use qubit_codec as codec;
use qubit_codec::engine::EncodeContext;
use qubit_codec::engine::EncodeUnencodableAction;
use qubit_codec::engine::TranscodeEncodeHooks;
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
struct UnitCodec;
#[derive(Clone, Copy, Debug, Eq, PartialEq, thiserror::Error)]
#[error("encode failed")]
struct UnitEncodeError;
impl codec::Codec for UnitCodec {
type Value = u8;
type Unit = u8;
type DecodeError = core::convert::Infallible;
type EncodeError = UnitEncodeError;
const MIN_UNITS_PER_VALUE: usize = 1;
const MAX_ENCODE_UNITS_PER_VALUE: usize = 1;
const MAX_DECODE_UNITS_PER_VALUE: usize = 1;
const MAX_ENCODE_RESET_UNITS: usize = 1;
unsafe fn decode(
&mut self,
input: &[u8],
input_index: usize,
) -> Result<(u8, core::num::NonZeroUsize), codec::DecodeFailure<Self::DecodeError>> {
Ok((input[input_index], core::num::NonZeroUsize::MIN))
}
unsafe fn encode(
&mut self,
value: &u8,
output: &mut [u8],
output_index: usize,
) -> Result<usize, Self::EncodeError> {
output[output_index] = *value;
Ok(1)
}
unsafe fn encode_reset(&mut self, _output: &mut [u8], _output_index: usize) -> Result<usize, Self::EncodeError> {
Err(UnitEncodeError)
}
}
#[derive(Clone, Debug, Default, Eq, PartialEq)]
struct DefaultOnlyHooks;
impl TranscodeEncodeHooks<UnitCodec> for DefaultOnlyHooks {
fn handle_unencodable_encode(
&mut self,
_codec: &mut UnitCodec,
_context: &EncodeContext<'_, u8>,
) -> Result<EncodeUnencodableAction<u8>, codec::TranscodeEncodeErrorOf<UnitCodec>> {
Ok(EncodeUnencodableAction::Reject)
}
}
#[test]
fn test_transcode_encode_hooks_default_finish_is_noop() {
let mut hooks = DefaultOnlyHooks;
let mut codec = UnitCodec;
let mut output = [0_u8; 1];
let written = TranscodeEncodeHooks::<UnitCodec>::finish_hooks(&mut hooks, &mut codec, &mut output, 0)
.expect("default finish should be a no-op");
assert_eq!(0, written);
}
#[test]
fn test_transcode_encode_hooks_default_before_reset_is_noop() {
let mut hooks = DefaultOnlyHooks;
let mut codec = UnitCodec;
TranscodeEncodeHooks::<UnitCodec>::reset_hooks(&mut hooks, &mut codec);
}