quickfix-ffi 0.2.1

Low level binding to quickfix C++ library
Documentation
/* -*- C++ -*- */

/****************************************************************************
** Copyright (c) 2001-2014
**
** This file is part of the QuickFIX FIX Engine
**
** This file may be distributed under the terms of the quickfixengine.org
** license as defined by quickfixengine.org and appearing in the file
** LICENSE included in the packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.quickfixengine.org/LICENSE for licensing information.
**
** Contact ask@quickfixengine.org if any conditions of this licensing are
** not clear to you.
**
****************************************************************************/

#ifndef FIX_APPLICATION_H
#define FIX_APPLICATION_H

#include "Message.h"
#include "Mutex.h"
#include "SessionID.h"

namespace FIX {
/**
 * This interface must be implemented to define what your %FIX application
 * does.
 *
 * These methods notify your application about events that happen on
 * active %FIX sessions. There is no guarantee how many threads will be calling
 * these functions. If the application is sharing resources among multiple sessions,
 * you must synchronize those resources. You can also use the SynchronizedApplication
 * class to automatically synchronize all function calls into your application.
 * The various MessageCracker classes can be used to parse the generic message
 * structure into specific %FIX messages.
 */
class Application {
public:
  virtual ~Application() {};
  /// Notification of a session begin created
  virtual void onCreate(const SessionID &) = 0;
  /// Notification of a session successfully logging on
  virtual void onLogon(const SessionID &) = 0;
  /// Notification of a session logging off or disconnecting
  virtual void onLogout(const SessionID &) = 0;
  /// Notification of admin message being sent to target
  virtual void toAdmin(Message &, const SessionID &) = 0;
  /// Notification of app message being sent to target
  virtual void toApp(Message &, const SessionID &) EXCEPT(DoNotSend) = 0;
  /// Notification of admin message being received from target
  virtual void fromAdmin(const Message &, const SessionID &)
      EXCEPT(FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon)
      = 0;
  /// Notification of app message being received from target
  virtual void fromApp(const Message &, const SessionID &)
      EXCEPT(FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType)
      = 0;
};

/**
 * This is a special implementation of the Application interface that takes
 * in another Application interface and synchronizes all of its callbacks. This
 * will guarantee that only one thread will access the applications code at a time.
 *
 * This class is a great convenience for writing applications where you
 * don't want to worry about synchronization. There is of course a tradeoff
 * in that you may be synchronizing more than you need to. There is also a very
 * minor performance penalty due to the extra virtual table lookup.
 */
class SynchronizedApplication : public Application {
public:
  SynchronizedApplication(Application &app)
      : m_app(app) {}

  void onCreate(const SessionID &sessionID) {
    Locker l(m_mutex);
    app().onCreate(sessionID);
  }
  void onLogon(const SessionID &sessionID) {
    Locker l(m_mutex);
    app().onLogon(sessionID);
  }
  void onLogout(const SessionID &sessionID) {
    Locker l(m_mutex);
    app().onLogout(sessionID);
  }
  void toAdmin(Message &message, const SessionID &sessionID) {
    Locker l(m_mutex);
    app().toAdmin(message, sessionID);
  }
  void toApp(Message &message, const SessionID &sessionID) EXCEPT(DoNotSend) {
    Locker l(m_mutex);
    app().toApp(message, sessionID);
  }
  void fromAdmin(const Message &message, const SessionID &sessionID)
      EXCEPT(FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon) {
    Locker l(m_mutex);
    app().fromAdmin(message, sessionID);
  }
  void fromApp(const Message &message, const SessionID &sessionID)
      EXCEPT(FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType) {
    Locker l(m_mutex);
    app().fromApp(message, sessionID);
  }

  Mutex m_mutex;

  Application &app() { return m_app; }
  Application &m_app;
};

/**
 * An empty implementation of an Application. This can be used if you
 * do not want to provide an implementation for all the callback methods.
 * It is also useful for unit tests where the callback
 * values of some or all methods are not of interest.
 */
class NullApplication : public Application {
  void onCreate(const SessionID &) {}
  void onLogon(const SessionID &) {}
  void onLogout(const SessionID &) {}
  void toAdmin(Message &, const SessionID &) {}
  void toApp(Message &, const SessionID &) EXCEPT(DoNotSend) {}
  void fromAdmin(const Message &, const SessionID &)
      EXCEPT(FieldNotFound, IncorrectDataFormat, IncorrectTagValue, RejectLogon) {}
  void fromApp(const Message &, const SessionID &)
      EXCEPT(FieldNotFound, IncorrectDataFormat, IncorrectTagValue, UnsupportedMessageType) {}
};
/*! @} */
} // namespace FIX

#endif // FIX_APPLICATION_H