# Rack
**A modern Rust library for hosting audio plugins**
> **Status:** AudioUnit support is **production-ready** on macOS (Phases 1-8 complete, thoroughly tested).
> VST3 support is **working on macOS**, untested on Windows/Linux (no CI yet).
> iOS and visionOS are supported but untested. The API is stabilizing. CLAP support is planned.
[](https://crates.io/crates/rack)
[](https://docs.rs/rack)
[](https://github.com/sinkingsugar/rack#license)
Rack is a cross-platform library for discovering, loading, and processing audio through VST3, AudioUnit, CLAP, and other plugin formats in Rust applications.
## Features
- โ
**AudioUnit support** (macOS, iOS, visionOS) - production-ready with scanning, loading, processing, parameters, MIDI, presets, and GUI
- ๐ง **VST3 support** (macOS tested, Windows/Linux untested) - scanning, loading, processing, parameters, MIDI, and presets
- โก **Zero-copy audio processing** - planar format with pointer assignment (no memcpy in hot path)
- ๐ต **SIMD-optimized** - ARM NEON and x86_64 SSE2 for 4x performance (AudioUnit)
- ๐น **Zero-allocation MIDI** - SmallVec-based MIDI for real-time performance
- ๐๏ธ **GUI support** - AudioUnit: AUv3, AUv2, and generic fallback UI (VST3 GUI coming soon)
- ๐๏ธ **Clean, safe API** - minimal unsafe code, comprehensive error handling
- ๐ผ **CLAP support** - planned
- ๐ **cpal integration** - optional audio I/O helpers
- ๐ **Zero-cost abstractions** - trait-based design
## Quick Start
Add to your `Cargo.toml`:
```toml
[dependencies]
rack = "0.3"
```
### List available plugins
```rust
use rack::prelude::*;
fn main() -> Result<()> {
let scanner = Scanner::new()?;
let plugins = scanner.scan()?;
for plugin in plugins {
println!("{}", plugin);
}
Ok(())
}
```
### Load and process audio
```rust
use rack::prelude::*;
fn main() -> Result<()> {
let scanner = Scanner::new()?;
let plugins = scanner.scan()?;
// Load first plugin
let mut plugin = scanner.load(&plugins[0])?;
plugin.initialize(48000.0, 512)?;
// Process audio with planar buffers (zero-copy)
let left_in = vec![0.0f32; 512];
let right_in = vec![0.0f32; 512];
let mut left_out = vec![0.0f32; 512];
let mut right_out = vec![0.0f32; 512];
plugin.process(
&[&left_in, &right_in],
&mut [&mut left_out, &mut right_out],
512
)?;
Ok(())
}
```
### MIDI Synthesis
See [examples/simple_synth.rs](examples/simple_synth.rs) for a complete MIDI synthesis example.
## Platform Support
| macOS | โ
| ๐งช | ๐ง | โ | AudioUnit production-ready, VST3 tested & working |
| iOS | ๐งช | โ | โ | โ | AudioUnit compiles, untested |
| visionOS | ๐งช | โ | โ | โ | AudioUnit compiles, untested |
| Windows | โ | ๐งช | ๐ง | โ | VST3 compiles, untested (no CI) |
| Linux | โ | ๐งช | ๐ง | ๐งช | VST3 compiles, untested (no CI) |
- โ
Production-ready (tested)
- ๐งช Experimental (compiles, may work, untested)
- ๐ง Planned
- โ Not applicable
**Platform-Specific Notes:**
- **Apple platforms (macOS):** AudioUnit is the default and recommended format
- Production-ready: thoroughly tested, SIMD-optimized, with GUI support
- Discovers and loads AUv3 app extensions or AudioUnit plugins
- GUI support: AppKit-based (AUv3/AUv2/generic fallback)
- VST3 also available on macOS (tested & working, but no GUI yet)
- **Windows/Linux:** VST3 support is experimental
- Code compiles and follows VST3 SDK patterns
- โ ๏ธ NOT tested on Windows or Linux (no CI infrastructure yet)
- Standard VST3 plugin paths are scanned automatically
- Help wanted: testing, CI setup, bug reports
## Examples
Run the examples:
```bash
# List all available plugins (AudioUnit on macOS, VST3 on Windows/Linux)
cargo run --example list_plugins
# List VST3 plugins specifically
cargo run --example list_vst3_plugins
# Process audio with VST3
cargo run --example vst3_processor
# Control parameters
cargo run --example control_parameters
# MIDI synthesis
cargo run --example simple_synth
# Browse and load presets
cargo run --example preset_browser
# Plugin GUI (AudioUnit on macOS - shows native plugin UI)
cargo run --example plugin_gui
# Real-time audio host with CPAL (requires 'cpal' feature)
cargo run --example cpal_host --features cpal
```
### Display Plugin GUI
```rust
use rack::prelude::*;
fn main() -> Result<()> {
let scanner = Scanner::new()?;
let plugins = scanner.scan()?;
let mut plugin = scanner.load(&plugins[0])?;
plugin.initialize(48000.0, 512)?;
// Create GUI asynchronously
plugin.create_gui(|result| {
match result {
Ok(gui) => {
gui.show_window(Some("My Plugin"))?;
// GUI is now visible!
}
Err(e) => eprintln!("GUI creation failed: {}", e),
}
Ok(())
});
// Keep program running...
Ok(())
}
```
See [examples/plugin_gui.rs](examples/plugin_gui.rs) for a complete GUI example.
## Architecture
Rack uses a trait-based design for maximum flexibility:
```rust
pub trait PluginScanner {
type Plugin: PluginInstance;
fn scan(&self) -> Result<Vec<PluginInfo>>;
fn load(&self, info: &PluginInfo) -> Result<Self::Plugin>;
}
pub trait PluginInstance: Send {
fn initialize(&mut self, sample_rate: f64, max_block_size: usize) -> Result<()>;
fn reset(&mut self) -> Result<()>;
fn process(&mut self, inputs: &[&[f32]], outputs: &mut [&mut [f32]], num_frames: usize) -> Result<()>;
fn get_parameter(&self, index: usize) -> Result<f32>;
fn set_parameter(&mut self, index: usize, value: f32) -> Result<()>;
// ... more methods
}
```
This allows different plugin formats to implement the same interface, making your code portable across formats.
## Roadmap
### AudioUnit (macOS) - โ
COMPLETE
- [x] Plugin scanning and enumeration
- [x] Plugin loading and instantiation
- [x] Audio processing with SIMD optimization (ARM NEON + x86_64 SSE2)
- [x] Zero-copy planar audio API (eliminated 2 of 3 memcpy operations)
- [x] Dynamic channel count support (mono/stereo/surround)
- [x] Plugin state reset (clear buffers/delay lines)
- [x] Parameter control with caching
- [x] MIDI support (zero-allocation, all MIDI 1.0 messages)
- [x] Preset management (factory presets + state serialization)
- [x] GUI hosting (AUv3/AUv2/generic fallback)
### VST3 (macOS tested, Windows/Linux untested) - ๐งช EXPERIMENTAL
- [x] Plugin scanning and enumeration (automatic system path detection)
- [x] Plugin loading and instantiation
- [x] Audio processing with zero-copy planar audio
- [x] Dynamic channel count support (mono/stereo/surround)
- [x] Plugin state reset (clear buffers/delay lines)
- [x] Parameter control with validation
- [x] MIDI support (zero-allocation, MIDI 1.0 channel messages)
- [x] Preset management (factory presets + state serialization)
- [ ] Windows/Linux testing (no CI yet)
- [ ] GUI hosting (planned)
### Future Formats
- [ ] CLAP support (cross-platform)
- [ ] LV2 support (Linux)
### Advanced Features
- [ ] Multi-threading support
- [ ] Plugin latency compensation
- [ ] Offline processing
- [ ] Crash isolation
- [ ] Plugin sandboxing
## Contributing
Contributions are welcome!
**Production-Ready**:
- AudioUnit hosting on macOS (Phases 1-8 complete, thoroughly tested)
**Experimental** (compiles, needs testing):
- VST3 on macOS (tested & working)
- VST3 on Windows/Linux (untested, no CI)
**High Priority - Help Needed**:
- ๐ด **Windows/Linux VST3 testing** - verify it actually works!
- ๐ด **CI infrastructure** - Windows and Linux builds/tests
- ๐ก VST3 GUI hosting
- ๐ก CLAP backend (scanner, loader, processor, GUI)
**Lower Priority**:
- Linux LV2 support
- Advanced features (multi-threading, latency compensation, crash isolation)
- Documentation improvements
- Additional examples
## License
Licensed under either of:
- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
at your option.
## Acknowledgments
- Inspired by [VCV Rack](https://vcvrack.com/) and the modular synthesis community
- AudioUnit implementation uses Apple's AudioToolbox framework directly via C++ FFI
- VST3 implementation uses the [VST3 SDK](https://github.com/steinbergmedia/vst3sdk) via C++ FFI
- Thanks to the Rust audio community at [rust.audio](https://rust.audio)
## Why "Rack"?
The name is inspired by modular synthesizer racks and VCV Rack - the idea of a framework where you can plug in different modules (plugins) and wire them together. Plus, it was available on crates.io! ๐