DecisionState

Struct DecisionState 

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pub struct DecisionState {
    pub id: DecisionId,
    /* private fields */
}

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§id: DecisionId

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impl DecisionState

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pub fn new(id: DecisionId, owner: String) -> Self

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pub fn answer( &mut self, owner: &str, ciphertext: Ciphertext, digest: SecretDigest, ) -> Result<()>

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pub fn release(&mut self) -> Result<()>

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pub fn add_released(&mut self, value: String) -> Result<()>

Add the decryption result.

So that it can be read inside the game handler.

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pub fn add_secret(&mut self, owner: &str, secret: SecretKey) -> Result<()>

Add the shared secret and update the status.

The secret will be used to decrypt the answer.

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pub fn get_secret(&self) -> Result<&SecretKey>

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pub fn is_answered(&self) -> bool

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pub fn is_prompted(&self) -> bool

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pub fn is_revealed(&self) -> bool

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pub fn is_revealing(&self) -> bool

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pub fn get_answer(&self) -> Option<&Answer>

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pub fn get_revealed(&self) -> Option<&String>

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pub fn get_owner(&self) -> &str

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impl BorshDeserialize for DecisionState

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fn deserialize(buf: &mut &[u8]) -> Result<Self, Error>

Deserializes this instance from a given slice of bytes. Updates the buffer to point at the remaining bytes.
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fn try_from_slice(v: &[u8]) -> Result<Self, Error>

Deserialize this instance from a slice of bytes.
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impl BorshSerialize for DecisionState

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fn serialize<W: Write>(&self, writer: &mut W) -> Result<(), Error>

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fn try_to_vec(&self) -> Result<Vec<u8>, Error>

Serialize this instance into a vector of bytes.
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impl Clone for DecisionState

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fn clone(&self) -> DecisionState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DecisionState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for DecisionState

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fn eq(&self, other: &DecisionState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for DecisionState

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impl StructuralPartialEq for DecisionState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.