {
                                    self.left_panel_expanded = false;
                                    mosaic_response.request_focus();
                                }
                                library::LibraryResponse::None => {}
                            }
                        }
                    },
                );

                // Library toggle button
                let arrow_icon = if self.left_panel_expanded {
                    "\u{23F4}"
                } else {
                    "\u{23F5}"
                };
                let button_rect = egui::Rect::from_min_size(
                    egui::pos2(full_rect.left(), full_rect.top() + 80.),
                    egui::vec2(20.0, 80.0),
                );
                if ui
                    .place(button_rect, egui::Button::new(arrow_icon))
                    .clicked()
                {
                    self.left_panel_expanded = !self.left_panel_expanded;
                    self.library_newly_opened = self.left_panel_expanded;
                }

                if modal_shown {
                    ui.scope_builder(egui::UiBuilder::default().max_rect(full_rect), |ui| {
                        ui.add(modal(
                            modal_id,
                            &mut self.props,
                            self.ctx.node_states(),
                            &self.preview_images,
                        ));
                    });
                }
            });
    }

    fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
        let Some(app_ui) = &mut self.app_ui else {
            return;
        };
        if new_size.width > 0 && new_size.height > 0 {
            app_ui.surface_config.width = new_size.width;
            app_ui.surface_config.height = new_size.height;
            app_ui
                .surface
                .configure(&self.device, &app_ui.surface_config);
        }
    }
}

impl AppUi {
    fn new(app: &App, window: winit::window::Window) -> Self {
        // Make egui context
        let egui_ctx = egui::Context::default();
        egui_ctx.set_theme(egui::Theme::Dark);
        egui_ctx.style_mut(|style| {
            style.interaction.selectable_labels = false;
            style.visuals.handle_shape = egui::style::HandleShape::Circle;
        });

        // Make egui state
        let egui_state = egui_winit::State::new(
            egui_ctx.clone(),
            egui::ViewportId::ROOT,
            &window,
            None,
            None,
            None,
        );

        let window = Arc::new(window);

        let size = window.inner_size();
        let surface = app.instance.create_surface(window.clone()).unwrap();
        let surface_caps = surface.get_capabilities(&app.adapter);
        let surface_format = surface_caps
            .formats
            .iter()
            .find(|f| f.is_srgb())
            .copied()
            .unwrap_or(surface_caps.formats[0]);

        let surface_config = wgpu::SurfaceConfiguration {
            usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
            format: surface_format,
            width: size.width,
            height: size.height,
            present_mode: wgpu::PresentMode::AutoVsync,
            alpha_mode: surface_caps.alpha_modes[0],
            view_formats: vec![],
            desired_maximum_frame_latency: 2,
        };

        surface.configure(&app.device, &surface_config);

        let egui_renderer = egui_wgpu::Renderer::new(
            &app.device,
            surface_format,
            egui_wgpu::RendererOptions::default(),
        );

        // Make widgets
        let pixels_per_point = window.scale_factor() as f32;
        let waveform_widget = WaveformWidget::new(&app.device, pixels_per_point);
        let spectrum_widget = SpectrumWidget::new(&app.device, pixels_per_point);
        let beat_widget = BeatWidget::new(&app.device, pixels_per_point);

        // Make BG
        let ui_bg = UiBg::new(&app.device, surface_format);

        // Load logo
        let logo_bytes = include_bytes!("../../library/logo.png");
        let logo_image = image::load_from_memory(logo_bytes).unwrap();

        let logo_pixel_size = LOGO_SIZE * pixels_per_point;
        let logo_pixel_w = logo_pixel_size.x as u32;
        let logo_pixel_h = logo_pixel_size.y as u32;
        let logo_resized = image::imageops::resize(
            &logo_image,
            logo_pixel_w,
            logo_pixel_h,
            image::imageops::FilterType::Lanczos3,
        );

        let logo_texture = egui_ctx.load_texture(
            "logo",
            egui::ColorImage::from_rgba_unmultiplied(
                [logo_pixel_w as usize, logo_pixel_h as usize],
                &logo_resized,
            ),
            Default::default(),
        );

        AppUi {
            window,
            surface_config,
            surface,
            egui_ctx,
            egui_state,
            egui_renderer,
            waveform_widget,
            spectrum_widget,
            beat_widget,
            ui_bg,
            logo_texture,
            can_draw: false,
        }
    }
}

impl ApplicationHandler for App<'_> {
    fn resumed(&mut self, event_loop: &ActiveEventLoop) {
        if self.app_ui.is_none() {
            let window_attributes = Window::default_attributes()
                .with_title("Radiance")
                .with_maximized(true);

            let window = event_loop.create_window(window_attributes).unwrap();
            self.app_ui = Some(AppUi::new(&self, window));
        }
    }

    fn window_event(
        &mut self,
        event_loop: &ActiveEventLoop,
        window_id: WindowId,
        event: WindowEvent,
    ) {
        let Some(app_ui) = &mut self.app_ui else {
            return;
        };

        if self
            .winit_output
            .window_event(window_id, &event, &self.device)
        {
            // Event handled by another window
            return;
        }

        if window_id != app_ui.window.id() {
            return;
        }

        let response = app_ui.egui_state.on_window_event(&app_ui.window, &event);

        if response.consumed {
            return;
        }

        match event {
            WindowEvent::CloseRequested => {
                // This assignment prevents the app from segfaulting on exit
                // I think this is a bug in winit that may be fixed in a future version.
                self.app_ui = None;
                event_loop.exit();
            }
            WindowEvent::Resized(physical_size) => {
                self.resize(physical_size);
            }
            WindowEvent::RedrawRequested => {
                app_ui.can_draw = true;
            }
            _ => {}
        }
    }

    fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
        let did_vsync = self.update(event_loop);
        if did_vsync {
            event_loop.set_control_flow(ControlFlow::Poll);
        } else {
            // If we didn't vsync as part of rendering (e.g. all windows occluded,)
            // fall back to a 60 FPS rate timed on the CPU
            event_loop.set_control_flow(ControlFlow::WaitUntil(
                Instant::now() + Duration::from_secs_f64(1. / 60.),
            ));
        }
    }
}

// From https://github.com/three-rs/three/blob/07e47da5e0673aa9a16526719e16debd59040eec/src/color.rs#L39
fn from_srgb(r: u8, g: u8, b: u8, a: u8) -> wgpu::Color {
    let f = |xu| {
        let x = xu as f64 / 255.0;
        if x > 0.04045 {
            ((x + 0.055) / 1.055).powf(2.4)
        } else {
            x / 12.92
        }
    };
    wgpu::Color {
        r: f(r),
        g: f(g),
        b: f(b),
        a: f(a),
    }
}