rack 0.3.2

A modern Rust library for hosting audio plugins
Documentation

Rack

A modern Rust library for hosting audio plugins

Status: AudioUnit support is production-ready on macOS (Phases 1-8 complete). iOS and visionOS are supported (untested). The API is stabilizing. Other plugin formats (VST3, CLAP) are planned.

Crates.io Documentation License

Rack is a cross-platform library for discovering, loading, and processing audio through VST3, AudioUnit, CLAP, and other plugin formats in Rust applications.

Features

  • AudioUnit support (macOS, iOS, visionOS) - complete with scanning, loading, processing, parameters, MIDI, presets, and GUI
  • Zero-copy audio processing - planar format with pointer assignment (eliminated 2 of 3 memcpy operations)
  • 🎵 SIMD-optimized - ARM NEON and x86_64 SSE2 for 4x performance
  • 🎹 Zero-allocation MIDI - SmallVec-based MIDI for real-time performance
  • 🎛️ GUI support - AUv3, AUv2, and generic fallback UI
  • 🎚️ Clean, safe API - minimal unsafe code, comprehensive error handling
  • 🔌 VST3 support - planned
  • 🎼 CLAP support - planned
  • 🔄 cpal integration - optional audio I/O helpers
  • 🚀 Zero-cost abstractions - trait-based design

Quick Start

Add to your Cargo.toml:

[dependencies]
rack = "0.3"

List available plugins

use rack::prelude::*;

fn main() -> Result<()> {
    let scanner = Scanner::new()?;
    let plugins = scanner.scan()?;

    for plugin in plugins {
        println!("{}", plugin);
    }

    Ok(())
}

Load and process audio

use rack::prelude::*;

fn main() -> Result<()> {
    let scanner = Scanner::new()?;
    let plugins = scanner.scan()?;

    // Load first plugin
    let mut plugin = scanner.load(&plugins[0])?;
    plugin.initialize(48000.0, 512)?;

    // Process audio with planar buffers (zero-copy)
    let left_in = vec![0.0f32; 512];
    let right_in = vec![0.0f32; 512];
    let mut left_out = vec![0.0f32; 512];
    let mut right_out = vec![0.0f32; 512];

    plugin.process(
        &[&left_in, &right_in],
        &mut [&mut left_out, &mut right_out],
        512
    )?;

    Ok(())
}

MIDI Synthesis

See examples/simple_synth.rs for a complete MIDI synthesis example.

Platform Support

Platform AudioUnit VST3 CLAP LV2 Notes
macOS 🚧 🚧 Production-ready
iOS Untested
visionOS Untested
Windows 🚧 🚧
Linux 🚧 🚧 🚧
  • ✅ Supported
  • 🚧 Planned
  • ❌ Not applicable

Apple Platform Notes:

  • Discovers and loads AUv3 app extensions (iOS/visionOS) or AudioUnit plugins (macOS)
  • Full audio processing, parameters, MIDI, and presets support
  • GUI support: macOS uses AppKit (AUv3/AUv2/generic UI), iOS/visionOS use app extension GUIs

Examples

Run the examples:

# List all available plugins
cargo run --example list_plugins

# Control parameters
cargo run --example control_parameters

# MIDI synthesis
cargo run --example simple_synth

# Browse and load presets
cargo run --example preset_browser

# Plugin GUI (shows native plugin UI)
cargo run --example plugin_gui

# Real-time audio host with CPAL (requires 'cpal' feature)
cargo run --example cpal_host --features cpal

Display Plugin GUI

use rack::prelude::*;

fn main() -> Result<()> {
    let scanner = Scanner::new()?;
    let plugins = scanner.scan()?;
    let mut plugin = scanner.load(&plugins[0])?;
    plugin.initialize(48000.0, 512)?;

    // Create GUI asynchronously
    plugin.create_gui(|result| {
        match result {
            Ok(gui) => {
                gui.show_window(Some("My Plugin"))?;
                // GUI is now visible!
            }
            Err(e) => eprintln!("GUI creation failed: {}", e),
        }
        Ok(())
    });

    // Keep program running...
    Ok(())
}

See examples/plugin_gui.rs for a complete GUI example.

Architecture

Rack uses a trait-based design for maximum flexibility:

pub trait PluginScanner {
    type Plugin: PluginInstance;
    fn scan(&self) -> Result<Vec<PluginInfo>>;
    fn load(&self, info: &PluginInfo) -> Result<Self::Plugin>;
}

pub trait PluginInstance: Send {
    fn initialize(&mut self, sample_rate: f64, max_block_size: usize) -> Result<()>;
    fn reset(&mut self) -> Result<()>;
    fn process(&mut self, inputs: &[&[f32]], outputs: &mut [&mut [f32]], num_frames: usize) -> Result<()>;
    fn get_parameter(&self, index: usize) -> Result<f32>;
    fn set_parameter(&mut self, index: usize, value: f32) -> Result<()>;
    // ... more methods
}

This allows different plugin formats to implement the same interface, making your code portable across formats.

Roadmap

AudioUnit (macOS) - ✅ COMPLETE

  • Plugin scanning and enumeration
  • Plugin loading and instantiation
  • Audio processing with SIMD optimization (ARM NEON + x86_64 SSE2)
  • Zero-copy planar audio API (eliminated 2 of 3 memcpy operations)
  • Dynamic channel count support (mono/stereo/surround)
  • Plugin state reset (clear buffers/delay lines)
  • Parameter control with caching
  • MIDI support (zero-allocation, all MIDI 1.0 messages)
  • Preset management (factory presets + state serialization)
  • GUI hosting (AUv3/AUv2/generic fallback)

Future Formats

  • VST3 support (cross-platform)
  • CLAP support (cross-platform)
  • LV2 support (Linux)

Advanced Features

  • Multi-threading support
  • Plugin latency compensation
  • Offline processing
  • Crash isolation
  • Plugin sandboxing

Contributing

Contributions are welcome!

Completed: AudioUnit hosting is production-ready (Phases 1-8 complete)

Areas where help is needed:

  • VST3 backend (scanner, loader, processor, GUI)
  • CLAP backend (scanner, loader, processor, GUI)
  • Linux LV2 support
  • Advanced features (multi-threading, latency compensation, crash isolation)
  • Documentation improvements
  • Additional examples
  • Cross-platform testing

License

Licensed under either of:

at your option.

Acknowledgments

  • Inspired by VCV Rack and the modular synthesis community
  • AudioUnit implementation uses Apple's AudioToolbox framework directly via C++ FFI
  • Thanks to the Rust audio community at rust.audio

Why "Rack"?

The name is inspired by modular synthesizer racks and VCV Rack - the idea of a framework where you can plug in different modules (plugins) and wire them together. Plus, it was available on crates.io! 🎉