// ====================
// QUAD SHADER
// ====================
struct QuadVertexInput {
@location(0) position: vec2<f32>,
@location(1) color: vec4<f32>,
}
struct QuadVertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) color: vec4<f32>,
}
@vertex
fn quad_vs_main(in: QuadVertexInput) -> QuadVertexOutput {
var out: QuadVertexOutput;
out.clip_position = vec4<f32>(in.position, 0.0, 1.0);
out.color = in.color;
return out;
}
@fragment
fn quad_fs_main(in: QuadVertexOutput) -> @location(0) vec4<f32> {
return vec4<f32>(in.color);
}