#[macro_use]
extern crate quicksilver;
use quicksilver::asset::{Loadable, LoadingAsset};
use quicksilver::graphics::{Canvas, Color, Image, WindowBuilder, Window};
use quicksilver::geom::Rectangle;
use quicksilver::input::{Key, Viewport};
use std::time::Duration;
pub struct State {
window: Window,
canvas: Canvas,
viewport: Viewport,
image: LoadingAsset<Image>
}
impl State {
pub fn new() -> State {
let (window, canvas) = WindowBuilder::new()
.build("WASM", 800, 600);
let image = Image::load("image.png");
let viewport = window.viewport().build(Rectangle::newi_sized(800, 600));
State { window, canvas, viewport, image }
}
pub fn events(&mut self) -> bool {
self.window.poll_events()
}
pub fn update(&mut self) -> Duration {
Duration::from_millis(1000)
}
pub fn draw(&mut self) {
let color = if self.window.keyboard()[Key::A].is_down() { Color::blue() } else { Color::white() };
self.canvas.clear(color);
self.canvas.draw_rect(Rectangle::newi_sized(100, 100), Color::green());
match self.image {
LoadingAsset::Loading(_) => {},
LoadingAsset::Errored(_) => {},
LoadingAsset::Loaded(ref image) =>
self.canvas.draw_image(image, self.window.mouse(&self.viewport).pos)
}
self.canvas.present(&self.window);
}
}
game_loop!(State);