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use crate::{
geom::Vector,
graphics::{ImageScaleStrategy, ResizeStrategy},
};
///A builder that constructs a Window
#[derive(Debug)]
pub struct Settings {
/// If the cursor should be visible over the application
pub show_cursor: bool,
/// The smallest size the user can resize the window to
///
/// Does nothing on web
pub min_size: Option<Vector>,
/// The largest size the user can resize the window to
///
/// Does nothing on web
pub max_size: Option<Vector>,
/// How content should be presented when the window is resized
pub resize: ResizeStrategy,
/// How images should be scaled
pub scale: ImageScaleStrategy,
/// If the application should be fullscreen
pub fullscreen: bool,
/// How many milliseconds should elapse between update calls
pub update_rate: f64,
/// The maximum number of updates to run in a single frame
///
/// See https://gafferongames.com/post/fix_your_timestep/ for an explanation of fixed timesteps
pub max_updates: u32,
/// How many milliseconds should elapse between draw calls
pub draw_rate: f64,
/// The icon on the window or the favicon on the tab
pub icon_path: Option<&'static str>, // TODO: statiC?
/// If VSync should be enabled
///
/// Does nothing on web currently
pub vsync: bool,
/// How many samples to do for MSAA
///
/// By default it is None; if it is Some, it should be a non-zero power of two
///
/// Does nothing on web currently
pub multisampling: Option<u16>,
}
impl Default for Settings {
fn default() -> Settings {
Settings {
show_cursor: true,
min_size: None,
max_size: None,
resize: ResizeStrategy::default(),
scale: ImageScaleStrategy::default(),
fullscreen: false,
update_rate: 1000. / 60.,
max_updates: 0,
draw_rate: 0.,
icon_path: None,
vsync: true,
multisampling: None,
}
}
}