[−][src]Enum quicksilver::input::GamepadAxis
The stick axes of a gamepad
Variants
Trait Implementations
impl Clone for GamepadAxis
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fn clone(&self) -> GamepadAxis
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fn clone_from(&mut self, source: &Self)
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impl Copy for GamepadAxis
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impl Debug for GamepadAxis
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impl<V> Enum<V> for GamepadAxis
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type Array = [V; 4]
Representation of an enum map for type V
, usually an array.
const POSSIBLE_VALUES: usize
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fn slice(array: &<GamepadAxis as Enum<V>>::Array) -> &[V]ⓘ
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fn slice_mut(array: &mut <GamepadAxis as Enum<V>>::Array) -> &mut [V]ⓘ
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fn from_usize(value: usize) -> GamepadAxis
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fn to_usize(self) -> usize
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fn from_function<F>(_f: F) -> <GamepadAxis as Enum<V>>::Array where
F: FnMut(GamepadAxis) -> V,
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F: FnMut(GamepadAxis) -> V,
impl Eq for GamepadAxis
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impl Hash for GamepadAxis
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fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
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__H: Hasher,
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<GamepadAxis> for GamepadAxis
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fn eq(&self, other: &GamepadAxis) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl StructuralEq for GamepadAxis
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impl StructuralPartialEq for GamepadAxis
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Auto Trait Implementations
impl RefUnwindSafe for GamepadAxis
impl Send for GamepadAxis
impl Sync for GamepadAxis
impl Unpin for GamepadAxis
impl UnwindSafe for GamepadAxis
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,