ractor_cluster 0.15.12

Distributed cluster environment of Ractor actors
Documentation
// Copyright (c) Sean Lawlor
//
// This source code is licensed under both the MIT license found in the
// LICENSE-MIT file in the root directory of this source tree.

//! Control messages for authenticated `NodeSession`s. These manage the synchronization
//! of actors and their lifecycles over the remote link

// NOTE: We make heavy use of oneof syntax here in order to deal with a rust-like enum
// type. You can see https://developers.google.com/protocol-buffers/docs/proto3#oneof for
// the syntax and guide

syntax = "proto3";

package control;

import "google/protobuf/timestamp.proto";
import "auth.proto";

// Represents a single actor
message Actor {
    // The local PID of the actor
    uint64 pid = 1;
    // The optional name of the actor
    optional string name = 2;
}

// A heartbeat between actors
message Ping {
    // The original time of the ping send, returned in the `Pong` message
    // to measure latency
    google.protobuf.Timestamp timestamp = 1;
}

// Reply to a ping
message Pong {
    // The original time of the ping send, set by the original sender
    google.protobuf.Timestamp timestamp = 1;
}

// Actor(s) spawn notification
message Spawn {
    // The actors to spawn
    repeated Actor actors = 1;
}

// Actor(s) termination event
message Terminate {
    // The remote actors' PIDs
    repeated uint64 ids = 1;
}

// Process group join occurred
message PgJoin {
    // The group
    string group = 1;
    // The actors
    repeated Actor actors = 2;
    // the scope
    string scope = 3;
}

// Process group leave occurred
message PgLeave {
    // The group
    string group = 1;
    // The actors
    repeated Actor actors = 2;
    // The scope
    string scope = 3;
}

// A collection of NodeSession endpoints
message NodeSessions {
    // The list of sessions
    repeated auth.NameMessage sessions = 1;
}

// All state for initial sync has been pushed
message Ready {
}

// Control messages between authenticated `node()`s which are dist-connected
message ControlMessage {
    // The message payload
    oneof msg {
        // Spawn an actor
        Spawn spawn = 1;
        // A actor terminated
        Terminate terminate = 2;
        // A ping
        Ping ping = 3;
        // A pong
        Pong pong = 4;
        // A PG group join event
        PgJoin pg_join = 5;
        // A PG group leave event
        PgLeave pg_leave = 6;
        // Enumerate the node sessions on the remote peer
        auth.NameMessage enumerate_node_sessions = 7;
        // The list of node sessions on the remote host for transitive connections
        NodeSessions node_sessions = 8;
        // All state for initial sync has been pushed
        Ready ready = 9;
    }
}