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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum ButtonState {
Pressed,
Held,
Released,
NotPressed,
}
impl ButtonState {
pub(crate) fn update(&self, new: ButtonState) -> ButtonState {
match (self.is_down(), new.is_down()) {
(false, true) => ButtonState::Pressed,
(true, false) => ButtonState::Released,
_ => self.clone()
}
}
pub fn is_down(&self) -> bool {
match *self {
ButtonState::Pressed => true,
ButtonState::Held => true,
ButtonState::Released => false,
ButtonState::NotPressed => false,
}
}
pub fn clear_temporary(&self) -> ButtonState {
if self.is_down() {
ButtonState::Held
} else {
ButtonState::NotPressed
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn clear_temporary() {
for button in [ButtonState::Pressed, ButtonState::Held, ButtonState::Released, ButtonState::NotPressed].iter() {
assert_eq!(button.is_down(), button.clear_temporary().is_down());
}
}
}