use std::collections::BTreeMap;
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct ClassId(pub i32);
impl Default for ClassId {
fn default() -> Self {
ClassId::UnknownType
}
}
impl ClassId {
pub fn name(&self) -> Option<&str> {
CLASS_ID_NAME.get(self).copied()
}
}
impl std::fmt::Debug for ClassId {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self.name() {
Some(name) => f.write_str(name),
None => write!(f, "ClassId({})", self.0),
}
}
}
#[allow(non_upper_case_globals)]
impl ClassId {
pub const UnknownType: ClassId = ClassId(-1);
pub const Object: ClassId = ClassId(0);
pub const GameObject: ClassId = ClassId(1);
pub const Component: ClassId = ClassId(2);
pub const LevelGameManager: ClassId = ClassId(3);
pub const Transform: ClassId = ClassId(4);
pub const TimeManager: ClassId = ClassId(5);
pub const GlobalGameManager: ClassId = ClassId(6);
pub const Behaviour: ClassId = ClassId(8);
pub const GameManager: ClassId = ClassId(9);
pub const AudioManager: ClassId = ClassId(11);
pub const ParticleAnimator: ClassId = ClassId(12);
pub const InputManager: ClassId = ClassId(13);
pub const EllipsoidParticleEmitter: ClassId = ClassId(15);
pub const Pipeline: ClassId = ClassId(17);
pub const EditorExtension: ClassId = ClassId(18);
pub const Physics2DSettings: ClassId = ClassId(19);
pub const Camera: ClassId = ClassId(20);
pub const Material: ClassId = ClassId(21);
pub const MeshRenderer: ClassId = ClassId(23);
pub const Renderer: ClassId = ClassId(25);
pub const ParticleRenderer: ClassId = ClassId(26);
pub const Texture: ClassId = ClassId(27);
pub const Texture2D: ClassId = ClassId(28);
pub const OcclusionCullingSettings: ClassId = ClassId(29);
pub const GraphicsSettings: ClassId = ClassId(30);
pub const MeshFilter: ClassId = ClassId(33);
pub const OcclusionPortal: ClassId = ClassId(41);
pub const Mesh: ClassId = ClassId(43);
pub const Skybox: ClassId = ClassId(45);
pub const QualitySettings: ClassId = ClassId(47);
pub const Shader: ClassId = ClassId(48);
pub const TextAsset: ClassId = ClassId(49);
pub const Rigidbody2D: ClassId = ClassId(50);
pub const NotificationManager: ClassId = ClassId(52);
pub const Collider2D: ClassId = ClassId(53);
pub const Rigidbody: ClassId = ClassId(54);
pub const PhysicsManager: ClassId = ClassId(55);
pub const Collider: ClassId = ClassId(56);
pub const Joint: ClassId = ClassId(57);
pub const CircleCollider2D: ClassId = ClassId(58);
pub const HingeJoint: ClassId = ClassId(59);
pub const PolygonCollider2D: ClassId = ClassId(60);
pub const BoxCollider2D: ClassId = ClassId(61);
pub const PhysicsMaterial2D: ClassId = ClassId(62);
pub const MeshCollider: ClassId = ClassId(64);
pub const BoxCollider: ClassId = ClassId(65);
pub const CompositeCollider2D: ClassId = ClassId(66);
pub const EdgeCollider2D: ClassId = ClassId(68);
pub const PolygonColliderBase2D: ClassId = ClassId(69);
pub const CapsuleCollider2D: ClassId = ClassId(70);
pub const AnimationManager: ClassId = ClassId(71);
pub const ComputeShader: ClassId = ClassId(72);
pub const AnimationClip: ClassId = ClassId(74);
pub const ConstantForce: ClassId = ClassId(75);
pub const WorldParticleCollider: ClassId = ClassId(76);
pub const TagManager: ClassId = ClassId(78);
pub const AudioListener: ClassId = ClassId(81);
pub const AudioSource: ClassId = ClassId(82);
pub const AudioClip: ClassId = ClassId(83);
pub const RenderTexture: ClassId = ClassId(84);
pub const CustomRenderTexture: ClassId = ClassId(86);
pub const MeshParticleEmitter: ClassId = ClassId(87);
pub const ParticleEmitter: ClassId = ClassId(88);
pub const Cubemap: ClassId = ClassId(89);
pub const Avatar: ClassId = ClassId(90);
pub const AnimatorController: ClassId = ClassId(91);
pub const GUILayer: ClassId = ClassId(92);
pub const RuntimeAnimatorController: ClassId = ClassId(93);
pub const ShaderNameRegistry: ClassId = ClassId(94);
pub const Animator: ClassId = ClassId(95);
pub const TrailRenderer: ClassId = ClassId(96);
pub const DelayedCallManager: ClassId = ClassId(98);
pub const TextMesh: ClassId = ClassId(102);
pub const RenderSettings: ClassId = ClassId(104);
pub const Light: ClassId = ClassId(108);
pub const ShaderInclude: ClassId = ClassId(109);
pub const BaseAnimationTrack: ClassId = ClassId(110);
pub const Animation: ClassId = ClassId(111);
pub const MonoBehaviour: ClassId = ClassId(114);
pub const MonoScript: ClassId = ClassId(115);
pub const MonoManager: ClassId = ClassId(116);
pub const Texture3D: ClassId = ClassId(117);
pub const NewAnimationTrack: ClassId = ClassId(118);
pub const Projector: ClassId = ClassId(119);
pub const LineRenderer: ClassId = ClassId(120);
pub const Flare: ClassId = ClassId(121);
pub const Halo: ClassId = ClassId(122);
pub const LensFlare: ClassId = ClassId(123);
pub const FlareLayer: ClassId = ClassId(124);
pub const HaloLayer: ClassId = ClassId(125);
pub const NavMeshProjectSettings: ClassId = ClassId(126);
pub const HaloManager: ClassId = ClassId(127);
pub const Font: ClassId = ClassId(128);
pub const PlayerSettings: ClassId = ClassId(129);
pub const NamedObject: ClassId = ClassId(130);
pub const GUITexture: ClassId = ClassId(131);
pub const GUIText: ClassId = ClassId(132);
pub const GUIElement: ClassId = ClassId(133);
pub const PhysicsMaterial: ClassId = ClassId(134);
pub const SphereCollider: ClassId = ClassId(135);
pub const CapsuleCollider: ClassId = ClassId(136);
pub const SkinnedMeshRenderer: ClassId = ClassId(137);
pub const FixedJoint: ClassId = ClassId(138);
pub const RaycastCollider: ClassId = ClassId(140);
pub const BuildSettings: ClassId = ClassId(141);
pub const AssetBundle: ClassId = ClassId(142);
pub const CharacterController: ClassId = ClassId(143);
pub const CharacterJoint: ClassId = ClassId(144);
pub const SpringJoint: ClassId = ClassId(145);
pub const WheelCollider: ClassId = ClassId(146);
pub const ResourceManager: ClassId = ClassId(147);
pub const NetworkView: ClassId = ClassId(148);
pub const NetworkManager: ClassId = ClassId(149);
pub const PreloadData: ClassId = ClassId(150);
pub const MovieTexture: ClassId = ClassId(152);
pub const ConfigurableJoint: ClassId = ClassId(153);
pub const TerrainCollider: ClassId = ClassId(154);
pub const MasterServerInterface: ClassId = ClassId(155);
pub const TerrainData: ClassId = ClassId(156);
pub const LightmapSettings: ClassId = ClassId(157);
pub const WebCamTexture: ClassId = ClassId(158);
pub const EditorSettings: ClassId = ClassId(159);
pub const InteractiveCloth: ClassId = ClassId(160);
pub const ClothRenderer: ClassId = ClassId(161);
pub const EditorUserSettings: ClassId = ClassId(162);
pub const SkinnedCloth: ClassId = ClassId(163);
pub const AudioReverbFilter: ClassId = ClassId(164);
pub const AudioHighPassFilter: ClassId = ClassId(165);
pub const AudioChorusFilter: ClassId = ClassId(166);
pub const AudioReverbZone: ClassId = ClassId(167);
pub const AudioEchoFilter: ClassId = ClassId(168);
pub const AudioLowPassFilter: ClassId = ClassId(169);
pub const AudioDistortionFilter: ClassId = ClassId(170);
pub const SparseTexture: ClassId = ClassId(171);
pub const AudioBehaviour: ClassId = ClassId(180);
pub const AudioFilter: ClassId = ClassId(181);
pub const WindZone: ClassId = ClassId(182);
pub const Cloth: ClassId = ClassId(183);
pub const SubstanceArchive: ClassId = ClassId(184);
pub const ProceduralMaterial: ClassId = ClassId(185);
pub const ProceduralTexture: ClassId = ClassId(186);
pub const Texture2DArray: ClassId = ClassId(187);
pub const CubemapArray: ClassId = ClassId(188);
pub const OffMeshLink: ClassId = ClassId(191);
pub const OcclusionArea: ClassId = ClassId(192);
pub const Tree: ClassId = ClassId(193);
pub const NavMeshObsolete: ClassId = ClassId(194);
pub const NavMeshAgent: ClassId = ClassId(195);
pub const NavMeshSettings: ClassId = ClassId(196);
pub const ParticleSystem: ClassId = ClassId(198);
pub const ParticleSystemRenderer: ClassId = ClassId(199);
pub const ShaderVariantCollection: ClassId = ClassId(200);
pub const LODGroup: ClassId = ClassId(205);
pub const BlendTree: ClassId = ClassId(206);
pub const Motion: ClassId = ClassId(207);
pub const NavMeshObstacle: ClassId = ClassId(208);
pub const SortingGroup: ClassId = ClassId(210);
pub const SpriteRenderer: ClassId = ClassId(212);
pub const Sprite: ClassId = ClassId(213);
pub const CachedSpriteAtlas: ClassId = ClassId(214);
pub const ReflectionProbe: ClassId = ClassId(215);
pub const Terrain: ClassId = ClassId(218);
pub const LightProbeGroup: ClassId = ClassId(220);
pub const AnimatorOverrideController: ClassId = ClassId(221);
pub const CanvasRenderer: ClassId = ClassId(222);
pub const Canvas: ClassId = ClassId(223);
pub const RectTransform: ClassId = ClassId(224);
pub const CanvasGroup: ClassId = ClassId(225);
pub const BillboardAsset: ClassId = ClassId(226);
pub const BillboardRenderer: ClassId = ClassId(227);
pub const SpeedTreeWindAsset: ClassId = ClassId(228);
pub const AnchoredJoint2D: ClassId = ClassId(229);
pub const Joint2D: ClassId = ClassId(230);
pub const SpringJoint2D: ClassId = ClassId(231);
pub const DistanceJoint2D: ClassId = ClassId(232);
pub const HingeJoint2D: ClassId = ClassId(233);
pub const SliderJoint2D: ClassId = ClassId(234);
pub const WheelJoint2D: ClassId = ClassId(235);
pub const ClusterInputManager: ClassId = ClassId(236);
pub const BaseVideoTexture: ClassId = ClassId(237);
pub const NavMeshData: ClassId = ClassId(238);
pub const AudioMixer: ClassId = ClassId(240);
pub const AudioMixerController: ClassId = ClassId(241);
pub const AudioMixerGroupController: ClassId = ClassId(243);
pub const AudioMixerEffectController: ClassId = ClassId(244);
pub const AudioMixerSnapshotController: ClassId = ClassId(245);
pub const PhysicsUpdateBehaviour2D: ClassId = ClassId(246);
pub const ConstantForce2D: ClassId = ClassId(247);
pub const Effector2D: ClassId = ClassId(248);
pub const AreaEffector2D: ClassId = ClassId(249);
pub const PointEffector2D: ClassId = ClassId(250);
pub const PlatformEffector2D: ClassId = ClassId(251);
pub const SurfaceEffector2D: ClassId = ClassId(252);
pub const BuoyancyEffector2D: ClassId = ClassId(253);
pub const RelativeJoint2D: ClassId = ClassId(254);
pub const FixedJoint2D: ClassId = ClassId(255);
pub const FrictionJoint2D: ClassId = ClassId(256);
pub const TargetJoint2D: ClassId = ClassId(257);
pub const LightProbes: ClassId = ClassId(258);
pub const LightProbeProxyVolume: ClassId = ClassId(259);
pub const SampleClip: ClassId = ClassId(271);
pub const AudioMixerSnapshot: ClassId = ClassId(272);
pub const AudioMixerGroup: ClassId = ClassId(273);
pub const NScreenBridge: ClassId = ClassId(280);
pub const AssetBundleManifest: ClassId = ClassId(290);
pub const UnityAdsManager: ClassId = ClassId(292);
pub const RuntimeInitializeOnLoadManager: ClassId = ClassId(300);
pub const CloudWebServicesManager: ClassId = ClassId(301);
pub const CloudServiceHandlerBehaviour: ClassId = ClassId(302);
pub const UnityAnalyticsManager: ClassId = ClassId(303);
pub const CrashReportManager: ClassId = ClassId(304);
pub const PerformanceReportingManager: ClassId = ClassId(305);
pub const UnityConnectSettings: ClassId = ClassId(310);
pub const AvatarMask: ClassId = ClassId(319);
pub const PlayableDirector: ClassId = ClassId(320);
pub const VideoPlayer: ClassId = ClassId(328);
pub const VideoClip: ClassId = ClassId(329);
pub const ParticleSystemForceField: ClassId = ClassId(330);
pub const SpriteMask: ClassId = ClassId(331);
pub const WorldAnchor: ClassId = ClassId(362);
pub const OcclusionCullingData: ClassId = ClassId(363);
pub const MarshallingTestObject: ClassId = ClassId(900);
pub const PrefabInstance: ClassId = ClassId(1001);
pub const EditorExtensionImpl: ClassId = ClassId(1002);
pub const AssetImporter: ClassId = ClassId(1003);
pub const AssetDatabaseV1: ClassId = ClassId(1004);
pub const Mesh3DSImporter: ClassId = ClassId(1005);
pub const TextureImporter: ClassId = ClassId(1006);
pub const ShaderImporter: ClassId = ClassId(1007);
pub const ComputeShaderImporter: ClassId = ClassId(1008);
pub const AvatarSkeletonMask: ClassId = ClassId(1012);
pub const AudioImporter: ClassId = ClassId(1020);
pub const HierarchyState: ClassId = ClassId(1026);
pub const GUIDSerializer: ClassId = ClassId(1027);
pub const AssetMetaData: ClassId = ClassId(1028);
pub const DefaultAsset: ClassId = ClassId(1029);
pub const DefaultImporter: ClassId = ClassId(1030);
pub const TextScriptImporter: ClassId = ClassId(1031);
pub const SceneAsset: ClassId = ClassId(1032);
pub const NativeFormatImporter: ClassId = ClassId(1034);
pub const MonoImporter: ClassId = ClassId(1035);
pub const AssetServerCache: ClassId = ClassId(1037);
pub const LibraryAssetImporter: ClassId = ClassId(1038);
pub const ModelImporter: ClassId = ClassId(1040);
pub const FBXImporter: ClassId = ClassId(1041);
pub const TrueTypeFontImporter: ClassId = ClassId(1042);
pub const MovieImporter: ClassId = ClassId(1044);
pub const EditorBuildSettings: ClassId = ClassId(1045);
pub const DDSImporter: ClassId = ClassId(1046);
pub const InspectorExpandedState: ClassId = ClassId(1048);
pub const AnnotationManager: ClassId = ClassId(1049);
pub const PluginImporter: ClassId = ClassId(1050);
pub const EditorUserBuildSettings: ClassId = ClassId(1051);
pub const PVRImporter: ClassId = ClassId(1052);
pub const ASTCImporter: ClassId = ClassId(1053);
pub const KTXImporter: ClassId = ClassId(1054);
pub const IHVImageFormatImporter: ClassId = ClassId(1055);
pub const AnimatorStateTransition: ClassId = ClassId(1101);
pub const AnimatorState: ClassId = ClassId(1102);
pub const HumanTemplate: ClassId = ClassId(1105);
pub const AnimatorStateMachine: ClassId = ClassId(1107);
pub const PreviewAnimationClip: ClassId = ClassId(1108);
pub const AnimatorTransition: ClassId = ClassId(1109);
pub const SpeedTreeImporter: ClassId = ClassId(1110);
pub const AnimatorTransitionBase: ClassId = ClassId(1111);
pub const SubstanceImporter: ClassId = ClassId(1112);
pub const LightmapParameters: ClassId = ClassId(1113);
pub const LightingDataAsset: ClassId = ClassId(1120);
pub const SketchUpImporter: ClassId = ClassId(1124);
pub const BuildReport: ClassId = ClassId(1125);
pub const PackedAssets: ClassId = ClassId(1126);
pub const VideoClipImporter: ClassId = ClassId(1127);
pub const StyleSheetImporter: ClassId = ClassId(1128);
pub const int: ClassId = ClassId(100000);
pub const bool: ClassId = ClassId(100001);
pub const float: ClassId = ClassId(100002);
pub const MonoObject: ClassId = ClassId(100003);
pub const Collision: ClassId = ClassId(100004);
pub const Vector3f: ClassId = ClassId(100005);
pub const RootMotionData: ClassId = ClassId(100006);
pub const Collision2D: ClassId = ClassId(100007);
pub const AudioMixerLiveUpdateFloat: ClassId = ClassId(100008);
pub const AudioMixerLiveUpdateBool: ClassId = ClassId(100009);
pub const Polygon2D: ClassId = ClassId(100010);
pub const void: ClassId = ClassId(100011);
pub const TilemapCollider2D: ClassId = ClassId(19719996);
pub const ImportLog: ClassId = ClassId(41386430);
pub const GraphicsStateCollection: ClassId = ClassId(55640938);
pub const VFXRenderer: ClassId = ClassId(73398921);
pub const SerializableManagedRefTestClass: ClassId = ClassId(76251197);
pub const Grid: ClassId = ClassId(156049354);
pub const ScenesUsingAssets: ClassId = ClassId(156483287);
pub const ArticulationBody: ClassId = ClassId(171741748);
pub const PhysicsCoreProjectSettings2D: ClassId = ClassId(176606843);
pub const Preset: ClassId = ClassId(181963792);
pub const ShaderIncludeReflection: ClassId = ClassId(209234237);
pub const EmptyObject: ClassId = ClassId(277625683);
pub const IConstraint: ClassId = ClassId(285090594);
pub const TestObjectWithSpecialLayoutOne: ClassId = ClassId(293259124);
pub const AssemblyDefinitionReferenceImporter: ClassId = ClassId(294290339);
pub const ContentSummary: ClassId = ClassId(330615474);
pub const SiblingDerived: ClassId = ClassId(334799969);
pub const TestObjectWithSerializedMapStringNonAlignedStruct: ClassId = ClassId(342846651);
pub const AudioResource: ClassId = ClassId(355983997);
pub const SubDerived: ClassId = ClassId(367388927);
pub const AssetImportInProgressProxy: ClassId = ClassId(369655926);
pub const PluginBuildInfo: ClassId = ClassId(382020655);
pub const UIAnimationBinder: ClassId = ClassId(382093023);
pub const MemorySettings: ClassId = ClassId(387306366);
pub const BuildMetaDataImporter: ClassId = ClassId(403037116);
pub const BuildInstructionImporter: ClassId = ClassId(403037117);
pub const EditorProjectAccess: ClassId = ClassId(426301858);
pub const PrefabImporter: ClassId = ClassId(468431735);
pub const TestObjectWithSerializedArray: ClassId = ClassId(478637458);
pub const TestObjectWithSerializedAnimationCurve: ClassId = ClassId(478637459);
pub const TilemapRenderer: ClassId = ClassId(483693784);
pub const ScriptableCamera: ClassId = ClassId(488575907);
pub const SpriteAtlasAsset: ClassId = ClassId(612988286);
pub const SpriteAtlasDatabase: ClassId = ClassId(638013454);
pub const AudioBuildInfo: ClassId = ClassId(641289076);
pub const CachedSpriteAtlasRuntimeData: ClassId = ClassId(644342135);
pub const RendererFake: ClassId = ClassId(646504946);
pub const MultiplayerManager: ClassId = ClassId(655991488);
pub const AssemblyDefinitionReferenceAsset: ClassId = ClassId(662584278);
pub const BuiltAssetBundleInfoSet: ClassId = ClassId(668709126);
pub const SpriteAtlas: ClassId = ClassId(687078895);
pub const BlobObject: ClassId = ClassId(687930938);
pub const DifferentMarshallingTestObject: ClassId = ClassId(702665669);
pub const RayTracingShaderImporter: ClassId = ClassId(747330370);
pub const BuildArchiveImporter: ClassId = ClassId(780535461);
pub const PreviewImporter: ClassId = ClassId(815301076);
pub const RayTracingShader: ClassId = ClassId(825902497);
pub const LightingSettings: ClassId = ClassId(850595691);
pub const PlatformModuleSetup: ClassId = ClassId(877146078);
pub const VersionControlSettings: ClassId = ClassId(890905787);
pub const CustomCollider2D: ClassId = ClassId(893571522);
pub const AimConstraint: ClassId = ClassId(895512359);
pub const VFXManager: ClassId = ClassId(937362698);
pub const RoslynAnalyzerConfigAsset: ClassId = ClassId(947337230);
pub const RuleSetFileAsset: ClassId = ClassId(954905827);
pub const VisualEffectSubgraph: ClassId = ClassId(994735392);
pub const VisualEffectSubgraphOperator: ClassId = ClassId(994735403);
pub const VisualEffectSubgraphBlock: ClassId = ClassId(994735404);
pub const Prefab: ClassId = ClassId(1001480554);
pub const LocalizationImporter: ClassId = ClassId(1027052791);
pub const Derived: ClassId = ClassId(1091556383);
pub const BlockShaderSyntaxTree: ClassId = ClassId(1096314112);
pub const BlockShaderContainer: ClassId = ClassId(1096314113);
pub const BlockShaderErrors: ClassId = ClassId(1096314114);
pub const PropertyModificationsTargetTestObject: ClassId = ClassId(1111377672);
pub const ReferencesArtifactGenerator: ClassId = ClassId(1114811875);
pub const RenderAs2D: ClassId = ClassId(1120581460);
pub const BlockShaderSourceArtifact: ClassId = ClassId(1149764431);
pub const AssemblyDefinitionAsset: ClassId = ClassId(1152215463);
pub const SceneVisibilityState: ClassId = ClassId(1154873562);
pub const LookAtConstraint: ClassId = ClassId(1183024399);
pub const SpriteAtlasImporter: ClassId = ClassId(1210832254);
pub const MultiArtifactTestImporter: ClassId = ClassId(1223240404);
pub const AudioContainerElement: ClassId = ClassId(1233149941);
pub const GameObjectRecorder: ClassId = ClassId(1268269756);
pub const AudioRandomContainer: ClassId = ClassId(1307931743);
pub const LightingDataAssetParent: ClassId = ClassId(1325145578);
pub const PresetManager: ClassId = ClassId(1386491679);
pub const TestObjectWithSpecialLayoutTwo: ClassId = ClassId(1392443030);
pub const StreamingManager: ClassId = ClassId(1403656975);
pub const LowerResBlitTexture: ClassId = ClassId(1480428607);
pub const VideoBuildInfo: ClassId = ClassId(1521398425);
pub const C4DImporter: ClassId = ClassId(1541671625);
pub const StreamingController: ClassId = ClassId(1542919678);
pub const ShaderContainer: ClassId = ClassId(1557264870);
pub const RenderPassAttachment: ClassId = ClassId(1571458007);
pub const RoslynAdditionalFileAsset: ClassId = ClassId(1597193336);
pub const TestObjectVectorPairStringBool: ClassId = ClassId(1628831178);
pub const RoslynAdditionalFileImporter: ClassId = ClassId(1642787288);
pub const MultiplayerRolesData: ClassId = ClassId(1652712579);
pub const SceneRoots: ClassId = ClassId(1660057539);
pub const BrokenPrefabAsset: ClassId = ClassId(1731078267);
pub const AndroidAssetPackImporter: ClassId = ClassId(1736697216);
pub const VulkanDeviceFilterLists: ClassId = ClassId(1740304944);
pub const GridLayout: ClassId = ClassId(1742807556);
pub const AssemblyDefinitionImporter: ClassId = ClassId(1766753193);
pub const ParentConstraint: ClassId = ClassId(1773428102);
pub const RuleSetFileImporter: ClassId = ClassId(1777034230);
pub const D3D12DeviceFilterLists: ClassId = ClassId(1798438448);
pub const FakeComponent: ClassId = ClassId(1803986026);
pub const PositionConstraint: ClassId = ClassId(1818360608);
pub const RotationConstraint: ClassId = ClassId(1818360609);
pub const ScaleConstraint: ClassId = ClassId(1818360610);
pub const Tilemap: ClassId = ClassId(1839735485);
pub const PackageManifest: ClassId = ClassId(1896753125);
pub const PackageManifestImporter: ClassId = ClassId(1896753126);
pub const RoslynAnalyzerConfigImporter: ClassId = ClassId(1903396204);
pub const UIRenderer: ClassId = ClassId(1931382933);
pub const PanelRenderer: ClassId = ClassId(1931382934);
pub const TerrainLayer: ClassId = ClassId(1953259897);
pub const SpriteShapeRenderer: ClassId = ClassId(1971053207);
pub const NativeObjectType: ClassId = ClassId(1977754360);
pub const TestObjectWithSerializedMapStringBool: ClassId = ClassId(1981279845);
pub const SerializableManagedHost: ClassId = ClassId(1995898324);
pub const VisualEffectAsset: ClassId = ClassId(2058629509);
pub const VisualEffectImporter: ClassId = ClassId(2058629510);
pub const VisualEffectResource: ClassId = ClassId(2058629511);
pub const VisualEffectObject: ClassId = ClassId(2059678085);
pub const VisualEffect: ClassId = ClassId(2083052967);
pub const LocalizationAsset: ClassId = ClassId(2083778819);
pub const ScriptedImporter: ClassId = ClassId(2089858483);
pub const BlockShaderImporter: ClassId = ClassId(2097406814);
pub const ShaderIncludeImporter: ClassId = ClassId(2103361453);
pub const TilemapEditorUserSettings: ClassId = ClassId(2126867596);
}
use std::sync::LazyLock;
#[rustfmt::skip]
pub static CLASS_ID_NAME: LazyLock<BTreeMap<ClassId, &'static str>> = LazyLock::new(|| [
(ClassId::UnknownType, "UnknownType"),
(ClassId::Object, "Object"),
(ClassId::GameObject, "GameObject"),
(ClassId::Component, "Component"),
(ClassId::LevelGameManager, "LevelGameManager"),
(ClassId::Transform, "Transform"),
(ClassId::TimeManager, "TimeManager"),
(ClassId::GlobalGameManager, "GlobalGameManager"),
(ClassId::Behaviour, "Behaviour"),
(ClassId::GameManager, "GameManager"),
(ClassId::AudioManager, "AudioManager"),
(ClassId::ParticleAnimator, "ParticleAnimator"),
(ClassId::InputManager, "InputManager"),
(ClassId::EllipsoidParticleEmitter, "EllipsoidParticleEmitter"),
(ClassId::Pipeline, "Pipeline"),
(ClassId::EditorExtension, "EditorExtension"),
(ClassId::Physics2DSettings, "Physics2DSettings"),
(ClassId::Camera, "Camera"),
(ClassId::Material, "Material"),
(ClassId::MeshRenderer, "MeshRenderer"),
(ClassId::Renderer, "Renderer"),
(ClassId::ParticleRenderer, "ParticleRenderer"),
(ClassId::Texture, "Texture"),
(ClassId::Texture2D, "Texture2D"),
(ClassId::OcclusionCullingSettings, "OcclusionCullingSettings"),
(ClassId::GraphicsSettings, "GraphicsSettings"),
(ClassId::MeshFilter, "MeshFilter"),
(ClassId::OcclusionPortal, "OcclusionPortal"),
(ClassId::Mesh, "Mesh"),
(ClassId::Skybox, "Skybox"),
(ClassId::QualitySettings, "QualitySettings"),
(ClassId::Shader, "Shader"),
(ClassId::TextAsset, "TextAsset"),
(ClassId::Rigidbody2D, "Rigidbody2D"),
(ClassId::NotificationManager, "NotificationManager"),
(ClassId::Collider2D, "Collider2D"),
(ClassId::Rigidbody, "Rigidbody"),
(ClassId::PhysicsManager, "PhysicsManager"),
(ClassId::Collider, "Collider"),
(ClassId::Joint, "Joint"),
(ClassId::CircleCollider2D, "CircleCollider2D"),
(ClassId::HingeJoint, "HingeJoint"),
(ClassId::PolygonCollider2D, "PolygonCollider2D"),
(ClassId::BoxCollider2D, "BoxCollider2D"),
(ClassId::PhysicsMaterial2D, "PhysicsMaterial2D"),
(ClassId::MeshCollider, "MeshCollider"),
(ClassId::BoxCollider, "BoxCollider"),
(ClassId::CompositeCollider2D, "CompositeCollider2D"),
(ClassId::EdgeCollider2D, "EdgeCollider2D"),
(ClassId::PolygonColliderBase2D, "PolygonColliderBase2D"),
(ClassId::CapsuleCollider2D, "CapsuleCollider2D"),
(ClassId::AnimationManager, "AnimationManager"),
(ClassId::ComputeShader, "ComputeShader"),
(ClassId::AnimationClip, "AnimationClip"),
(ClassId::ConstantForce, "ConstantForce"),
(ClassId::WorldParticleCollider, "WorldParticleCollider"),
(ClassId::TagManager, "TagManager"),
(ClassId::AudioListener, "AudioListener"),
(ClassId::AudioSource, "AudioSource"),
(ClassId::AudioClip, "AudioClip"),
(ClassId::RenderTexture, "RenderTexture"),
(ClassId::CustomRenderTexture, "CustomRenderTexture"),
(ClassId::MeshParticleEmitter, "MeshParticleEmitter"),
(ClassId::ParticleEmitter, "ParticleEmitter"),
(ClassId::Cubemap, "Cubemap"),
(ClassId::Avatar, "Avatar"),
(ClassId::AnimatorController, "AnimatorController"),
(ClassId::GUILayer, "GUILayer"),
(ClassId::RuntimeAnimatorController, "RuntimeAnimatorController"),
(ClassId::ShaderNameRegistry, "ShaderNameRegistry"),
(ClassId::Animator, "Animator"),
(ClassId::TrailRenderer, "TrailRenderer"),
(ClassId::DelayedCallManager, "DelayedCallManager"),
(ClassId::TextMesh, "TextMesh"),
(ClassId::RenderSettings, "RenderSettings"),
(ClassId::Light, "Light"),
(ClassId::ShaderInclude, "ShaderInclude"),
(ClassId::BaseAnimationTrack, "BaseAnimationTrack"),
(ClassId::Animation, "Animation"),
(ClassId::MonoBehaviour, "MonoBehaviour"),
(ClassId::MonoScript, "MonoScript"),
(ClassId::MonoManager, "MonoManager"),
(ClassId::Texture3D, "Texture3D"),
(ClassId::NewAnimationTrack, "NewAnimationTrack"),
(ClassId::Projector, "Projector"),
(ClassId::LineRenderer, "LineRenderer"),
(ClassId::Flare, "Flare"),
(ClassId::Halo, "Halo"),
(ClassId::LensFlare, "LensFlare"),
(ClassId::FlareLayer, "FlareLayer"),
(ClassId::HaloLayer, "HaloLayer"),
(ClassId::NavMeshProjectSettings, "NavMeshProjectSettings"),
(ClassId::HaloManager, "HaloManager"),
(ClassId::Font, "Font"),
(ClassId::PlayerSettings, "PlayerSettings"),
(ClassId::NamedObject, "NamedObject"),
(ClassId::GUITexture, "GUITexture"),
(ClassId::GUIText, "GUIText"),
(ClassId::GUIElement, "GUIElement"),
(ClassId::PhysicsMaterial, "PhysicsMaterial"),
(ClassId::SphereCollider, "SphereCollider"),
(ClassId::CapsuleCollider, "CapsuleCollider"),
(ClassId::SkinnedMeshRenderer, "SkinnedMeshRenderer"),
(ClassId::FixedJoint, "FixedJoint"),
(ClassId::RaycastCollider, "RaycastCollider"),
(ClassId::BuildSettings, "BuildSettings"),
(ClassId::AssetBundle, "AssetBundle"),
(ClassId::CharacterController, "CharacterController"),
(ClassId::CharacterJoint, "CharacterJoint"),
(ClassId::SpringJoint, "SpringJoint"),
(ClassId::WheelCollider, "WheelCollider"),
(ClassId::ResourceManager, "ResourceManager"),
(ClassId::NetworkView, "NetworkView"),
(ClassId::NetworkManager, "NetworkManager"),
(ClassId::PreloadData, "PreloadData"),
(ClassId::MovieTexture, "MovieTexture"),
(ClassId::ConfigurableJoint, "ConfigurableJoint"),
(ClassId::TerrainCollider, "TerrainCollider"),
(ClassId::MasterServerInterface, "MasterServerInterface"),
(ClassId::TerrainData, "TerrainData"),
(ClassId::LightmapSettings, "LightmapSettings"),
(ClassId::WebCamTexture, "WebCamTexture"),
(ClassId::EditorSettings, "EditorSettings"),
(ClassId::InteractiveCloth, "InteractiveCloth"),
(ClassId::ClothRenderer, "ClothRenderer"),
(ClassId::EditorUserSettings, "EditorUserSettings"),
(ClassId::SkinnedCloth, "SkinnedCloth"),
(ClassId::AudioReverbFilter, "AudioReverbFilter"),
(ClassId::AudioHighPassFilter, "AudioHighPassFilter"),
(ClassId::AudioChorusFilter, "AudioChorusFilter"),
(ClassId::AudioReverbZone, "AudioReverbZone"),
(ClassId::AudioEchoFilter, "AudioEchoFilter"),
(ClassId::AudioLowPassFilter, "AudioLowPassFilter"),
(ClassId::AudioDistortionFilter, "AudioDistortionFilter"),
(ClassId::SparseTexture, "SparseTexture"),
(ClassId::AudioBehaviour, "AudioBehaviour"),
(ClassId::AudioFilter, "AudioFilter"),
(ClassId::WindZone, "WindZone"),
(ClassId::Cloth, "Cloth"),
(ClassId::SubstanceArchive, "SubstanceArchive"),
(ClassId::ProceduralMaterial, "ProceduralMaterial"),
(ClassId::ProceduralTexture, "ProceduralTexture"),
(ClassId::Texture2DArray, "Texture2DArray"),
(ClassId::CubemapArray, "CubemapArray"),
(ClassId::OffMeshLink, "OffMeshLink"),
(ClassId::OcclusionArea, "OcclusionArea"),
(ClassId::Tree, "Tree"),
(ClassId::NavMeshObsolete, "NavMeshObsolete"),
(ClassId::NavMeshAgent, "NavMeshAgent"),
(ClassId::NavMeshSettings, "NavMeshSettings"),
(ClassId::ParticleSystem, "ParticleSystem"),
(ClassId::ParticleSystemRenderer, "ParticleSystemRenderer"),
(ClassId::ShaderVariantCollection, "ShaderVariantCollection"),
(ClassId::LODGroup, "LODGroup"),
(ClassId::BlendTree, "BlendTree"),
(ClassId::Motion, "Motion"),
(ClassId::NavMeshObstacle, "NavMeshObstacle"),
(ClassId::SortingGroup, "SortingGroup"),
(ClassId::SpriteRenderer, "SpriteRenderer"),
(ClassId::Sprite, "Sprite"),
(ClassId::CachedSpriteAtlas, "CachedSpriteAtlas"),
(ClassId::ReflectionProbe, "ReflectionProbe"),
(ClassId::Terrain, "Terrain"),
(ClassId::LightProbeGroup, "LightProbeGroup"),
(ClassId::AnimatorOverrideController, "AnimatorOverrideController"),
(ClassId::CanvasRenderer, "CanvasRenderer"),
(ClassId::Canvas, "Canvas"),
(ClassId::RectTransform, "RectTransform"),
(ClassId::CanvasGroup, "CanvasGroup"),
(ClassId::BillboardAsset, "BillboardAsset"),
(ClassId::BillboardRenderer, "BillboardRenderer"),
(ClassId::SpeedTreeWindAsset, "SpeedTreeWindAsset"),
(ClassId::AnchoredJoint2D, "AnchoredJoint2D"),
(ClassId::Joint2D, "Joint2D"),
(ClassId::SpringJoint2D, "SpringJoint2D"),
(ClassId::DistanceJoint2D, "DistanceJoint2D"),
(ClassId::HingeJoint2D, "HingeJoint2D"),
(ClassId::SliderJoint2D, "SliderJoint2D"),
(ClassId::WheelJoint2D, "WheelJoint2D"),
(ClassId::ClusterInputManager, "ClusterInputManager"),
(ClassId::BaseVideoTexture, "BaseVideoTexture"),
(ClassId::NavMeshData, "NavMeshData"),
(ClassId::AudioMixer, "AudioMixer"),
(ClassId::AudioMixerController, "AudioMixerController"),
(ClassId::AudioMixerGroupController, "AudioMixerGroupController"),
(ClassId::AudioMixerEffectController, "AudioMixerEffectController"),
(ClassId::AudioMixerSnapshotController, "AudioMixerSnapshotController"),
(ClassId::PhysicsUpdateBehaviour2D, "PhysicsUpdateBehaviour2D"),
(ClassId::ConstantForce2D, "ConstantForce2D"),
(ClassId::Effector2D, "Effector2D"),
(ClassId::AreaEffector2D, "AreaEffector2D"),
(ClassId::PointEffector2D, "PointEffector2D"),
(ClassId::PlatformEffector2D, "PlatformEffector2D"),
(ClassId::SurfaceEffector2D, "SurfaceEffector2D"),
(ClassId::BuoyancyEffector2D, "BuoyancyEffector2D"),
(ClassId::RelativeJoint2D, "RelativeJoint2D"),
(ClassId::FixedJoint2D, "FixedJoint2D"),
(ClassId::FrictionJoint2D, "FrictionJoint2D"),
(ClassId::TargetJoint2D, "TargetJoint2D"),
(ClassId::LightProbes, "LightProbes"),
(ClassId::LightProbeProxyVolume, "LightProbeProxyVolume"),
(ClassId::SampleClip, "SampleClip"),
(ClassId::AudioMixerSnapshot, "AudioMixerSnapshot"),
(ClassId::AudioMixerGroup, "AudioMixerGroup"),
(ClassId::NScreenBridge, "NScreenBridge"),
(ClassId::AssetBundleManifest, "AssetBundleManifest"),
(ClassId::UnityAdsManager, "UnityAdsManager"),
(ClassId::RuntimeInitializeOnLoadManager, "RuntimeInitializeOnLoadManager"),
(ClassId::CloudWebServicesManager, "CloudWebServicesManager"),
(ClassId::CloudServiceHandlerBehaviour, "CloudServiceHandlerBehaviour"),
(ClassId::UnityAnalyticsManager, "UnityAnalyticsManager"),
(ClassId::CrashReportManager, "CrashReportManager"),
(ClassId::PerformanceReportingManager, "PerformanceReportingManager"),
(ClassId::UnityConnectSettings, "UnityConnectSettings"),
(ClassId::AvatarMask, "AvatarMask"),
(ClassId::PlayableDirector, "PlayableDirector"),
(ClassId::VideoPlayer, "VideoPlayer"),
(ClassId::VideoClip, "VideoClip"),
(ClassId::ParticleSystemForceField, "ParticleSystemForceField"),
(ClassId::SpriteMask, "SpriteMask"),
(ClassId::WorldAnchor, "WorldAnchor"),
(ClassId::OcclusionCullingData, "OcclusionCullingData"),
(ClassId::MarshallingTestObject, "MarshallingTestObject"),
(ClassId::PrefabInstance, "PrefabInstance"),
(ClassId::EditorExtensionImpl, "EditorExtensionImpl"),
(ClassId::AssetImporter, "AssetImporter"),
(ClassId::AssetDatabaseV1, "AssetDatabaseV1"),
(ClassId::Mesh3DSImporter, "Mesh3DSImporter"),
(ClassId::TextureImporter, "TextureImporter"),
(ClassId::ShaderImporter, "ShaderImporter"),
(ClassId::ComputeShaderImporter, "ComputeShaderImporter"),
(ClassId::AvatarSkeletonMask, "AvatarSkeletonMask"),
(ClassId::AudioImporter, "AudioImporter"),
(ClassId::HierarchyState, "HierarchyState"),
(ClassId::GUIDSerializer, "GUIDSerializer"),
(ClassId::AssetMetaData, "AssetMetaData"),
(ClassId::DefaultAsset, "DefaultAsset"),
(ClassId::DefaultImporter, "DefaultImporter"),
(ClassId::TextScriptImporter, "TextScriptImporter"),
(ClassId::SceneAsset, "SceneAsset"),
(ClassId::NativeFormatImporter, "NativeFormatImporter"),
(ClassId::MonoImporter, "MonoImporter"),
(ClassId::AssetServerCache, "AssetServerCache"),
(ClassId::LibraryAssetImporter, "LibraryAssetImporter"),
(ClassId::ModelImporter, "ModelImporter"),
(ClassId::FBXImporter, "FBXImporter"),
(ClassId::TrueTypeFontImporter, "TrueTypeFontImporter"),
(ClassId::MovieImporter, "MovieImporter"),
(ClassId::EditorBuildSettings, "EditorBuildSettings"),
(ClassId::DDSImporter, "DDSImporter"),
(ClassId::InspectorExpandedState, "InspectorExpandedState"),
(ClassId::AnnotationManager, "AnnotationManager"),
(ClassId::PluginImporter, "PluginImporter"),
(ClassId::EditorUserBuildSettings, "EditorUserBuildSettings"),
(ClassId::PVRImporter, "PVRImporter"),
(ClassId::ASTCImporter, "ASTCImporter"),
(ClassId::KTXImporter, "KTXImporter"),
(ClassId::IHVImageFormatImporter, "IHVImageFormatImporter"),
(ClassId::AnimatorStateTransition, "AnimatorStateTransition"),
(ClassId::AnimatorState, "AnimatorState"),
(ClassId::HumanTemplate, "HumanTemplate"),
(ClassId::AnimatorStateMachine, "AnimatorStateMachine"),
(ClassId::PreviewAnimationClip, "PreviewAnimationClip"),
(ClassId::AnimatorTransition, "AnimatorTransition"),
(ClassId::SpeedTreeImporter, "SpeedTreeImporter"),
(ClassId::AnimatorTransitionBase, "AnimatorTransitionBase"),
(ClassId::SubstanceImporter, "SubstanceImporter"),
(ClassId::LightmapParameters, "LightmapParameters"),
(ClassId::LightingDataAsset, "LightingDataAsset"),
(ClassId::SketchUpImporter, "SketchUpImporter"),
(ClassId::BuildReport, "BuildReport"),
(ClassId::PackedAssets, "PackedAssets"),
(ClassId::VideoClipImporter, "VideoClipImporter"),
(ClassId::StyleSheetImporter, "StyleSheetImporter"),
(ClassId::int, "int"),
(ClassId::bool, "bool"),
(ClassId::float, "float"),
(ClassId::MonoObject, "MonoObject"),
(ClassId::Collision, "Collision"),
(ClassId::Vector3f, "Vector3f"),
(ClassId::RootMotionData, "RootMotionData"),
(ClassId::Collision2D, "Collision2D"),
(ClassId::AudioMixerLiveUpdateFloat, "AudioMixerLiveUpdateFloat"),
(ClassId::AudioMixerLiveUpdateBool, "AudioMixerLiveUpdateBool"),
(ClassId::Polygon2D, "Polygon2D"),
(ClassId::void, "void"),
(ClassId::TilemapCollider2D, "TilemapCollider2D"),
(ClassId::ImportLog, "ImportLog"),
(ClassId::GraphicsStateCollection, "GraphicsStateCollection"),
(ClassId::VFXRenderer, "VFXRenderer"),
(ClassId::SerializableManagedRefTestClass, "SerializableManagedRefTestClass"),
(ClassId::Grid, "Grid"),
(ClassId::ScenesUsingAssets, "ScenesUsingAssets"),
(ClassId::ArticulationBody, "ArticulationBody"),
(ClassId::PhysicsCoreProjectSettings2D, "PhysicsCoreProjectSettings2D"),
(ClassId::Preset, "Preset"),
(ClassId::ShaderIncludeReflection, "ShaderIncludeReflection"),
(ClassId::EmptyObject, "EmptyObject"),
(ClassId::IConstraint, "IConstraint"),
(ClassId::TestObjectWithSpecialLayoutOne, "TestObjectWithSpecialLayoutOne"),
(ClassId::AssemblyDefinitionReferenceImporter, "AssemblyDefinitionReferenceImporter"),
(ClassId::ContentSummary, "ContentSummary"),
(ClassId::SiblingDerived, "SiblingDerived"),
(ClassId::TestObjectWithSerializedMapStringNonAlignedStruct, "TestObjectWithSerializedMapStringNonAlignedStruct"),
(ClassId::AudioResource, "AudioResource"),
(ClassId::SubDerived, "SubDerived"),
(ClassId::AssetImportInProgressProxy, "AssetImportInProgressProxy"),
(ClassId::PluginBuildInfo, "PluginBuildInfo"),
(ClassId::UIAnimationBinder, "UIAnimationBinder"),
(ClassId::MemorySettings, "MemorySettings"),
(ClassId::BuildMetaDataImporter, "BuildMetaDataImporter"),
(ClassId::BuildInstructionImporter, "BuildInstructionImporter"),
(ClassId::EditorProjectAccess, "EditorProjectAccess"),
(ClassId::PrefabImporter, "PrefabImporter"),
(ClassId::TestObjectWithSerializedArray, "TestObjectWithSerializedArray"),
(ClassId::TestObjectWithSerializedAnimationCurve, "TestObjectWithSerializedAnimationCurve"),
(ClassId::TilemapRenderer, "TilemapRenderer"),
(ClassId::ScriptableCamera, "ScriptableCamera"),
(ClassId::SpriteAtlasAsset, "SpriteAtlasAsset"),
(ClassId::SpriteAtlasDatabase, "SpriteAtlasDatabase"),
(ClassId::AudioBuildInfo, "AudioBuildInfo"),
(ClassId::CachedSpriteAtlasRuntimeData, "CachedSpriteAtlasRuntimeData"),
(ClassId::RendererFake, "RendererFake"),
(ClassId::MultiplayerManager, "MultiplayerManager"),
(ClassId::AssemblyDefinitionReferenceAsset, "AssemblyDefinitionReferenceAsset"),
(ClassId::BuiltAssetBundleInfoSet, "BuiltAssetBundleInfoSet"),
(ClassId::SpriteAtlas, "SpriteAtlas"),
(ClassId::BlobObject, "BlobObject"),
(ClassId::DifferentMarshallingTestObject, "DifferentMarshallingTestObject"),
(ClassId::RayTracingShaderImporter, "RayTracingShaderImporter"),
(ClassId::BuildArchiveImporter, "BuildArchiveImporter"),
(ClassId::PreviewImporter, "PreviewImporter"),
(ClassId::RayTracingShader, "RayTracingShader"),
(ClassId::LightingSettings, "LightingSettings"),
(ClassId::PlatformModuleSetup, "PlatformModuleSetup"),
(ClassId::VersionControlSettings, "VersionControlSettings"),
(ClassId::CustomCollider2D, "CustomCollider2D"),
(ClassId::AimConstraint, "AimConstraint"),
(ClassId::VFXManager, "VFXManager"),
(ClassId::RoslynAnalyzerConfigAsset, "RoslynAnalyzerConfigAsset"),
(ClassId::RuleSetFileAsset, "RuleSetFileAsset"),
(ClassId::VisualEffectSubgraph, "VisualEffectSubgraph"),
(ClassId::VisualEffectSubgraphOperator, "VisualEffectSubgraphOperator"),
(ClassId::VisualEffectSubgraphBlock, "VisualEffectSubgraphBlock"),
(ClassId::Prefab, "Prefab"),
(ClassId::LocalizationImporter, "LocalizationImporter"),
(ClassId::Derived, "Derived"),
(ClassId::BlockShaderSyntaxTree, "BlockShaderSyntaxTree"),
(ClassId::BlockShaderContainer, "BlockShaderContainer"),
(ClassId::BlockShaderErrors, "BlockShaderErrors"),
(ClassId::PropertyModificationsTargetTestObject, "PropertyModificationsTargetTestObject"),
(ClassId::ReferencesArtifactGenerator, "ReferencesArtifactGenerator"),
(ClassId::RenderAs2D, "RenderAs2D"),
(ClassId::BlockShaderSourceArtifact, "BlockShaderSourceArtifact"),
(ClassId::AssemblyDefinitionAsset, "AssemblyDefinitionAsset"),
(ClassId::SceneVisibilityState, "SceneVisibilityState"),
(ClassId::LookAtConstraint, "LookAtConstraint"),
(ClassId::SpriteAtlasImporter, "SpriteAtlasImporter"),
(ClassId::MultiArtifactTestImporter, "MultiArtifactTestImporter"),
(ClassId::AudioContainerElement, "AudioContainerElement"),
(ClassId::GameObjectRecorder, "GameObjectRecorder"),
(ClassId::AudioRandomContainer, "AudioRandomContainer"),
(ClassId::LightingDataAssetParent, "LightingDataAssetParent"),
(ClassId::PresetManager, "PresetManager"),
(ClassId::TestObjectWithSpecialLayoutTwo, "TestObjectWithSpecialLayoutTwo"),
(ClassId::StreamingManager, "StreamingManager"),
(ClassId::LowerResBlitTexture, "LowerResBlitTexture"),
(ClassId::VideoBuildInfo, "VideoBuildInfo"),
(ClassId::C4DImporter, "C4DImporter"),
(ClassId::StreamingController, "StreamingController"),
(ClassId::ShaderContainer, "ShaderContainer"),
(ClassId::RenderPassAttachment, "RenderPassAttachment"),
(ClassId::RoslynAdditionalFileAsset, "RoslynAdditionalFileAsset"),
(ClassId::TestObjectVectorPairStringBool, "TestObjectVectorPairStringBool"),
(ClassId::RoslynAdditionalFileImporter, "RoslynAdditionalFileImporter"),
(ClassId::MultiplayerRolesData, "MultiplayerRolesData"),
(ClassId::SceneRoots, "SceneRoots"),
(ClassId::BrokenPrefabAsset, "BrokenPrefabAsset"),
(ClassId::AndroidAssetPackImporter, "AndroidAssetPackImporter"),
(ClassId::VulkanDeviceFilterLists, "VulkanDeviceFilterLists"),
(ClassId::GridLayout, "GridLayout"),
(ClassId::AssemblyDefinitionImporter, "AssemblyDefinitionImporter"),
(ClassId::ParentConstraint, "ParentConstraint"),
(ClassId::RuleSetFileImporter, "RuleSetFileImporter"),
(ClassId::D3D12DeviceFilterLists, "D3D12DeviceFilterLists"),
(ClassId::FakeComponent, "FakeComponent"),
(ClassId::PositionConstraint, "PositionConstraint"),
(ClassId::RotationConstraint, "RotationConstraint"),
(ClassId::ScaleConstraint, "ScaleConstraint"),
(ClassId::Tilemap, "Tilemap"),
(ClassId::PackageManifest, "PackageManifest"),
(ClassId::PackageManifestImporter, "PackageManifestImporter"),
(ClassId::RoslynAnalyzerConfigImporter, "RoslynAnalyzerConfigImporter"),
(ClassId::UIRenderer, "UIRenderer"),
(ClassId::PanelRenderer, "PanelRenderer"),
(ClassId::TerrainLayer, "TerrainLayer"),
(ClassId::SpriteShapeRenderer, "SpriteShapeRenderer"),
(ClassId::NativeObjectType, "NativeObjectType"),
(ClassId::TestObjectWithSerializedMapStringBool, "TestObjectWithSerializedMapStringBool"),
(ClassId::SerializableManagedHost, "SerializableManagedHost"),
(ClassId::VisualEffectAsset, "VisualEffectAsset"),
(ClassId::VisualEffectImporter, "VisualEffectImporter"),
(ClassId::VisualEffectResource, "VisualEffectResource"),
(ClassId::VisualEffectObject, "VisualEffectObject"),
(ClassId::VisualEffect, "VisualEffect"),
(ClassId::LocalizationAsset, "LocalizationAsset"),
(ClassId::ScriptedImporter, "ScriptedImporter"),
(ClassId::BlockShaderImporter, "BlockShaderImporter"),
(ClassId::ShaderIncludeImporter, "ShaderIncludeImporter"),
(ClassId::TilemapEditorUserSettings, "TilemapEditorUserSettings")
]
.iter()
.copied()
.collect());