use chrono::{DateTime, Utc};
use serde::Deserialize;
#[derive(Deserialize, Clone, Debug)]
#[non_exhaustive]
pub struct OperatorStats {
pub username: String,
pub platform: String,
pub ubisoft_id: String,
pub uplay_id: Option<String>,
pub avatar_url_146: Option<String>,
pub avatar_url_256: Option<String>,
pub last_updated: DateTime<Utc>,
pub operators: Vec<OperatorInfo>,
}
#[derive(Deserialize, Clone, Debug)]
#[non_exhaustive]
pub struct OperatorInfo {
pub name: String,
pub ctu: String,
pub role: String,
pub kills: u32,
pub deaths: u32,
pub kd: f32,
pub wins: u16,
pub losses: u16,
pub wl: f32,
pub headshots: u32,
pub dbnos: u32,
pub melee_kills: u16,
pub experience: u64,
pub playtime: u64,
pub abilities: Option<Vec<AbilityInfo>>,
pub badge_image: Option<String>,
}
#[derive(Deserialize, Clone, Debug)]
#[non_exhaustive]
pub struct AbilityInfo {
pub ability: String,
pub value: Option<u16>,
}