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/* Copyright (C) 2017 the mpv developers
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
* Note: the client API is licensed under ISC (see above) to enable
* other wrappers outside of mpv. But keep in mind that the
* mpv core is by default still GPLv2+ - unless built with
* --enable-lgpl, which makes it LGPLv2+.
*/
/* New symbols must still be added to libmpv/mpv.def. */
extern "C" MPV_ENABLE_DEPRECATED
/**
* Return the MPV_CLIENT_API_VERSION the mpv source has been compiled with.
*/
MPV_EXPORT unsigned long ;
/**
* Client context used by the client API. Every client has its own private
* handle.
*/
typedef struct mpv_handle mpv_handle;
/**
* List of error codes than can be returned by API functions. 0 and positive
* return values always mean success, negative values are always errors.
*/
typedef enum mpv_error mpv_error;
/**
* Return a string describing the error. For unknown errors, the string
* "unknown error" is returned.
*
* @param error error number, see enum mpv_error
* @return A static string describing the error. The string is completely
* static, i.e. doesn't need to be deallocated, and is valid forever.
*/
MPV_EXPORT const char *;
/**
* General function to deallocate memory returned by some of the API functions.
* Call this only if it's explicitly documented as allowed. Calling this on
* mpv memory not owned by the caller will lead to undefined behavior.
*
* @param data A valid pointer returned by the API, or NULL.
*/
MPV_EXPORT void ;
/**
* Return the name of this client handle. Every client has its own unique
* name, which is mostly used for user interface purposes.
*
* @return The client name. The string is read-only and is valid until the
* mpv_handle is destroyed.
*/
MPV_EXPORT const char *;
/**
* Return the ID of this client handle. Every client has its own unique ID. This
* ID is never reused by the core, even if the mpv_handle at hand gets destroyed
* and new handles get allocated.
*
* IDs are never 0 or negative.
*
* Some mpv APIs (not necessarily all) accept a name in the form "@<id>" in
* addition of the proper mpv_client_name(), where "<id>" is the ID in decimal
* form (e.g. "@123"). For example, the "script-message-to" command takes the
* client name as first argument, but also accepts the client ID formatted in
* this manner.
*
* @return The client ID.
*/
MPV_EXPORT int64_t ;
/**
* Create a new mpv instance and an associated client API handle to control
* the mpv instance. This instance is in a pre-initialized state,
* and needs to be initialized to be actually used with most other API
* functions.
*
* Some API functions will return MPV_ERROR_UNINITIALIZED in the uninitialized
* state. You can call mpv_set_property() (or mpv_set_property_string() and
* other variants, and before mpv 0.21.0 mpv_set_option() etc.) to set initial
* options. After this, call mpv_initialize() to start the player, and then use
* e.g. mpv_command() to start playback of a file.
*
* The point of separating handle creation and actual initialization is that
* you can configure things which can't be changed during runtime.
*
* Unlike the command line player, this will have initial settings suitable
* for embedding in applications. The following settings are different:
* - stdin/stdout/stderr and the terminal will never be accessed. This is
* equivalent to setting the --no-terminal option.
* (Technically, this also suppresses C signal handling.)
* - No config files will be loaded. This is roughly equivalent to using
* --config=no. Since libmpv 1.15, you can actually re-enable this option,
* which will make libmpv load config files during mpv_initialize(). If you
* do this, you are strongly encouraged to set the "config-dir" option too.
* (Otherwise it will load the mpv command line player's config.)
* For example:
* mpv_set_option_string(mpv, "config-dir", "/my/path"); // set config root
* mpv_set_option_string(mpv, "config", "yes"); // enable config loading
* (call mpv_initialize() _after_ this)
* - Idle mode is enabled, which means the playback core will enter idle mode
* if there are no more files to play on the internal playlist, instead of
* exiting. This is equivalent to the --idle option.
* - Disable parts of input handling.
* - Most of the different settings can be viewed with the command line player
* by running "mpv --show-profile=libmpv".
*
* All this assumes that API users want a mpv instance that is strictly
* isolated from the command line player's configuration, user settings, and
* so on. You can re-enable disabled features by setting the appropriate
* options.
*
* The mpv command line parser is not available through this API, but you can
* set individual options with mpv_set_property(). Files for playback must be
* loaded with mpv_command() or others.
*
* Note that you should avoid doing concurrent accesses on the uninitialized
* client handle. (Whether concurrent access is definitely allowed or not has
* yet to be decided.)
*
* @return a new mpv client API handle. Returns NULL on error. Currently, this
* can happen in the following situations:
* - out of memory
* - LC_NUMERIC is not set to "C" (see general remarks)
*/
MPV_EXPORT mpv_handle *;
/**
* Initialize an uninitialized mpv instance. If the mpv instance is already
* running, an error is returned.
*
* This function needs to be called to make full use of the client API if the
* client API handle was created with mpv_create().
*
* Only the following options are required to be set _before_ mpv_initialize():
* - options which are only read at initialization time:
* - config
* - config-dir
* - input-conf
* - load-scripts
* - script
* - player-operation-mode
* - input-app-events (OSX)
* - all encoding mode options
*
* @return error code
*/
MPV_EXPORT int ;
/**
* Disconnect and destroy the mpv_handle. ctx will be deallocated with this
* API call.
*
* If the last mpv_handle is detached, the core player is destroyed. In
* addition, if there are only weak mpv_handles (such as created by
* mpv_create_weak_client() or internal scripts), these mpv_handles will
* be sent MPV_EVENT_SHUTDOWN. This function may block until these clients
* have responded to the shutdown event, and the core is finally destroyed.
*/
MPV_EXPORT void ;
/**
* Similar to mpv_destroy(), but brings the player and all clients down
* as well, and waits until all of them are destroyed. This function blocks. The
* advantage over mpv_destroy() is that while mpv_destroy() merely
* detaches the client handle from the player, this function quits the player,
* waits until all other clients are destroyed (i.e. all mpv_handles are
* detached), and also waits for the final termination of the player.
*
* Since mpv_destroy() is called somewhere on the way, it's not safe to
* call other functions concurrently on the same context.
*
* Since mpv client API version 1.29:
* The first call on any mpv_handle will block until the core is destroyed.
* This means it will wait until other mpv_handle have been destroyed. If you
* want asynchronous destruction, just run the "quit" command, and then react
* to the MPV_EVENT_SHUTDOWN event.
* If another mpv_handle already called mpv_terminate_destroy(), this call will
* not actually block. It will destroy the mpv_handle, and exit immediately,
* while other mpv_handles might still be uninitializing.
*
* Before mpv client API version 1.29:
* If this is called on a mpv_handle that was not created with mpv_create(),
* this function will merely send a quit command and then call
* mpv_destroy(), without waiting for the actual shutdown.
*/
MPV_EXPORT void ;
/**
* Create a new client handle connected to the same player core as ctx. This
* context has its own event queue, its own mpv_request_event() state, its own
* mpv_request_log_messages() state, its own set of observed properties, and
* its own state for asynchronous operations. Otherwise, everything is shared.
*
* This handle should be destroyed with mpv_destroy() if no longer
* needed. The core will live as long as there is at least 1 handle referencing
* it. Any handle can make the core quit, which will result in every handle
* receiving MPV_EVENT_SHUTDOWN.
*
* This function can not be called before the main handle was initialized with
* mpv_initialize(). The new handle is always initialized, unless ctx=NULL was
* passed.
*
* @param ctx Used to get the reference to the mpv core; handle-specific
* settings and parameters are not used.
* If NULL, this function behaves like mpv_create() (ignores name).
* @param name The client name. This will be returned by mpv_client_name(). If
* the name is already in use, or contains non-alphanumeric
* characters (other than '_'), the name is modified to fit.
* If NULL, an arbitrary name is automatically chosen.
* @return a new handle, or NULL on error
*/
MPV_EXPORT mpv_handle *;
/**
* This is the same as mpv_create_client(), but the created mpv_handle is
* treated as a weak reference. If all mpv_handles referencing a core are
* weak references, the core is automatically destroyed. (This still goes
* through normal uninit of course. Effectively, if the last non-weak mpv_handle
* is destroyed, then the weak mpv_handles receive MPV_EVENT_SHUTDOWN and are
* asked to terminate as well.)
*
* Note if you want to use this like refcounting: you have to be aware that
* mpv_terminate_destroy() _and_ mpv_destroy() for the last non-weak
* mpv_handle will block until all weak mpv_handles are destroyed.
*/
MPV_EXPORT mpv_handle *;
/**
* Load a config file. This loads and parses the file, and sets every entry in
* the config file's default section as if mpv_set_option_string() is called.
*
* The filename should be an absolute path. If it isn't, the actual path used
* is unspecified. (Note: an absolute path starts with '/' on UNIX.) If the
* file wasn't found, MPV_ERROR_INVALID_PARAMETER is returned.
*
* If a fatal error happens when parsing a config file, MPV_ERROR_OPTION_ERROR
* is returned. Errors when setting options as well as other types or errors
* are ignored (even if options do not exist). You can still try to capture
* the resulting error messages with mpv_request_log_messages(). Note that it's
* possible that some options were successfully set even if any of these errors
* happen.
*
* @param filename absolute path to the config file on the local filesystem
* @return error code
*/
MPV_EXPORT int ;
/**
* Return the internal time in microseconds. This has an arbitrary start offset,
* but will never wrap or go backwards.
*
* Note that this is always the real time, and doesn't necessarily have to do
* with playback time. For example, playback could go faster or slower due to
* playback speed, or due to playback being paused. Use the "time-pos" property
* instead to get the playback status.
*
* Unlike other libmpv APIs, this can be called at absolutely any time (even
* within wakeup callbacks), as long as the context is valid.
*
* Safe to be called from mpv render API threads.
*/
MPV_EXPORT int64_t ;
/**
* Data format for options and properties. The API functions to get/set
* properties and options support multiple formats, and this enum describes
* them.
*/
typedef enum mpv_format mpv_format;
/**
* Generic data storage.
*
* If mpv writes this struct (e.g. via mpv_get_property()), you must not change
* the data. In some cases (mpv_get_property()), you have to free it with
* mpv_free_node_contents(). If you fill this struct yourself, you're also
* responsible for freeing it, and you must not call mpv_free_node_contents().
*/
typedef struct mpv_node mpv_node;
/**
* (see mpv_node)
*/
typedef struct mpv_node_list mpv_node_list;
/**
* (see mpv_node)
*/
typedef struct mpv_byte_array mpv_byte_array;
/**
* Frees any data referenced by the node. It doesn't free the node itself.
* Call this only if the mpv client API set the node. If you constructed the
* node yourself (manually), you have to free it yourself.
*
* If node->format is MPV_FORMAT_NONE, this call does nothing. Likewise, if
* the client API sets a node with this format, this function doesn't need to
* be called. (This is just a clarification that there's no danger of anything
* strange happening in these cases.)
*/
MPV_EXPORT void ;
/**
* Set an option. Note that you can't normally set options during runtime. It
* works in uninitialized state (see mpv_create()), and in some cases in at
* runtime.
*
* Using a format other than MPV_FORMAT_NODE is equivalent to constructing a
* mpv_node with the given format and data, and passing the mpv_node to this
* function.
*
* Note: this is semi-deprecated. For most purposes, this is not needed anymore.
* Starting with mpv version 0.21.0 (version 1.23) most options can be set
* with mpv_set_property() (and related functions), and even before
* mpv_initialize(). In some obscure corner cases, using this function
* to set options might still be required (see
* "Inconsistencies between options and properties" in the manpage). Once
* these are resolved, the option setting functions might be fully
* deprecated.
*
* @param name Option name. This is the same as on the mpv command line, but
* without the leading "--".
* @param format see enum mpv_format.
* @param[in] data Option value (according to the format).
* @return error code
*/
MPV_EXPORT int ;
/**
* Convenience function to set an option to a string value. This is like
* calling mpv_set_option() with MPV_FORMAT_STRING.
*
* @return error code
*/
MPV_EXPORT int ;
/**
* Send a command to the player. Commands are the same as those used in
* input.conf, except that this function takes parameters in a pre-split
* form.
*
* The commands and their parameters are documented in input.rst.
*
* Does not use OSD and string expansion by default (unlike mpv_command_string()
* and input.conf).
*
* @param[in] args NULL-terminated list of strings. Usually, the first item
* is the command, and the following items are arguments.
* @return error code
*/
MPV_EXPORT int ;
/**
* Same as mpv_command(), but allows passing structured data in any format.
* In particular, calling mpv_command() is exactly like calling
* mpv_command_node() with the format set to MPV_FORMAT_NODE_ARRAY, and
* every arg passed in order as MPV_FORMAT_STRING.
*
* Does not use OSD and string expansion by default.
*
* The args argument can have one of the following formats:
*
* MPV_FORMAT_NODE_ARRAY:
* Positional arguments. Each entry is an argument using an arbitrary
* format (the format must be compatible to the used command). Usually,
* the first item is the command name (as MPV_FORMAT_STRING). The order
* of arguments is as documented in each command description.
*
* MPV_FORMAT_NODE_MAP:
* Named arguments. This requires at least an entry with the key "name"
* to be present, which must be a string, and contains the command name.
* The special entry "_flags" is optional, and if present, must be an
* array of strings, each being a command prefix to apply. All other
* entries are interpreted as arguments. They must use the argument names
* as documented in each command description. Some commands do not
* support named arguments at all, and must use MPV_FORMAT_NODE_ARRAY.
*
* @param[in] args mpv_node with format set to one of the values documented
* above (see there for details)
* @param[out] result Optional, pass NULL if unused. If not NULL, and if the
* function succeeds, this is set to command-specific return
* data. You must call mpv_free_node_contents() to free it
* (again, only if the command actually succeeds).
* Not many commands actually use this at all.
* @return error code (the result parameter is not set on error)
*/
MPV_EXPORT int ;
/**
* This is essentially identical to mpv_command() but it also returns a result.
*
* Does not use OSD and string expansion by default.
*
* @param[in] args NULL-terminated list of strings. Usually, the first item
* is the command, and the following items are arguments.
* @param[out] result Optional, pass NULL if unused. If not NULL, and if the
* function succeeds, this is set to command-specific return
* data. You must call mpv_free_node_contents() to free it
* (again, only if the command actually succeeds).
* Not many commands actually use this at all.
* @return error code (the result parameter is not set on error)
*/
MPV_EXPORT int ;
/**
* Same as mpv_command, but use input.conf parsing for splitting arguments.
* This is slightly simpler, but also more error prone, since arguments may
* need quoting/escaping.
*
* This also has OSD and string expansion enabled by default.
*/
MPV_EXPORT int ;
/**
* Same as mpv_command, but run the command asynchronously.
*
* Commands are executed asynchronously. You will receive a
* MPV_EVENT_COMMAND_REPLY event. This event will also have an
* error code set if running the command failed. For commands that
* return data, the data is put into mpv_event_command.result.
*
* The only case when you do not receive an event is when the function call
* itself fails. This happens only if parsing the command itself (or otherwise
* validating it) fails, i.e. the return code of the API call is not 0 or
* positive.
*
* Safe to be called from mpv render API threads.
*
* @param reply_userdata the value mpv_event.reply_userdata of the reply will
* be set to (see section about asynchronous calls)
* @param args NULL-terminated list of strings (see mpv_command())
* @return error code (if parsing or queuing the command fails)
*/
MPV_EXPORT int ;
/**
* Same as mpv_command_node(), but run it asynchronously. Basically, this
* function is to mpv_command_node() what mpv_command_async() is to
* mpv_command().
*
* See mpv_command_async() for details.
*
* Safe to be called from mpv render API threads.
*
* @param reply_userdata the value mpv_event.reply_userdata of the reply will
* be set to (see section about asynchronous calls)
* @param args as in mpv_command_node()
* @return error code (if parsing or queuing the command fails)
*/
MPV_EXPORT int ;
/**
* Signal to all async requests with the matching ID to abort. This affects
* the following API calls:
*
* mpv_command_async
* mpv_command_node_async
*
* All of these functions take a reply_userdata parameter. This API function
* tells all requests with the matching reply_userdata value to try to return
* as soon as possible. If there are multiple requests with matching ID, it
* aborts all of them.
*
* This API function is mostly asynchronous itself. It will not wait until the
* command is aborted. Instead, the command will terminate as usual, but with
* some work not done. How this is signaled depends on the specific command (for
* example, the "subprocess" command will indicate it by "killed_by_us" set to
* true in the result). How long it takes also depends on the situation. The
* aborting process is completely asynchronous.
*
* Not all commands may support this functionality. In this case, this function
* will have no effect. The same is true if the request using the passed
* reply_userdata has already terminated, has not been started yet, or was
* never in use at all.
*
* You have to be careful of race conditions: the time during which the abort
* request will be effective is _after_ e.g. mpv_command_async() has returned,
* and before the command has signaled completion with MPV_EVENT_COMMAND_REPLY.
*
* @param reply_userdata ID of the request to be aborted (see above)
*/
MPV_EXPORT void ;
/**
* Set a property to a given value. Properties are essentially variables which
* can be queried or set at runtime. For example, writing to the pause property
* will actually pause or unpause playback.
*
* If the format doesn't match with the internal format of the property, access
* usually will fail with MPV_ERROR_PROPERTY_FORMAT. In some cases, the data
* is automatically converted and access succeeds. For example, MPV_FORMAT_INT64
* is always converted to MPV_FORMAT_DOUBLE, and access using MPV_FORMAT_STRING
* usually invokes a string parser. The same happens when calling this function
* with MPV_FORMAT_NODE: the underlying format may be converted to another
* type if possible.
*
* Using a format other than MPV_FORMAT_NODE is equivalent to constructing a
* mpv_node with the given format and data, and passing the mpv_node to this
* function. (Before API version 1.21, this was different.)
*
* Note: starting with mpv 0.21.0 (client API version 1.23), this can be used to
* set options in general. It even can be used before mpv_initialize()
* has been called. If called before mpv_initialize(), setting properties
* not backed by options will result in MPV_ERROR_PROPERTY_UNAVAILABLE.
* In some cases, properties and options still conflict. In these cases,
* mpv_set_property() accesses the options before mpv_initialize(), and
* the properties after mpv_initialize(). These conflicts will be removed
* in mpv 0.23.0. See mpv_set_option() for further remarks.
*
* @param name The property name. See input.rst for a list of properties.
* @param format see enum mpv_format.
* @param[in] data Option value.
* @return error code
*/
MPV_EXPORT int ;
/**
* Convenience function to set a property to a string value.
*
* This is like calling mpv_set_property() with MPV_FORMAT_STRING.
*/
MPV_EXPORT int ;
/**
* Set a property asynchronously. You will receive the result of the operation
* as MPV_EVENT_SET_PROPERTY_REPLY event. The mpv_event.error field will contain
* the result status of the operation. Otherwise, this function is similar to
* mpv_set_property().
*
* Safe to be called from mpv render API threads.
*
* @param reply_userdata see section about asynchronous calls
* @param name The property name.
* @param format see enum mpv_format.
* @param[in] data Option value. The value will be copied by the function. It
* will never be modified by the client API.
* @return error code if sending the request failed
*/
MPV_EXPORT int ;
/**
* Read the value of the given property.
*
* If the format doesn't match with the internal format of the property, access
* usually will fail with MPV_ERROR_PROPERTY_FORMAT. In some cases, the data
* is automatically converted and access succeeds. For example, MPV_FORMAT_INT64
* is always converted to MPV_FORMAT_DOUBLE, and access using MPV_FORMAT_STRING
* usually invokes a string formatter.
*
* @param name The property name.
* @param format see enum mpv_format.
* @param[out] data Pointer to the variable holding the option value. On
* success, the variable will be set to a copy of the option
* value. For formats that require dynamic memory allocation,
* you can free the value with mpv_free() (strings) or
* mpv_free_node_contents() (MPV_FORMAT_NODE).
* @return error code
*/
MPV_EXPORT int ;
/**
* Return the value of the property with the given name as string. This is
* equivalent to mpv_get_property() with MPV_FORMAT_STRING.
*
* See MPV_FORMAT_STRING for character encoding issues.
*
* On error, NULL is returned. Use mpv_get_property() if you want fine-grained
* error reporting.
*
* @param name The property name.
* @return Property value, or NULL if the property can't be retrieved. Free
* the string with mpv_free().
*/
MPV_EXPORT char *;
/**
* Return the property as "OSD" formatted string. This is the same as
* mpv_get_property_string, but using MPV_FORMAT_OSD_STRING.
*
* @return Property value, or NULL if the property can't be retrieved. Free
* the string with mpv_free().
*/
MPV_EXPORT char *;
/**
* Get a property asynchronously. You will receive the result of the operation
* as well as the property data with the MPV_EVENT_GET_PROPERTY_REPLY event.
* You should check the mpv_event.error field on the reply event.
*
* Safe to be called from mpv render API threads.
*
* @param reply_userdata see section about asynchronous calls
* @param name The property name.
* @param format see enum mpv_format.
* @return error code if sending the request failed
*/
MPV_EXPORT int ;
/**
* Get a notification whenever the given property changes. You will receive
* updates as MPV_EVENT_PROPERTY_CHANGE. Note that this is not very precise:
* for some properties, it may not send updates even if the property changed.
* This depends on the property, and it's a valid feature request to ask for
* better update handling of a specific property. (For some properties, like
* ``clock``, which shows the wall clock, this mechanism doesn't make too
* much sense anyway.)
*
* Property changes are coalesced: the change events are returned only once the
* event queue becomes empty (e.g. mpv_wait_event() would block or return
* MPV_EVENT_NONE), and then only one event per changed property is returned.
*
* You always get an initial change notification. This is meant to initialize
* the user's state to the current value of the property.
*
* Normally, change events are sent only if the property value changes according
* to the requested format. mpv_event_property will contain the property value
* as data member.
*
* Warning: if a property is unavailable or retrieving it caused an error,
* MPV_FORMAT_NONE will be set in mpv_event_property, even if the
* format parameter was set to a different value. In this case, the
* mpv_event_property.data field is invalid.
*
* If the property is observed with the format parameter set to MPV_FORMAT_NONE,
* you get low-level notifications whether the property _may_ have changed, and
* the data member in mpv_event_property will be unset. With this mode, you
* will have to determine yourself whether the property really changed. On the
* other hand, this mechanism can be faster and uses less resources.
*
* Observing a property that doesn't exist is allowed. (Although it may still
* cause some sporadic change events.)
*
* Keep in mind that you will get change notifications even if you change a
* property yourself. Try to avoid endless feedback loops, which could happen
* if you react to the change notifications triggered by your own change.
*
* Only the mpv_handle on which this was called will receive the property
* change events, or can unobserve them.
*
* Safe to be called from mpv render API threads.
*
* @param reply_userdata This will be used for the mpv_event.reply_userdata
* field for the received MPV_EVENT_PROPERTY_CHANGE
* events. (Also see section about asynchronous calls,
* although this function is somewhat different from
* actual asynchronous calls.)
* If you have no use for this, pass 0.
* Also see mpv_unobserve_property().
* @param name The property name.
* @param format see enum mpv_format. Can be MPV_FORMAT_NONE to omit values
* from the change events.
* @return error code (usually fails only on OOM or unsupported format)
*/
MPV_EXPORT int ;
/**
* Undo mpv_observe_property(). This will remove all observed properties for
* which the given number was passed as reply_userdata to mpv_observe_property.
*
* Safe to be called from mpv render API threads.
*
* @param registered_reply_userdata ID that was passed to mpv_observe_property
* @return negative value is an error code, >=0 is number of removed properties
* on success (includes the case when 0 were removed)
*/
MPV_EXPORT int ;
typedef enum mpv_event_id mpv_event_id;
/**
* Return a string describing the event. For unknown events, NULL is returned.
*
* Note that all events actually returned by the API will also yield a non-NULL
* string with this function.
*
* @param event event ID, see see enum mpv_event_id
* @return A static string giving a short symbolic name of the event. It
* consists of lower-case alphanumeric characters and can include "-"
* characters. This string is suitable for use in e.g. scripting
* interfaces.
* The string is completely static, i.e. doesn't need to be deallocated,
* and is valid forever.
*/
MPV_EXPORT const char *;
typedef struct mpv_event_property mpv_event_property;
/**
* Numeric log levels. The lower the number, the more important the message is.
* MPV_LOG_LEVEL_NONE is never used when receiving messages. The string in
* the comment after the value is the name of the log level as used for the
* mpv_request_log_messages() function.
* Unused numeric values are unused, but reserved for future use.
*/
typedef enum mpv_log_level mpv_log_level;
typedef struct mpv_event_log_message mpv_event_log_message;
/// Since API version 1.9.
typedef enum mpv_end_file_reason mpv_end_file_reason;
/// Since API version 1.108.
typedef struct mpv_event_start_file mpv_event_start_file;
typedef struct mpv_event_end_file mpv_event_end_file;
typedef struct mpv_event_client_message mpv_event_client_message;
typedef struct mpv_event_hook mpv_event_hook;
// Since API version 1.102.
typedef struct mpv_event_command mpv_event_command;
typedef struct mpv_event mpv_event;
/**
* Convert the given src event to a mpv_node, and set *dst to the result. *dst
* is set to a MPV_FORMAT_NODE_MAP, with fields for corresponding mpv_event and
* mpv_event.data/mpv_event_* fields.
*
* The exact details are not completely documented out of laziness. A start
* is located in the "Events" section of the manpage.
*
* *dst may point to newly allocated memory, or pointers in mpv_event. You must
* copy the entire mpv_node if you want to reference it after mpv_event becomes
* invalid (such as making a new mpv_wait_event() call, or destroying the
* mpv_handle from which it was returned). Call mpv_free_node_contents() to free
* any memory allocations made by this API function.
*
* Safe to be called from mpv render API threads.
*
* @param dst Target. This is not read and fully overwritten. Must be released
* with mpv_free_node_contents(). Do not write to pointers returned
* by it. (On error, this may be left as an empty node.)
* @param src The source event. Not modified (it's not const due to the author's
* prejudice of the C version of const).
* @return error code (MPV_ERROR_NOMEM only, if at all)
*/
MPV_EXPORT int ;
/**
* Enable or disable the given event.
*
* Some events are enabled by default. Some events can't be disabled.
*
* (Informational note: currently, all events are enabled by default, except
* MPV_EVENT_TICK.)
*
* Safe to be called from mpv render API threads.
*
* @param event See enum mpv_event_id.
* @param enable 1 to enable receiving this event, 0 to disable it.
* @return error code
*/
MPV_EXPORT int ;
/**
* Enable or disable receiving of log messages. These are the messages the
* command line player prints to the terminal. This call sets the minimum
* required log level for a message to be received with MPV_EVENT_LOG_MESSAGE.
*
* @param min_level Minimal log level as string. Valid log levels:
* no fatal error warn info v debug trace
* The value "no" disables all messages. This is the default.
* An exception is the value "terminal-default", which uses the
* log level as set by the "--msg-level" option. This works
* even if the terminal is disabled. (Since API version 1.19.)
* Also see mpv_log_level.
* @return error code
*/
MPV_EXPORT int ;
/**
* Wait for the next event, or until the timeout expires, or if another thread
* makes a call to mpv_wakeup(). Passing 0 as timeout will never wait, and
* is suitable for polling.
*
* The internal event queue has a limited size (per client handle). If you
* don't empty the event queue quickly enough with mpv_wait_event(), it will
* overflow and silently discard further events. If this happens, making
* asynchronous requests will fail as well (with MPV_ERROR_EVENT_QUEUE_FULL).
*
* Only one thread is allowed to call this on the same mpv_handle at a time.
* The API won't complain if more than one thread calls this, but it will cause
* race conditions in the client when accessing the shared mpv_event struct.
* Note that most other API functions are not restricted by this, and no API
* function internally calls mpv_wait_event(). Additionally, concurrent calls
* to different mpv_handles are always safe.
*
* As long as the timeout is 0, this is safe to be called from mpv render API
* threads.
*
* @param timeout Timeout in seconds, after which the function returns even if
* no event was received. A MPV_EVENT_NONE is returned on
* timeout. A value of 0 will disable waiting. Negative values
* will wait with an infinite timeout.
* @return A struct containing the event ID and other data. The pointer (and
* fields in the struct) stay valid until the next mpv_wait_event()
* call, or until the mpv_handle is destroyed. You must not write to
* the struct, and all memory referenced by it will be automatically
* released by the API on the next mpv_wait_event() call, or when the
* context is destroyed. The return value is never NULL.
*/
MPV_EXPORT mpv_event *;
/**
* Interrupt the current mpv_wait_event() call. This will wake up the thread
* currently waiting in mpv_wait_event(). If no thread is waiting, the next
* mpv_wait_event() call will return immediately (this is to avoid lost
* wakeups).
*
* mpv_wait_event() will receive a MPV_EVENT_NONE if it's woken up due to
* this call. But note that this dummy event might be skipped if there are
* already other events queued. All what counts is that the waiting thread
* is woken up at all.
*
* Safe to be called from mpv render API threads.
*/
MPV_EXPORT void ;
/**
* Set a custom function that should be called when there are new events. Use
* this if blocking in mpv_wait_event() to wait for new events is not feasible.
*
* Keep in mind that the callback will be called from foreign threads. You
* must not make any assumptions of the environment, and you must return as
* soon as possible (i.e. no long blocking waits). Exiting the callback through
* any other means than a normal return is forbidden (no throwing exceptions,
* no longjmp() calls). You must not change any local thread state (such as
* the C floating point environment).
*
* You are not allowed to call any client API functions inside of the callback.
* In particular, you should not do any processing in the callback, but wake up
* another thread that does all the work. The callback is meant strictly for
* notification only, and is called from arbitrary core parts of the player,
* that make no considerations for reentrant API use or allowing the callee to
* spend a lot of time doing other things. Keep in mind that it's also possible
* that the callback is called from a thread while a mpv API function is called
* (i.e. it can be reentrant).
*
* In general, the client API expects you to call mpv_wait_event() to receive
* notifications, and the wakeup callback is merely a helper utility to make
* this easier in certain situations. Note that it's possible that there's
* only one wakeup callback invocation for multiple events. You should call
* mpv_wait_event() with no timeout until MPV_EVENT_NONE is reached, at which
* point the event queue is empty.
*
* If you actually want to do processing in a callback, spawn a thread that
* does nothing but call mpv_wait_event() in a loop and dispatches the result
* to a callback.
*
* Only one wakeup callback can be set.
*
* @param cb function that should be called if a wakeup is required
* @param d arbitrary userdata passed to cb
*/
MPV_EXPORT void ;
/**
* Block until all asynchronous requests are done. This affects functions like
* mpv_command_async(), which return immediately and return their result as
* events.
*
* This is a helper, and somewhat equivalent to calling mpv_wait_event() in a
* loop until all known asynchronous requests have sent their reply as event,
* except that the event queue is not emptied.
*
* In case you called mpv_suspend() before, this will also forcibly reset the
* suspend counter of the given handle.
*/
MPV_EXPORT void ;
/**
* A hook is like a synchronous event that blocks the player. You register
* a hook handler with this function. You will get an event, which you need
* to handle, and once things are ready, you can let the player continue with
* mpv_hook_continue().
*
* Currently, hooks can't be removed explicitly. But they will be implicitly
* removed if the mpv_handle it was registered with is destroyed. This also
* continues the hook if it was being handled by the destroyed mpv_handle (but
* this should be avoided, as it might mess up order of hook execution).
*
* Hook handlers are ordered globally by priority and order of registration.
* Handlers for the same hook with same priority are invoked in order of
* registration (the handler registered first is run first). Handlers with
* lower priority are run first (which seems backward).
*
* See the "Hooks" section in the manpage to see which hooks are currently
* defined.
*
* Some hooks might be reentrant (so you get multiple MPV_EVENT_HOOK for the
* same hook). If this can happen for a specific hook type, it will be
* explicitly documented in the manpage.
*
* Only the mpv_handle on which this was called will receive the hook events,
* or can "continue" them.
*
* @param reply_userdata This will be used for the mpv_event.reply_userdata
* field for the received MPV_EVENT_HOOK events.
* If you have no use for this, pass 0.
* @param name The hook name. This should be one of the documented names. But
* if the name is unknown, the hook event will simply be never
* raised.
* @param priority See remarks above. Use 0 as a neutral default.
* @return error code (usually fails only on OOM)
*/
MPV_EXPORT int ;
/**
* Respond to a MPV_EVENT_HOOK event. You must call this after you have handled
* the event. There is no way to "cancel" or "stop" the hook.
*
* Calling this will will typically unblock the player for whatever the hook
* is responsible for (e.g. for the "on_load" hook it lets it continue
* playback).
*
* It is explicitly undefined behavior to call this more than once for each
* MPV_EVENT_HOOK, to pass an incorrect ID, or to call this on a mpv_handle
* different from the one that registered the handler and received the event.
*
* @param id This must be the value of the mpv_event_hook.id field for the
* corresponding MPV_EVENT_HOOK.
* @return error code
*/
MPV_EXPORT int ;
/**
* Return a UNIX file descriptor referring to the read end of a pipe. This
* pipe can be used to wake up a poll() based processing loop. The purpose of
* this function is very similar to mpv_set_wakeup_callback(), and provides
* a primitive mechanism to handle coordinating a foreign event loop and the
* libmpv event loop. The pipe is non-blocking. It's closed when the mpv_handle
* is destroyed. This function always returns the same value (on success).
*
* This is in fact implemented using the same underlying code as for
* mpv_set_wakeup_callback() (though they don't conflict), and it is as if each
* callback invocation writes a single 0 byte to the pipe. When the pipe
* becomes readable, the code calling poll() (or select()) on the pipe should
* read all contents of the pipe and then call mpv_wait_event(c, 0) until
* no new events are returned. The pipe contents do not matter and can just
* be discarded. There is not necessarily one byte per readable event in the
* pipe. For example, the pipes are non-blocking, and mpv won't block if the
* pipe is full. Pipes are normally limited to 4096 bytes, so if there are
* more than 4096 events, the number of readable bytes can not equal the number
* of events queued. Also, it's possible that mpv does not write to the pipe
* once it's guaranteed that the client was already signaled. See the example
* below how to do it correctly.
*
* Example:
*
* int pipefd = mpv_get_wakeup_pipe(mpv);
* if (pipefd < 0)
* error();
* while (1) {
* struct pollfd pfds[1] = {
* { .fd = pipefd, .events = POLLIN },
* };
* // Wait until there are possibly new mpv events.
* poll(pfds, 1, -1);
* if (pfds[0].revents & POLLIN) {
* // Empty the pipe. Doing this before calling mpv_wait_event()
* // ensures that no wakeups are missed. It's not so important to
* // make sure the pipe is really empty (it will just cause some
* // additional wakeups in unlikely corner cases).
* char unused[256];
* read(pipefd, unused, sizeof(unused));
* while (1) {
* mpv_event *ev = mpv_wait_event(mpv, 0);
* // If MPV_EVENT_NONE is received, the event queue is empty.
* if (ev->event_id == MPV_EVENT_NONE)
* break;
* // Process the event.
* ...
* }
* }
* }
*
* @deprecated this function will be removed in the future. If you need this
* functionality, use mpv_set_wakeup_callback(), create a pipe
* manually, and call write() on your pipe in the callback.
*
* @return A UNIX FD of the read end of the wakeup pipe, or -1 on error.
* On MS Windows/MinGW, this will always return -1.
*/
MPV_EXPORT int ;
}